Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 robe a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +2 double sword "Vunuwn" {pain, rElec rN++ Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 31, D) a +0 arbalest (still there?) 2 arrows (still there?) (47, 32, D) 5 large rocks (48, 31, D) an arrow (48, 32, D) 4 large rocks 5 bolts 12 arrows (48, 33, D) 2 arrows (48, 40, D) a +0 spear (unseen) (49, 24, D) a cursed staff of air (49, 29, D) a bolt (49, 32, D) a +0 longbow (still there?) 2 bolts (still there?) 4 arrows (still there?) (49, 33, D) an uncursed staff of summoning (unseen) (49, 36, D) an uncursed ring of wizardry (49, 37, D) an uncursed staff of poison (49, 42, D) a +0 long sword a +4 blowgun a naga corpse (49, 43, D) a black mamba corpse (50, 24, D) a book of Transfigurations (50, 25, D) a +2 ring of dexterity (50, 31, D) an uncursed staff of wizardry (unseen) (50, 32, D) a +0 shortbow (unseen) (50, 37, D) the +3 trident of Understanding {pierce, Str+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). (50, 42, D) a +0 halberd a +0 robe a naga corpse a water moccasin corpse (50, 44, D) a plain deck of summoning {drawn: 4} (51, 36, D) a +3 scale mail of poison resistance (51, 37, D) a +1 scimitar of slicing (51, 43, D) a cursed -2 short sword a naga corpse (51, 44, D) a plain deck of escape a naga corpse (52, 33, D) a plain deck of destruction an ornate deck of summoning (52, 37, D) an uncursed ring of poison resistance a black mamba corpse (53, 25, D) an uncursed ring of see invisible (53, 37, D) an uncursed staff of wizardry (54, 24, D) a phantom mirror (54, 25, D) an uncursed staff of poison (54, 36, D) a +7 rapier of protection (59, 36, D) a +5 ring of evasion (59, 37, D) an uncursed staff of air (60, 18, D) a +0 war axe a +0 plate armour (60, 19, D) a +0 falchion a cursed +0 ring mail an orc corpse (skeletalised by now) (60, 36, D) a +2 ring mail of magic resistance (60, 37, D) the +11 triple crossbow "Tuxtem" {elec, *Contam Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+5). It causes magical contamination when unequipped. (60, 38, D) a +6 ring of intelligence (60, 43, D) +0 pearl dragon scales (60, 44, D) 3 stones (61, 16, D) a +6 ring of intelligence (61, 18, D) an uncursed staff of wizardry a cursed +0 robe (61, 19, D) a +0 dagger a +0 robe (61, 20, D) a +2 scimitar of holy wrath a +0 robe (61, 36, D) the +4 ring mail of Foelept {Int+3} It affects your intelligence (+3). (61, 38, D) a +4 flail of flaming a +0 hunting sling 6 stones a +0 robe a +0 buckler (61, 44, D) an ornate deck of escape a plain deck of summoning (62, 1, D) a +1 scale mail of cold resistance (62, 8, D) a +2 robe of positive energy (62, 9, D) a +3 shortbow of freezing (62, 16, D) a +0 robe of magic resistance (62, 20, D) an uncursed staff of poison a +0 robe an uncursed staff of conjuration (62, 27, D) a +3 ring of intelligence (62, 29, D) a +0 trident (62, 36, D) an uncursed ring of flight (62, 37, D) a stone a +4 ring of strength (63, 0, D) a +1 fustibalus of velocity (63, 8, D) an uncursed ring of stealth (63, 16, D) a +0 dagger (63, 17, D) a +0 dagger (63, 26, D) a plain deck of summoning {drawn: 6} (63, 36, D) 3 stones the amulet "Kirgh" {Gourm Str-4 Int+5 Dex+9 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+9). It lets you see invisible. (63, 37, D) a +1 ring of slaying an apis corpse (64, 16, D) a +0 dagger (64, 17, D) a +0 club (64, 27, D) a +0 broad axe of freezing a +0 leather armour a +2 ring mail of cold resistance an orc corpse (skeletalised by now) (64, 29, D) a +0 glaive a +0 plate armour (64, 30, D) a +0 flail a +0 plate armour (64, 31, D) a +1 antimagic flail a +0 chain mail (65, 27, D) a +6 ring of dexterity (65, 30, D) a +2 dagger of electrocution a +0 robe (66, 33, D) a +0 dagger a +0 robe (67, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (68, 0, D) a +1 war axe of flaming (68, 36, D) 4 scrolls of amnesia (70, 8, D) a +3 shield a +2 ring of evasion (70, 36, D) a +0 arbalest (70, 42, D) an arrow (70, 43, D) a bolt a large rock 2 arrows (71, 11, D) a +0 demon trident of flaming (71, 17, D) an uncursed staff of summoning (71, 27, D) a +0 dire flail of protection (71, 37, D) a +3 chain mail of magic resistance (71, 41, D) a large rock (71, 43, D) a bolt a large rock 7 arrows a plain deck of summoning (72, 9, D) a +2 helmet of see invisible (72, 16, D) a phial of floods (72, 26, D) a +4 broad axe of venom (72, 27, D) a +2 hand axe of freezing (72, 36, D) a phial of floods (72, 41, D) a +0 triple crossbow of velocity 7 bolts (72, 42, D) an uncursed staff of wizardry (unseen) (72, 43, D) a +0 arbalest 18 bolts (73, 1, D) a +2 war axe of chopping (73, 17, D) the cursed +0 plate armour of the Voivode {+Fly rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (73, 40, D) a +1 spear of venom a +0 shortbow 13 arrows (73, 41, D) a +4 whip of venom a +0 shortbow 16 arrows (73, 42, D) 2 bolts (73, 43, D) a +0 vampiric executioner's axe a +0 arbalest a +0 arbalest 34 bolts 2 arrows (74, 4, D) a plain deck of escape (74, 41, D) a +0 shortbow 21 arrows (74, 43, D) an arrow (75, 1, D) a +0 pair of boots of flying