Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed ring of protection from fire (60, 36, D) a potion of agility (60, 37, D) a +2 chain mail of poison resistance (60, 41, D) a +0 mace (unseen) (61, 0, D) the +4 scale mail of Vehumet's Fury {Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. (61, 8, D) a +4 whip of electrocution (61, 16, D) a +5 halberd of venom (61, 36, D) a +0 flail (62, 0, D) a cursed staff of poison a +2 plate armour of magic resistance (62, 16, D) an uncursed staff of death (62, 17, D) the Handbook of Virous Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (62, 27, D) the +1 robe of Duck's Teeth {+Blink MP+9 Dex+2} It affects your dexterity (+2). It affects your magic capacity (+9). It lets you blink. (62, 37, D) a book of Cantrips (63, 15, D) a large rock (63, 16, D) the +7 falchion "Hioric" {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. (63, 17, D) a +3 chain mail of poison resistance (63, 23, D) 3 large rocks (63, 26, D) a lightning rod (4/4) (63, 36, D) an uncursed staff of cold (63, 37, D) a book of Burglary (64, 16, D) a book of the Dragon (64, 17, D) an uncursed ring of fire (64, 23, D) a large rock (64, 26, D) a +3 short sword of venom (64, 27, D) a crystal ball of energy (64, 29, D) a cursed -3 long sword a +0 robe (67, 0, D) an uncursed staff of energy (68, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (69, 0, D) a +3 spear of venom (70, 36, D) a +2 triple crossbow of flaming (70, 37, D) a +0 triple sword of slicing (71, 16, D) a +2 hand axe of electrocution (71, 17, D) a +2 dagger of speed (71, 26, D) a +2 leather armour of fire resistance (71, 27, D) an uncursed staff of fire (71, 36, D) a +3 leather armour of cold resistance (72, 8, D) a +0 ring mail of magic resistance (72, 9, D) the +1 bardiche of the End {drain, rC+ rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (72, 26, D) a +6 shortbow (72, 36, D) the +2 pair of boots "Maasolen" {rF++ Str-4 Stlth+} It affects your strength (-4). It greatly protects you from fire. It makes you more stealthy. (73, 16, D) an uncursed staff of energy (73, 17, D) a +0 pair of gloves of strength (73, 26, D) an uncursed staff of air a swamp drake corpse (skeletalised by now) (73, 27, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (73, 36, D) a cursed ring of attention (73, 37, D) a +1 vampiric dagger (75, 1, D) a +3 leather armour of cold resistance