Cadaver the Dungeon (0, 1, D) a +0 scimitar (unseen) (1, 25, D) an uncursed ring of see invisible (1, 26, D) a +2 plate armour of magic resistance (2, -8, D) a +0 club (unseen) (2, 6, D) the +8 plate armour "Jyar" {+Inv rC+ Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. It lets you turn invisible. (2, 11, D) a +0 chain mail (2, 16, D) the +9 shortbow of Darkness {velocity, Int+4 Stlth+} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It makes you more stealthy. (unseen) (2, 24, D) an uncursed ring of see invisible (2, 25, D) a +2 flail of venom (2, 26, D) a cursed amulet of inaccuracy (3, -12, D) a +0 whip (3, -11, D) a +0 short sword (3, -10, D) a crystal ball of energy (3, -6, D) a +1 flail of holy wrath (unseen) (3, -2, D) a +0 robe (3, 6, D) a crystal ball of energy (3, 7, D) a +0 glaive (3, 11, D) a +2 dagger (3, 24, D) an uncursed staff of poison (3, 25, D) a +1 scale mail of poison resistance (3, 35, D) +0 shadow dragon scales (4, -24, D) a +5 triple sword (unseen) (4, -23, D) a +5 lajatang (4, -22, D) 1000 sling bullets (unseen) (4, -12, D) a fan of gales (4, -11, D) a phial of floods (4, -8, D) a +0 robe (4, -2, D) an uncursed ring of stealth (4, 1, D) a +5 dagger of draining (4, 6, D) a +0 dagger (4, 9, D) a +0 robe (4, 10, D) a +0 battleaxe (unseen) (4, 11, D) a +0 robe (unseen) (4, 24, D) the cursed +1 falchion of Inference {slice, *Contam rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (4, 26, D) a +2 short sword of venom (5, -24, D) a +5 quick blade (unseen) (5, -22, D) a +5 bardiche a +5 demon trident (5, -21, D) a +5 executioner's axe (unseen) (5, -19, D) a +3 large shield a +3 shield a +3 buckler (5, -18, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +0 flail a +1 robe a cursed +0 shield (5, 7, D) a lightning rod (4/4) (5, 24, D) a +3 scale mail of poison resistance (5, 25, D) a cursed staff of death (5, 26, D) an uncursed ring of see invisible (6, -3, D) the +2 battleaxe of Courage {holy, +Fly rF+++ MR- SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 robe a scroll of brand weapon (6, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 9, D) a +2 hand crossbow of freezing (6, 11, D) a +3 war axe of freezing a cursed -3 battleaxe a +2 long sword of freezing a +0 chain mail a cursed ring of attention a +0 flail of protection (6, 24, D) a +2 hand crossbow of flaming (6, 25, D) a book of Enchantments (6, 26, D) a +3 spear of piercing (7, -10, D) the cursed +2 shortbow of the Establishment {freeze, +Inv rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (7, -7, D) the +5 dire flail of the Ghost {speed, rPois Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. (unseen) (7, -4, D) a +0 robe (7, -1, D) the cursed +2 demon whip "Ogrebane" {freeze, *Drain Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It causes draining when unequipped. It has a curse placed upon it. a +0 robe an uncursed amulet of rage a +0 robe a +0 spear (7, 7, D) a scarf of spirit shield (7, 20, D) a +3 plate armour of fire resistance (7, 21, D) a +0 bardiche a +0 chain mail an uncursed ring of see invisible (7, 26, D) the Papyrus of Augmentations and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Alistair's Intoxication Transmutation/Poison 5 f - Ring of Flames Charms/Fire 7 (8, -11, D) a +3 ring mail of poison resistance (8, -10, D) a +0 spear (8, -7, D) a +0 long sword (8, -6, D) a +0 halberd (unseen) (8, 7, D) a +2 hand axe of flaming (8, 8, D) a Fen Folio (8, 11, D) a +0 robe (8, 18, D) a +2 falchion of draining a +2 great sword of slicing a +0 chain mail a +3 ring of evasion (8, 24, D) an uncursed staff of wizardry (8, 25, D) a +0 great sword of flaming (8, 26, D) an uncursed staff of cold (9, -11, D) an uncursed ring of wizardry (9, -10, D) a +0 whip (9, 12, D) a +3 dagger of freezing (unseen) (9, 15, D) a +0 plate armour (9, 21, D) a cursed +3 falchion (unseen) (9, 24, D) a +1 spear of venom (9, 25, D) a +6 hunting sling (10, -12, D) a +7 plate armour of ponderousness (10, -11, D) a +0 halberd (10, -10, D) a +3 dagger of venom (10, 8, D) a +1 dagger (10, 12, D) a +0 glaive (unseen) (10, 15, D) a +0 trident a +0 dagger a +1 robe of magic resistance (10, 17, D) a +0 war axe (10, 24, D) an uncursed ring of ice (10, 25, D) a +0 trident of venom (10, 26, D) a lamp of fire (11, -25, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -20, D) an uncursed staff of energy a crystal ball of energy (11, -12, D) a +4 halberd of chopping (11, -11, D) an uncursed staff of earth (11, -10, D) a fan of gales (11, -6, D) the cursed +1 halberd of Evil {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (unseen) (11, 6, D) an uncursed ring of flight (11, 7, D) an uncursed staff of power (11, 8, D) an uncursed ring of wizardry (11, 15, D) a +0 robe (11, 24, D) a +2 mace of holy wrath (11, 25, D) the +4 chain mail of a volcano {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. (11, 26, D) the cursed +1 trident of Hoc Okia {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (12, -25, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -12, D) an uncursed staff of air (12, -11, D) a +0 whip of electrocution (12, -10, D) a +0 short sword (12, 7, D) a book of the Tempests (12, 24, D) a lamp of fire (12, 25, D) the +9 great mace "Worm's Wrath" {speed, rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. (13, -12, D) an uncursed staff of energy (13, 6, D) the ring "Goiplal" {rElec rN+ MR+ Dex-2} [ring of protection from magic] It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 18, D) a +0 great sword (13, 24, D) a book of Flames (13, 26, D) a fan of gales (14, 6, D) a +0 dire flail (14, 7, D) a +3 long sword (14, 26, D) an uncursed staff of cold (15, 21, D) a +0 plate armour (15, 26, D) a +0 morningstar of venom (18, 29, D) a +0 battleaxe (unseen) (19, 22, D) a crystal ball of energy (19, 28, D) a +0 leather armour of cold resistance (unseen) (19, 32, D) a potion of cancellation (19, 37, D) 21 sling bullets (unseen) (19, 40, D) a cursed -3 quarterstaff (20, -26, D) a +3 chain mail of fire resistance (20, -25, D) Sif Muna's Catalogue of Stolen Souls and Transformation Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Dispel Undead Necromancy 5 (20, 6, D) a +0 dagger (20, 7, D) an uncursed staff of power an uncursed staff of energy (20, 8, D) a +0 rapier (unseen) (20, 9, D) a +0 ring mail (20, 15, D) a +0 rapier (20, 24, D) an uncursed staff of cold (20, 30, D) 7 javelins (21, -25, D) the cursed +1 scale mail "Moplacun" {rElec MR+ Str+3 SInv} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (21, -10, D) a +2 halberd of venom (21, 6, D) a +0 rapier (21, 11, D) a +0 chain mail (21, 22, D) an uncursed staff of air (21, 24, D) an uncursed staff of power (21, 30, D) a +2 short sword of flaming (21, 31, D) a +0 leather armour (22, -26, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (22, -25, D) an uncursed staff of earth (22, -10, D) the +2 trident of the Mushroom {elec, rElec rC+ Str+5 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from cold. It insulates you from electricity. It makes you less stealthy. (22, -9, D) a +5 demon whip (22, 6, D) a +0 leather armour (unseen) (22, 7, D) a +0 short sword (unseen) (22, 15, D) a +0 leather armour (22, 24, D) an uncursed staff of earth (22, 26, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (22, 34, D) a +8 plate armour of ponderousness (still there?) 2 large rocks (still there?) (22, 35, D) a cursed ring of protection from magic (23, -26, D) a fan of gales (23, 8, D) a +0 long sword (unseen) (23, 10, D) a +2 antimagic broad axe (23, 15, D) a +2 quarterstaff of speed (23, 22, D) a manual of Invocations (23, 23, D) a lamp of fire (23, 24, D) a +0 dagger (23, 30, D) a +0 robe of positive energy (unseen) (23, 33, D) a large rock (23, 37, D) the +10 short sword of Equivalence {flame, Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). (24, -26, D) a +2 glaive of chopping (24, -10, D) an uncursed staff of cold (24, -9, D) a +5 blowgun (24, -8, D) a +2 ring mail of fire resistance (24, 6, D) an uncursed staff of wizardry (24, 7, D) a +0 long sword (unseen) (24, 8, D) a +0 longbow (unseen) (24, 11, D) a +5 great mace (24, 15, D) a +0 rapier (24, 17, D) 2 arrows (24, 22, D) a +1 vampiric trident (24, 23, D) a lightning rod (4/4) (24, 24, D) a +0 scale mail (24, 31, D) a +0 blowgun (25, -26, D) a lightning rod (4/4) (25, -25, D) +0 ice dragon scales (25, -24, D) an uncursed amulet of the gourmand (25, -10, D) a +5 blowgun (25, -9, D) an uncursed staff of wizardry (25, -8, D) a +4 plate armour of fire resistance (25, -7, D) a +2 battleaxe of freezing (25, 7, D) a +2 mace of protection (25, 8, D) a +3 morningstar of draining (unseen) (25, 22, D) a fan of gales (25, 23, D) a +0 trident (25, 24, D) a +0 cloak (25, 30, D) a +0 scale mail (unseen) (25, 34, D) the +6 sword of Cerebov {flame} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. 2 large rocks of returning (still there?) (26, -26, D) a +1 antimagic broad axe (26, -25, D) an uncursed ring of ice (26, -8, D) a +1 fustibalus of flaming (unseen) (26, 6, D) a +0 war axe of venom (26, 7, D) a +0 short sword (26, 8, D) a +0 leather armour (unseen) (26, 16, D) a +0 trident of piercing (26, 22, D) a manual of Fighting (26, 24, D) a manual of Slings (26, 30, D) a +4 plate armour of fire resistance a +1 glaive of venom (27, -26, D) a crystal ball of energy (27, -25, D) a phial of floods (27, -10, D) the +7 great sword of Valiance {slice, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (27, -7, D) +0 ice dragon scales (unseen) (27, 6, D) a +0 long sword (27, 7, D) a +1 halberd of protection (27, 8, D) a +4 whip of pain (unseen) (27, 10, D) 42 arrows (27, 11, D) a +5 vampiric whip (27, 22, D) a scarf of resistance (27, 24, D) an uncursed staff of power (27, 30, D) an uncursed amulet of harm (unseen) (27, 31, D) a +2 executioner's axe of pain (27, 40, D) a +3 leather armour of cold resistance (28, -26, D) an uncursed ring of protection from fire (28, -25, D) a +0 scimitar of protection (28, -10, D) a +6 blowgun (28, -9, D) the amulet "Teomemp" {Gourm Str+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). (28, 7, D) a +0 dagger (28, 8, D) a +0 short sword (unseen) (28, 10, D) a +4 mace of venom (28, 17, D) a +2 dagger of speed a +0 ring mail an uncursed ring of magical power (28, 22, D) an uncursed staff of wizardry (28, 30, D) a +4 chain mail of cold resistance (unseen) (28, 32, D) a +3 plate armour of magic resistance (unseen) (28, 39, D) an uncursed ring of wizardry (28, 40, D) a +1 bardiche of venom a +3 antimagic flail (29, -26, D) a fan of gales (29, -10, D) the +3 whip "Viunny" {slash, rC+ Str+2 Int+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from cold. (29, 7, D) an uncursed staff of death (29, 9, D) a cursed -2 longbow (unseen) (29, 22, D) a crystal ball of energy (29, 24, D) a +0 spear of venom (30, -26, D) an uncursed amulet of guardian spirit (30, -25, D) a +0 trident of protection (30, -10, D) a +3 spear of venom (30, -9, D) an uncursed staff of power (30, 6, D) a +0 long sword (30, 7, D) a +1 falchion of protection (30, 11, D) a +0 scale mail of poison resistance the cursed +0 glaive of Qiatiwn {flame, +Blink rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you blink. It has a curse placed upon it. (30, 22, D) a book of the Earth (30, 23, D) a +0 dagger (30, 24, D) a +0 rapier of speed (31, 9, D) a +0 leather armour (31, 10, D) a cursed -2 longbow 40 arrows a +0 leather armour (31, 11, D) the +11 long sword of Watchfulness {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (31, 14, D) a cursed staff of death (unseen) (31, 22, D) a +1 whip of freezing (31, 23, D) a +1 scimitar of flaming (31, 24, D) a +0 morningstar of holy wrath (unseen) (31, 26, D) a +2 quarterstaff of chaos (unseen) (31, 32, D) a +4 flail of holy wrath (32, 9, D) an uncursed amulet of the acrobat a +0 leather armour (32, 22, D) a +1 ring mail of fire resistance (32, 23, D) a fan of gales (32, 24, D) a +0 ring mail (32, 30, D) a +3 trident of freezing (32, 37, D) a +2 demon blade of slicing (unseen) (33, 24, D) a phial of floods (34, 22, D) the cursed +2 dagger of Irritation {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (34, 23, D) a +0 mace (34, 24, D) a +0 robe (34, 32, D) a +2 ring mail of poison resistance (unseen) (34, 34, D) a +0 large shield (still there?) a +1 battleaxe of chopping (still there?) (34, 35, D) a +2 robe of magic resistance (35, -22, D) a +1 war axe a +1 arbalest of flaming a +0 chain mail (35, 22, D) a fan of gales (35, 24, D) an uncursed staff of cold (36, -11, D) a +1 great sword of holy wrath (36, 3, D) a +1 antimagic mace (37, -26, D) a +5 hunting sling of flaming (37, -22, D) a +0 arbalest an uncursed staff of fire 20 bolts (37, -12, D) a +2 falchion of slicing (37, -11, D) an uncursed ring of protection from fire (37, 2, D) an uncursed staff of energy (37, 3, D) an uncursed ring of protection from fire (37, 11, D) a +0 halberd a +0 robe a potion of blood (38, -25, D) a +0 arbalest (38, -23, D) a +1 battleaxe of electrocution a +3 hunting sling of freezing a +0 plate armour (38, -12, D) a lightning rod (4/4) (38, 2, D) a manual of Invocations (38, 3, D) a +0 mace (38, 4, D) the cursed +3 great mace "Jetuzadubb" {drain, +Rage rC- rN+ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (39, -26, D) a +3 ring mail of fire resistance (39, -25, D) a +0 plate armour (39, -12, D) a lightning rod (4/4) (39, 2, D) an uncursed staff of cold (39, 3, D) an uncursed staff of energy (39, 5, D) a +0 short sword a +2 leather armour of cold resistance (39, 6, D) a cursed +0 robe (39, 9, D) a +1 mace a +0 robe (39, 22, D) an uncursed staff of conjuration (39, 23, D) an uncursed staff of poison (39, 24, D) a +6 spear of venom (40, -23, D) an uncursed staff of wizardry a +2 arbalest of flaming 24 bolts (40, -22, D) a +6 ring of intelligence (40, -21, D) a +2 long sword a +0 plate armour a +0 shield (40, -20, D) the +8 ring mail of Eddupru {+Blink rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It lets you blink. a +3 battleaxe of chopping a +0 plate armour (40, -11, D) a +2 leather armour of cold resistance (40, 3, D) an uncursed staff of energy (40, 22, D) the cursed +2 falchion of Upoe {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. (40, 23, D) a +3 plate armour of cold resistance (40, 24, D) an uncursed staff of power (41, -26, D) a +0 halberd (41, -22, D) a +6 ring of strength a +6 ring of strength a +0 arbalest 25 bolts a +0 battleaxe a +0 war axe the +1 broad axe of Exoneration {speed, *Drain MP+9 Int+4 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). It causes draining when unequipped. (41, -15, D) 2 bolts (41, -12, D) the +2 falchion of Frustration {holy, MP+9 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your magic capacity (+9). (41, 2, D) a +0 dagger (41, 5, D) a cursed +0 long sword a +0 robe (41, 6, D) an uncursed staff of poison (unseen) (41, 7, D) a cursed +4 mace a +0 robe (41, 22, D) an uncursed amulet of guardian spirit (41, 23, D) the +8 hunting sling "Falan" {freeze, rC+ Int+5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from cold. It makes you more stealthy. (41, 24, D) the ring of Ohaygg {Fire rN+ Dex-2 SInv Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (42, -26, D) a +0 long sword (42, -25, D) a +0 dire flail (42, -23, D) a +0 chain mail (42, -19, D) a +1 halberd (unseen) (42, -15, D) a bolt (42, -12, D) a +2 plate armour of positive energy (42, -11, D) a +3 quarterstaff of draining (42, 5, D) a +0 flail (42, 6, D) a +0 halberd (42, 22, D) the +9 hand axe "Arphec" {freeze, rPois rN+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from poison. It protects you from negative energy. (42, 23, D) the +1 short sword "Pazamp" {pierce, rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. (42, 24, D) a +1 longbow of freezing (43, -25, D) an uncursed staff of poison (43, -23, D) a +4 trident of venom a +0 plate armour (43, -12, D) an uncursed staff of poison (43, -11, D) the +0 pair of gloves of Xucapsae {-Tele rN+++ Regen+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It renders you almost immune to negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (43, 2, D) an uncursed staff of conjuration (43, 9, D) an uncursed staff of earth (43, 22, D) a +0 pair of boots of stealth (43, 23, D) an uncursed ring of protection from fire (43, 24, D) a +1 cloak of magic resistance (44, -23, D) a +0 plate armour (44, -12, D) a +1 robe of the Archmagi (44, -11, D) a +2 plate armour of magic resistance (44, 22, D) an uncursed staff of air (44, 24, D) an uncursed staff of conjuration (45, -19, D) a +0 plate armour (unseen) (45, 23, D) an uncursed ring of flight (45, 24, D) an uncursed staff of summoning (46, 22, D) a +0 pair of gloves of strength (46, 23, D) a +0 flail of protection (46, 24, D) an uncursed staff of cold (46, 25, D) a +3 whip of electrocution (46, 28, D) a +3 hand axe of pain (unseen) (46, 31, D) a +3 scimitar of flaming a +3 ring of dexterity (47, 22, D) a +2 halberd of chopping (47, 24, D) the amulet "Umuekk" {Harm *Drain +Blink Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It lets you blink. It causes draining when unequipped. (47, 25, D) a +3 scimitar of flaming (48, 22, D) a lamp of fire (48, 23, D) a +2 arbalest of freezing (48, 24, D) Sif Muna's Compendium of Ice and Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spider Form Transmutation/Poison 3 d - Summon Ice Beast Ice/Summoning 4 e - Hydra Form Transmutation 6 (48, 25, D) an uncursed staff of death (49, -9, D) a cursed -3 giant club (49, 24, D) a +2 rapier of protection (49, 25, D) a +3 dagger of venom (50, -26, D) the +1 quarterstaff of the Evil Eye {freeze, Int+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+4). (50, -25, D) a +0 arbalest 27 bolts a +1 scimitar of freezing (50, -24, D) a +7 spear of freezing 21 javelins a +0 leather armour (50, -10, D) a +6 ring of dexterity (50, -2, D) the cursed -2 helmet "Eniegh" {Str+2} It affects your strength (+2). It has a curse placed upon it. (50, 11, D) a cursed amulet of inaccuracy (50, 22, D) an uncursed staff of wizardry (50, 24, D) a book of Enchantments (51, -26, D) a +1 rapier of flaming (51, -25, D) a lightning rod (4/4) (51, -14, D) an uncursed staff of power (51, -13, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (51, -9, D) a +0 giant club (51, -2, D) an uncursed staff of fire (51, -1, D) a phial of floods (51, 10, D) the +6 long sword of Eternal War {antimagic, Str-4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It affects your dexterity (+4). (51, 11, D) a +0 long sword the amulet of Yguteim {Harm *Drain rN+ Stlth+} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 flail a +0 robe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 mace a +3 whip of venom (51, 12, D) a +1 battleaxe of chopping (51, 22, D) a +0 spear of venom (51, 40, D) the +3 battleaxe of Poverty {pain, Dex+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you see invisible. (52, -26, D) a fan of gales (52, -24, D) a +0 shortbow (unseen) (52, -13, D) a +0 giant club (52, -12, D) a +0 giant club a +0 dire flail (52, -11, D) a +1 great sword of flaming the ring "Yphej" {rF+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from fire. a +0 giant spiked club a cursed -3 giant club (52, -2, D) a cursed staff of death (52, -1, D) the ring of Xeanuxek {-Tele rElec rN+ Dex+9 Stlth-} [ring of positive energy] It affects your dexterity (+9). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It makes you less stealthy. (52, 9, D) a +0 scimitar a +0 robe an uncursed staff of wizardry (52, 22, D) a phial of floods (52, 24, D) an uncursed staff of air (52, 40, D) a +0 robe (53, -26, D) a fan of gales (53, -25, D) the +1 ring mail of Kerrigou {MR+} It affects your resistance to hostile enchantments. (53, -17, D) an arrow a javelin (53, -13, D) a +2 robe of cold resistance (53, -10, D) a +0 great sword of flaming (53, -2, D) an uncursed ring of magical power (53, 12, D) the +8 scimitar "Xomir" {holy, rPois rF+ Int-4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from fire. It protects you from poison. a +6 great sword of flaming (53, 14, D) a +0 spear a +0 robe an uncursed amulet of rage (53, 23, D) a +3 chain mail of fire resistance (53, 24, D) a book of the Warp (54, -26, D) a +0 longbow an uncursed staff of wizardry a +0 shortbow 26 arrows (54, -25, D) an uncursed staff of conjuration a +0 arbalest of flaming 17 bolts (54, -14, D) a +2 leather armour of cold resistance (54, -12, D) a +0 giant spiked club a +0 giant spiked club (54, -9, D) a +2 battleaxe of freezing (54, -2, D) a +1 crystal plate armour (54, -1, D) +0 acid dragon scales an uncursed ring of poison resistance a manual of Stealth (54, 22, D) a +2 vampiric hand axe (54, 23, D) an uncursed staff of power (54, 24, D) an uncursed staff of wizardry (55, -25, D) a +0 shortbow 19 arrows a Young Poisoner's Handbook (55, -14, D) a +0 troll leather armour a sack of spiders (55, -11, D) a +0 giant club (55, -10, D) a +0 giant club (55, 22, D) a cursed amulet of inaccuracy (55, 23, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (55, 24, D) an uncursed ring of protection from magic (56, -24, D) a +0 longbow (unseen) (56, -14, D) a +0 bardiche of protection a +5 shortbow of velocity (56, -13, D) a +0 robe of cold resistance (59, 21, D) the +9 staff of Olgreb {rPois} It protects you from poison. (59, 22, D) a crystal ball of energy (59, 23, D) an uncursed staff of energy (60, 10, D) a +0 rapier (60, 11, D) a lightning rod (4/4) (60, 13, D) a +1 spear of freezing a +0 leather armour (60, 16, D) a +0 short sword (60, 22, D) an uncursed ring of protection from magic (60, 23, D) an uncursed staff of conjuration (61, 11, D) the +9 hand axe of the World {speed, rElec Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It insulates you from electricity. (61, 12, D) a +1 vampiric bardiche a +0 robe (61, 14, D) a +0 spear (unseen) (61, 21, D) a box of beasts (61, 22, D) a +4 ring of intelligence (61, 25, D) a tarantella corpse (61, 27, D) a tarantella corpse (61, 28, D) a hornet corpse (62, -26, D) an uncursed staff of power (62, -14, D) a +0 giant club (62, -10, D) a +2 leather armour of positive energy (62, 0, D) an uncursed staff of air (62, 10, D) a lightning rod (4/4) (62, 11, D) the +12 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. a book of Transfigurations (still there?) (62, 12, D) a +0 trident (62, 15, D) a +0 whip of flaming a +5 giant club (62, 21, D) an uncursed staff of death (62, 22, D) a cursed ring of attention (62, 28, D) a tarantella corpse (still there?) a ghost moth corpse (still there?) (63, -26, D) the +9 plate armour of Action {rElec rF+ rCorr Dex-3} It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (63, -18, D) the +2 scale mail of Death's Door {*Contam rElec Regen+ Str+6} It affects your strength (+6). It insulates you from electricity. It causes magical contamination when unequipped. It increases your rate of regeneration. (63, -14, D) a +0 giant club a +0 giant club (63, -10, D) a +2 shortbow of velocity (63, 0, D) a +2 halberd of protection (63, 10, D) a +0 rapier (63, 13, D) a +2 trident of piercing a +0 robe (63, 21, D) a +1 long sword of protection (63, 22, D) a +0 mace of crushing (63, 23, D) a fan of gales (64, -26, D) a +4 quarterstaff of speed (64, -18, D) a +0 robe (64, -14, D) a +0 giant spiked club (64, -10, D) a +1 shortbow of velocity (64, 0, D) a lightning rod (4/4) (64, 21, D) an uncursed staff of wizardry (64, 22, D) an uncursed ring of see invisible (64, 23, D) a +1 plate armour of poison resistance (64, 24, D) a crystal ball of energy (64, 26, D) an emperor scorpion corpse (unseen) (65, -10, D) a +4 quick blade (65, 0, D) a +2 mace of draining (65, 21, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (65, 24, D) a cursed staff of poison (66, 0, D) an uncursed ring of poison resistance (66, 21, D) a +2 ring mail of poison resistance (66, 22, D) a cursed -2 ring of strength (66, 23, D) the +6 morningstar "Raoclik" {elec, *Contam rPois rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. a phial of floods (67, 22, D) a +4 fustibalus of flaming (67, 23, D) an uncursed staff of cold a tarantella corpse a jumping spider corpse (67, 25, D) a +2 plate armour of cold resistance (unseen) (67, 26, D) a jumping spider corpse (67, 29, D) an uncursed amulet of regeneration (68, 21, D) an uncursed staff of death (68, 22, D) a phial of floods (68, 23, D) a manual of Axes the +1 scale mail of Subjectivity {rN++ Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). It greatly protects you from negative energy. (68, 24, D) a book of Fire (69, 21, D) a +4 long sword of slicing (69, 22, D) a +1 plate armour of fire resistance (69, 23, D) a +0 halberd of flaming (69, 24, D) a book of Necromancy (70, -26, D) an uncursed staff of death (70, 9, D) a +0 flail (70, 11, D) the +1 great sword "Heocoer" {freeze, *Drain Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It causes draining when unequipped. (70, 21, D) a +0 centaur barding of fire resistance (70, 22, D) a +2 halberd of freezing (70, 23, D) a +6 trident of venom (70, 24, D) a +2 plate armour of cold resistance (70, 29, D) a tarantella corpse (71, -17, D) a +2 dagger of venom (71, 10, D) a +0 club (71, 12, D) a +2 dagger of electrocution (71, 21, D) a manual of Stealth (71, 22, D) a +1 whip of flaming (71, 23, D) the +7 falchion of the Special Demons {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (71, 26, D) an uncursed ring of resist corrosion (unseen) (72, -19, D) an uncursed staff of power (72, -10, D) a +2 arbalest of freezing (72, -9, D) a +4 war axe of venom (72, 0, D) a +2 quarterstaff of speed a +0 flail an uncursed staff of energy (72, 1, D) an uncursed staff of summoning a crystal ball of energy (72, 4, D) a +0 war axe (72, 11, D) a +0 trident a +0 mace a +0 mace a cursed staff of death (72, 15, D) a +3 demon trident of venom (72, 21, D) a fan of gales (72, 22, D) a +4 ring of protection (72, 23, D) an uncursed ring of wizardry (72, 26, D) a demonic crawler corpse (73, -10, D) an uncursed staff of poison (73, 12, D) a +0 short sword (73, 21, D) a +1 short sword of protection (73, 22, D) a manual of Crossbows (73, 27, D) an entropy weaver corpse (still there?) a redback corpse (still there?) (74, -25, D) an uncursed staff of conjuration (74, -18, D) the +3 hand axe of Lorghovit {venom, rC+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from cold. (74, 0, D) a +1 scimitar of slicing (74, 1, D) an uncursed staff of air (74, 10, D) a +0 long sword (74, 11, D) a +0 falchion (74, 12, D) a +1 dagger of venom (74, 21, D) a +0 shortbow of flaming (74, 22, D) an uncursed staff of power (74, 23, D) a book of Clouds (74, 26, D) a jumping spider corpse (74, 29, D) a spark wasp corpse (75, 21, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (75, 22, D) a +3 leather armour of magic resistance (75, 23, D) the cursed +0 quarterstaff of Zahu {venom, rElec Int+4 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (76, -25, D) a +2 trident of venom (76, 22, D) a lightning rod (4/4) (76, 23, D) a crystal ball of energy