Cadaver the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 19, D) a +0 glaive (unseen) (47, 21, D) a bolt (47, 37, D) a +0 war axe a +0 chain mail (48, 37, D) a +1 battleaxe the +8 shortbow "Onnown" {flame, *Drain rPois rC+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It protects you from negative energy. It causes draining when unequipped. a +0 chain mail (48, 38, D) a +0 dire flail (unseen) (48, 40, D) a +0 great sword (unseen) (49, 0, D) a box of beasts (49, 1, D) the +6 mace of Invincibility {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (49, 19, D) a +1 great sword of flaming a +0 chain mail a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (49, 24, D) a +0 shortbow a +2 short sword of protection 16 arrows a +0 leather armour a fan of gales (49, 28, D) a +2 battleaxe of flaming (49, 37, D) a +0 halberd the +8 chain mail of Decompression {rF++} It greatly protects you from fire. an uncursed staff of wizardry (49, 38, D) a +0 battleaxe (unseen) (50, 0, D) a +1 longbow of flaming (50, 1, D) the +2 helmet "Pufir" {rF+} It protects you from fire. (50, 13, D) an uncursed staff of power (50, 18, D) a +0 arbalest (unseen) (50, 21, D) a +0 great sword (unseen) (50, 25, D) a +0 short sword (50, 37, D) a +0 pair of boots of stealth (50, 41, D) a +0 dire flail (unseen) (51, 0, D) a lightning rod (4/4) (51, 1, D) the +1 scale mail of Noapux {+Inv} It lets you turn invisible. (51, 19, D) a +2 halberd of flaming (unseen) (51, 21, D) a +0 war axe (unseen) (51, 24, D) a +0 long sword (51, 25, D) a +0 long sword (51, 39, D) a +0 giant club (51, 41, D) a +0 troll leather armour (51, 42, D) an uncursed staff of cold a +0 robe (51, 43, D) a +3 battleaxe a +0 plate armour (52, 0, D) a ration (52, 1, D) a book of the Warp (52, 12, D) a phial of floods (inert) (52, 24, D) the cursed +0 cloak of Fashionability {+Blink Str+6 Dex-5 SInv} It affects your strength (+6). It affects your dexterity (-5). It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 long sword (52, 25, D) a +0 long sword (52, 37, D) an uncursed staff of fire (53, 0, D) a fan of gales (53, 1, D) 4 potions of haste (53, 12, D) a +3 war axe (53, 13, D) a +0 long sword (53, 25, D) a +6 ring of intelligence the cursed +1 ring mail of Brilliance {Str+6} It affects your strength (+6). It has a curse placed upon it. (53, 29, D) an arrow (54, 0, D) a +6 quarterstaff (54, 1, D) a book of Battle (54, 8, D) a large rock (54, 13, D) a cursed +0 shield a +0 war axe (54, 24, D) a +0 dagger (54, 26, D) an uncursed staff of fire (unseen) (54, 36, D) a +0 dagger (55, 0, D) a +1 hand crossbow of flaming (55, 1, D) a +2 pair of boots of running (55, 8, D) a large rock (55, 12, D) a +0 glaive (55, 13, D) a +5 hand axe of chopping a +0 chain mail a +4 antimagic quarterstaff a human corpse (skeletalised by now) (55, 19, D) a +3 glaive a +0 chain mail (55, 24, D) a +0 dagger (55, 25, D) the cursed +1 battleaxe of the Big Fish {chop, rC+ Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (56, 2, D) a +0 mace (56, 12, D) a +2 great sword of protection a +0 plate armour (56, 13, D) a +0 arbalest 16 bolts (56, 32, D) a +3 scimitar of slicing a +2 quarterstaff of protection a +0 leather armour (56, 33, D) a +2 mace of protection (57, 9, D) a large rock (57, 12, D) a +0 great mace (unseen) (57, 31, D) a +5 glaive of protection (unseen) (57, 32, D) a +4 falchion of holy wrath a +0 leather armour (59, 37, D) a +1 flail of protection (60, 36, D) an uncursed staff of poison (60, 39, D) a +5 great sword a +5 double sword a +5 demon blade (61, 8, D) the +1 dagger of Fustraos {antimagic, Str-2 Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+6). (61, 16, D) a lightning rod (4/4) (61, 26, D) the cursed +0 acid dragon scales "Cihogotz" {-Tele MR+ rCorr Str+8} It affects your strength (+8). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (61, 36, D) a +0 halberd (still there?) a +0 quarterstaff of crushing (still there?) (61, 44, D) (unseen) (62, 0, D) the +1 robe "Habuz" {SInv} It lets you see invisible. (62, 8, D) a +1 naga barding of cold resistance (62, 17, D) the cursed +3 rapier of Duty {venom, rC+ rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 36, D) a +6 ring of dexterity (62, 37, D) a +4 chain mail of fire resistance (63, 8, D) a +0 scimitar of slicing (63, 17, D) a +0 mace of protection (63, 20, D) a +0 glaive (63, 26, D) an uncursed staff of conjuration (63, 27, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (63, 36, D) an uncursed staff of power (63, 37, D) an uncursed staff of power (64, 17, D) an uncursed staff of energy (64, 21, D) a +1 flail of protection (64, 27, D) a crystal ball of energy (65, 26, D) the cursed +0 scale mail "Tyorhat" {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. It has a curse placed upon it. (66, 2, D) an uncursed staff of air (68, 2, D) a +4 ring of intelligence a +0 leather armour a +0 long sword (69, 0, D) an uncursed staff of summoning (69, 42, D) a +3 short sword a +0 robe (70, 29, D) a +0 mace (70, 36, D) a +3 dire flail of protection (70, 37, D) a +1 shield of poison resistance (70, 42, D) a +0 robe (71, 16, D) an uncursed staff of wizardry (71, 17, D) an uncursed staff of wizardry (71, 26, D) an uncursed staff of cold (71, 29, D) a +0 halberd a +0 plate armour (71, 31, D) a +2 antimagic dagger a +0 robe (71, 36, D) an uncursed staff of energy (72, 27, D) a +0 flail (72, 29, D) a +0 halberd a +0 plate armour the +6 short sword of Intuition {elec, +Blink MR+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you blink. a +0 plate armour (72, 30, D) a +1 dagger of freezing a +0 robe (72, 36, D) a +0 halberd of freezing (73, 1, D) the cursed +1 plate armour "Adarch" {+Fly Str+2} It affects your strength (+2). It lets you fly. It has a curse placed upon it. (73, 16, D) the +0 scale mail of Lepeplih {*Drain Int+4 Dex+6} It affects your intelligence (+4). It affects your dexterity (+6). It causes draining when unequipped. (73, 17, D) a +1 mace of protection (73, 36, D) an uncursed staff of earth (73, 37, D) a cursed amulet of inaccuracy (75, 1, D) a +2 robe of fire resistance