Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 5, D) an arrow (61, 0, D) an uncursed staff of power (61, 1, D) a +2 quarterstaff of speed (unseen) (61, 3, D) the felid corpse of Cadaver (62, 0, D) a +0 long sword (62, 1, D) the ring "Saom" {Ice rPois MR- Dex+6 SInv} [ring of ice] It enhances your ice magic. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 3, D) a +0 short sword (unseen) (62, 5, D) an arrow the felid corpse of Cadaver (63, 0, D) a lamp of fire (67, 0, D) an uncursed staff of earth (69, 0, D) the +0 ring mail of the Albatross {*Slow rElec rN+++ Regen+} It insulates you from electricity. It renders you almost immune to negative energy. It increases your rate of regeneration. It may slow you when you take damage. (69, 4, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (73, 1, D) a lightning rod (4/4) (75, 1, D) a +0 morningstar of protection