Cadaver the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +0 short sword (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a +3 hunting sling of flaming (62, 0, D) a +0 trident of freezing a +0 robe a +0 dagger an orc corpse (62, 1, D) a +0 dagger a +0 robe (62, 2, D) a +0 whip (62, 3, D) a cursed -3 dagger a +0 robe (62, 8, D) a cursed staff of poison (62, 9, D) an uncursed amulet of the gourmand (63, 0, D) the +0 leather armour of Proximity {+Inv MR- Str-5 Dex+7} It affects your strength (-5). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 8, D) a +2 crystal plate armour (69, 0, D) an uncursed staff of conjuration (73, 1, D) a +0 club a +0 leather armour an uncursed staff of fire an orc corpse (skeletalised by now) (75, 1, D) a +0 trident a crystal ball of energy an orc corpse (skeletalised by now)