Cadaver the Dungeon (0, 0, D) a +2 hand axe of freezing 5 needles of paralysis the +2 broad axe "Kodemm" {venom, rPois rC- SInv Stlth-} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It makes you less stealthy. (1, 1, D) a jumping spider corpse (still there?) a redback corpse (still there?) (2, -1, D) an uncursed amulet of the gourmand (3, 0, D) a tarantella corpse (3, 1, D) 2 javelins of penetration (4, -26, D) a +5 triple sword (unseen) (4, -25, D) a +5 lajatang (4, -24, D) 1000 sling bullets (unseen) (4, -7, D) an inedible chunk of flesh (5, -26, D) a +5 quick blade (unseen) (5, -25, D) a +5 giant spiked club (unseen) (5, -24, D) a +5 bardiche (unseen) (5, -23, D) a +0 animal skin a +0 hand axe (5, -21, D) a +3 buckler (5, -20, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, -3, D) a moth of wrath corpse (7, 0, D) a javelin of penetration (8, -22, D) 4 scrolls of amnesia (11, -27, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, -23, D) an uncursed ring of flight (11, -22, D) an uncursed staff of energy a crystal ball of energy (12, -27, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, -17, D) a +0 halberd (still there?) the +9 flail of Iqecras {crush, Dex+2 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. (18, -16, D) a +6 ring of strength a +6 ring of intelligence (18, -15, D) a +9 trident (19, -22, D) a large rock (19, -21, D) a large rock (19, -17, D) an uncursed ring of protection from fire a +0 giant club a +0 battleaxe a +0 plate armour a +0 hand axe a +0 plate armour a +0 battleaxe a +0 plate armour (19, -16, D) a +0 hand axe the +8 hunting sling of Disembowelment {freeze, rPois SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. a +0 chain mail a +3 dire flail a +0 plate armour (19, -15, D) the ring of Axtezeyl {*Contam +Blink rC+ rN+ SInv} [ring of see invisible] It protects you from cold. It protects you from negative energy. It lets you see invisible. It lets you blink. It causes magical contamination when unequipped. a +0 dire flail a +0 chain mail a +8 quarterstaff of distortion a +0 plate armour (20, -28, D) a +0 great sword (20, -17, D) a +0 dire flail a +0 plate armour (20, -16, D) a +0 glaive a +0 plate armour a +6 broad axe of venom (20, -15, D) a +0 glaive a +2 hand crossbow of flaming a +0 plate armour a large rock (20, -12, D) a book of Alchemy (20, -11, D) a +2 dagger of venom (20, 5, D) an uncursed ring of magical power (21, -28, D) an uncursed staff of summoning (21, -16, D) a +0 giant club the +6 quarterstaff of the Real Monster {elec, *Noise rC+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from cold. It may make noises in combat. a +0 plate armour a +0 dagger the +5 leather armour of Wasted Space {Int+5} It affects your intelligence (+5). the ring "Trusted Companion" {Str+6 Int-3 Dex+2 SInv} [ring of strength] It affects your strength (+6). It affects your intelligence (-3). It affects your dexterity (+2). It lets you see invisible. (21, -15, D) a +0 glaive a cursed +0 plate armour a +0 giant spiked club a +2 long sword of flaming a +0 chain mail a +5 ring of evasion (21, -11, D) a +0 robe (21, 5, D) a +0 chain mail of poison resistance (22, -28, D) a +0 dagger (22, -27, D) a +3 giant spiked club (22, -25, D) a manual of Bows (22, -12, D) a book of the Earth (22, -11, D) a +0 spear (22, -3, D) a +1 vampiric trident a +0 leather armour (22, 4, D) the Catalogue of the Owl Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Irradiate Conjuration/Transmutation 5 f - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (22, 5, D) the ring "Qych" {*Drain MR+ EV+2 Int+4} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. (22, 6, D) an uncursed staff of cold (23, -28, D) a +0 leather armour (23, -12, D) a box of beasts (23, -5, D) a javelin (23, -4, D) a +2 war axe of flaming 8 javelins a +0 leather armour of positive energy (23, -3, D) a +2 spear of piercing a +2 robe of fire resistance the +2 broad axe of Ubrerr {protect, +Rage rPois rN+ Int-5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It lets you go berserk. 7 javelins 4 needles of sleeping (23, -2, D) a javelin (23, 1, D) an arrow (23, 4, D) a +0 morningstar of draining (23, 5, D) the +9 morningstar "Migiy" {drain, MP+9 Int+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It affects your magic capacity (+9). (23, 6, D) an uncursed ring of magical power (24, -28, D) a +1 quarterstaff of crushing (24, -27, D) a +0 dagger (24, -11, D) a +0 trident (24, -10, D) a +4 falchion of electrocution (24, -6, D) 2 javelins (24, -5, D) 3 javelins (24, -4, D) a +4 antimagic spear (24, -3, D) a +2 spear of flaming a +0 leather armour 9 javelins a +2 rapier of freezing a +0 leather armour a +0 falchion of flaming (24, -2, D) a +0 rapier a cursed +0 robe a +3 rapier of venom a +0 robe an uncursed ring of resist corrosion (24, 4, D) an uncursed amulet of the acrobat (24, 5, D) a +1 rapier of venom (24, 15, D) 3 needles of sleeping (25, -28, D) a +0 short sword (25, -27, D) the cursed +0 ring mail of Tartarus {rN++ Str-2 Dex+10 Slay-5} It affects your strength (-2). It affects your dexterity (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from negative energy. It has a curse placed upon it. (25, -12, D) a +0 trident (25, -11, D) a +0 rapier (25, -10, D) a +0 spear of piercing (25, -6, D) a javelin (25, -5, D) 2 javelins (25, -4, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +0 leather armour a javelin (25, -3, D) a +7 spear a +1 fustibalus of flaming a throwing net a +7 scimitar of slicing an arrow a javelin (25, -2, D) a +0 trident an arrow (25, 4, D) an uncursed ring of wizardry (25, 5, D) the +4 plate armour "Toywkun" {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (25, 6, D) a +0 leather armour of fire resistance (25, 10, D) an uncursed ring of protection from magic the ring of the Clam {*Corrode +Fly rElec rN+} [ring of flight] It insulates you from electricity. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. the amulet of Discretion {Spirit Int+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). It makes you more stealthy. (26, -28, D) an uncursed staff of conjuration (26, -27, D) a lightning rod (4/4) (26, -12, D) a fan of gales (26, -11, D) a box of beasts (26, -10, D) a javelin an uncursed ring of flight (26, -8, D) a javelin (26, -6, D) a +3 trident of piercing a +0 leather armour (26, -5, D) a +3 spear of piercing 14 javelins a +0 leather armour (26, -4, D) a +1 battleaxe of electrocution a +0 robe (26, -2, D) a +0 shortbow 3 arrows (26, 4, D) an uncursed staff of energy (26, 5, D) a +2 chain mail of fire resistance (26, 6, D) an uncursed staff of cold (27, -28, D) a +0 robe (27, -11, D) a Fen Folio (27, -6, D) a +1 war axe of electrocution (unseen) (27, -5, D) a +2 demon trident of venom a +0 robe (27, -4, D) a +0 trident a +0 leather armour (27, -3, D) an arrow (27, 1, D) a javelin (27, 4, D) a Necronomicon (27, 5, D) an uncursed staff of wizardry (27, 6, D) a +6 ring of strength a +1 robe of fire resistance (28, -27, D) an uncursed staff of death (28, -12, D) a +1 bardiche of freezing (28, -11, D) a fan of gales (28, -10, D) a javelin (28, -4, D) an arrow (28, 1, D) a javelin (28, 4, D) an uncursed staff of poison (28, 5, D) an uncursed staff of power (29, -11, D) an uncursed staff of fire (29, 4, D) a +3 plate armour of poison resistance (29, 5, D) an uncursed staff of conjuration (29, 16, D) a +1 antimagic hand axe a +5 rapier of freezing a +4 hand axe of flaming (30, -28, D) a manual of Summonings (30, -11, D) a +0 mace of protection (30, 4, D) a +6 battleaxe of venom (30, 5, D) a +2 leather armour of cold resistance (30, 16, D) a +1 broad axe of venom (34, 7, D) a +4 battleaxe of freezing (35, -20, D) a +0 dagger a +0 robe (35, -19, D) a +4 fustibalus of flaming (35, 0, D) a +3 long sword of holy wrath (35, 7, D) a +5 antimagic broad axe (35, 8, D) a +3 dire flail a +1 arbalest of freezing a +0 robe (36, -28, D) a book of Beasts (36, -14, D) a lamp of fire (36, -13, D) an uncursed staff of summoning (36, 0, D) a book of Power (36, 1, D) a +2 scimitar of holy wrath (37, -28, D) an uncursed staff of earth (37, -27, D) Naurhula's Reference Book on Sinister Rites and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Animate Dead Necromancy 4 d - Agony Necromancy 5 e - Blade Hands Transmutation 5 Trog disapproves of the use of such an item. (37, -14, D) a +1 hand crossbow of velocity (37, -13, D) a +4 vampiric whip (37, 0, D) a manual of Invocations (38, -28, D) a +9 giant club (38, -27, D) a +0 scythe of flaming (38, -14, D) a book of Changes (38, -13, D) a +0 robe (38, 0, D) a +1 hat (39, -28, D) a +2 demon whip of electrocution (39, -27, D) Raef's Guide on Aerial Intoxication Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (39, -14, D) a +0 spear of flaming (39, -13, D) a box of beasts (39, 0, D) a lamp of fire (39, 1, D) an uncursed staff of earth (40, -28, D) an uncursed ring of poison resistance (40, -27, D) the +9 staff of Wucad Mu {channel} (40, -14, D) a +1 hunting sling of freezing (40, -12, D) a +3 large shield (40, 0, D) a fan of gales (40, 1, D) a +3 great mace of draining (41, -28, D) a book of Clouds (41, -27, D) a +3 quarterstaff (41, -14, D) a +0 fustibalus of flaming (41, -13, D) a +2 robe of magic resistance (41, 0, D) a +2 robe of resistance (41, 2, D) a +6 ring of dexterity (42, -28, D) a book of the Sky (42, -27, D) a +2 plate armour of poison resistance (42, -14, D) an uncursed staff of death (42, -13, D) the +4 long sword "Aghuleyl" {venom, rPois rF++ Str-5 Dex+3} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+3). It greatly protects you from fire. It protects you from poison. (42, 0, D) a +1 spear of piercing (43, -28, D) a +2 great sword of holy wrath (43, -14, D) a fan of gales (43, -13, D) the Incunabulum of Doomed Toxins Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Agony Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (43, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (43, 1, D) an uncursed staff of conjuration (44, -14, D) an uncursed staff of power (44, -3, D) a +7 antimagic war axe (44, 0, D) a +2 flail of draining (45, -5, D) a +4 short sword of draining a +2 antimagic war axe (45, 0, D) a +3 plate armour of magic resistance (45, 9, D) a +0 halberd the +8 longbow of the Genius {flame, +Inv rElec Str+4 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It lets you turn invisible. (46, -6, D) an uncursed staff of earth (50, -28, D) the +4 trident of Jiosuwysch {pierce, +Blink +Inv rPois Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from poison. It lets you turn invisible. It lets you blink. (50, -27, D) an uncursed staff of wizardry (50, -4, D) a book of Air (50, 9, D) a book of Alchemy (51, -28, D) a +0 naga barding of flying (51, -27, D) a +1 plate armour of fire resistance (51, -16, D) a lightning rod (4/4) (51, -15, D) a +4 scale mail of positive energy (51, -4, D) a lightning rod (4/4) (51, -3, D) a phial of floods (51, 10, D) a +1 broad axe of freezing a +6 ring of dexterity (52, -28, D) a +4 spear of piercing (52, -27, D) the +9 mace "Vuoh" {elec, -Tele Int+6 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It affects your dexterity (+2). It prevents most forms of teleportation. (52, -23, D) an uncursed ring of ice (52, -16, D) the Compendium of Vitriolic Flames Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (52, -15, D) a +1 hand axe of electrocution (52, -4, D) an uncursed staff of fire (52, -3, D) a book of Cantrips (52, 8, D) the +9 shortbow of the Fray {velocity, Int+3} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). (52, 9, D) a +2 quarterstaff of draining (52, 15, D) a +5 antimagic war axe +0 steam dragon scales (53, -28, D) a crystal ball of energy (53, -27, D) the cursed +0 scale mail of the Camelopard {Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It has a curse placed upon it. (53, -23, D) a +0 dagger a +0 robe (53, -22, D) a +1 hand axe of freezing a +3 battleaxe of venom a +0 robe the ring "Zyad" {rC+ MR+ Int+2 Dex-2 Stlth+} [ring of protection from magic] It affects your intelligence (+2). It affects your dexterity (-2). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, -20, D) an uncursed staff of death a +0 robe (53, -19, D) a +1 short sword of venom (53, -16, D) a fan of gales (53, -15, D) a +1 scimitar of freezing (53, -3, D) a +3 falchion of electrocution (53, 8, D) the +3 mace "Avamuvi" {drain, rF- rN++ MR+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (53, 16, D) +0 swamp dragon scales a +2 hand axe of chopping (54, -28, D) a +6 giant spiked club (54, -23, D) a +0 dagger a +0 robe (54, -20, D) a +0 war axe a +0 robe a potion of blood (54, -19, D) a +2 dire flail of venom a +0 plate armour (54, -16, D) Wuomeuw's Tome of Changing and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (54, -4, D) a fan of gales (54, -3, D) the +9 short sword of Fatuas {flame, Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you more stealthy. (54, 4, D) a +2 antimagic hand axe (54, 8, D) an uncursed ring of wizardry (54, 9, D) an uncursed staff of wizardry (54, 15, D) +0 acid dragon scales (54, 16, D) +0 acid dragon scales (55, -16, D) an uncursed staff of cold (55, -15, D) a +2 hand axe of distortion (55, -13, D) the +4 hand axe of Guonudea {antimagic, +Inv Int+8 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+8). It lets you turn invisible. It makes you less stealthy. the +3 great sword of Starshine {flame, rPois Str-3 Dex+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your dexterity (+5). It protects you from poison. It makes you more stealthy. (55, -3, D) an uncursed staff of conjuration (55, -2, D) a +6 ring of intelligence (55, 1, D) a +2 scythe of distortion (55, 4, D) 8 curare-tipped needles (55, 8, D) an uncursed staff of wizardry (56, -28, D) an uncursed staff of cold (56, -27, D) a lamp of fire (56, -15, D) the +5 trident "Wemy" {holy, +Inv rF+ rC+ MR-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (56, -4, D) the Tome of Panentheism Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Fireball Conjuration/Fire 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 Trog disapproves of the use of such an item. (57, -11, D) a +5 battleaxe (58, -9, D) a +4 antimagic battleaxe (60, 9, D) a +3 giant club (61, -26, D) a +0 club (61, -25, D) a +0 morningstar a +0 scale mail (61, 4, D) a +1 antimagic war axe (61, 9, D) a +1 shortbow of flaming (62, -27, D) a +0 whip (62, -2, D) an uncursed ring of see invisible (62, 8, D) a phantom mirror (62, 9, D) a +3 plate armour of poison resistance (63, -28, D) a +2 morningstar of crushing (63, -27, D) an uncursed staff of poison (63, -26, D) a cursed -3 dagger a +0 robe (63, -19, D) a book of Fire (63, -12, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (63, -11, D) a +3 quarterstaff of protection (63, -10, D) a +3 shield (63, -6, D) a +2 morningstar of protection a +0 robe (63, -5, D) a +3 dagger of protection (63, -2, D) a cursed staff of power (63, -1, D) a +3 hunting sling of freezing (63, 8, D) a lightning rod (4/4) (63, 10, D) an uncursed ring of magical power the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (64, -28, D) a +0 ring mail of magic resistance (64, -20, D) a +3 scale mail of fire resistance (64, -12, D) a book of Spatial Translocations (64, -7, D) a +0 short sword a +0 robe a +0 buckler (64, -6, D) a +0 rapier a +0 robe a +0 buckler (64, 8, D) a +2 halberd of chopping (65, -12, D) a +0 dagger (65, -11, D) a +0 spear (65, -2, D) a book of Callings (65, -1, D) a +2 ring mail of cold resistance (65, 15, D) a cursed -3 hand axe a cursed ring of attention a scroll of brand weapon a +2 scythe of flaming (65, 16, D) a +5 broad axe (66, -2, D) an uncursed staff of wizardry (68, -28, D) an uncursed staff of conjuration (69, -28, D) Acho's Grimoire of Lethal Displacement Spells Type Level a - Static Discharge Conjuration/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Irradiate Conjuration/Transmutation 5 e - Summon Forest Summoning/Translocation 5 Trog disapproves of the use of such an item. (70, -28, D) an uncursed ring of wizardry (70, 8, D) a +4 glaive of venom (71, -20, D) a +2 plate armour of cold resistance (71, -19, D) a lightning rod (4/4) (71, -17, D) a +0 shortbow 11 arrows (71, -16, D) a +0 shortbow 29 arrows (71, 8, D) an uncursed staff of poison (72, -17, D) a +0 shortbow 26 arrows (72, -15, D) 2 arrows (72, -12, D) the +7 demon blade "Xiceoz" {freeze, +Fly rN+++ Int-2 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (-4). It renders you almost immune to negative energy. It lets you fly. (72, -11, D) a lightning rod (4/4) (72, -2, D) an uncursed staff of fire (72, -1, D) an uncursed staff of power (72, 8, D) an uncursed staff of energy (73, -17, D) a +0 arbalest 17 bolts a +0 shortbow 26 arrows (73, -11, D) a lamp of fire (73, -1, D) a book of Clouds (73, 5, D) a +2 antimagic quarterstaff (73, 8, D) a +2 glaive of chopping (74, -12, D) the +1 giant club of Uted {drain, +Rage Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It lets you go berserk. (74, -11, D) a +0 morningstar of draining (74, 8, D) an uncursed staff of summoning (74, 9, D) a +3 scimitar of slicing (74, 14, D) a cursed +0 battleaxe a +0 robe (74, 15, D) a +0 antimagic battleaxe (76, -27, D) a book of Debilitation