Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 20, D) 2 bolts (59, 22, D) a large rock (59, 37, D) an uncursed staff of summoning (60, 23, D) a bolt (60, 37, D) a +3 scimitar of holy wrath (61, 8, D) a crystal ball of energy (61, 16, D) a lamp of fire (61, 26, D) the +6 battleaxe of the Chain {chop, -Tele Int+8 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your dexterity (-5). It prevents most forms of teleportation. It makes you more stealthy. (61, 37, D) the cursed +1 ring mail of Fashionability {*Drain *Slow MR+ Int+8} It affects your intelligence (+8). It affects your resistance to hostile enchantments. It causes draining when unequipped. It may slow you when you take damage. It has a curse placed upon it. (62, 0, D) a +2 falchion of freezing (62, 1, D) a +0 war axe of venom (62, 17, D) a +0 cloak of poison resistance (62, 26, D) a crystal ball of energy (62, 27, D) a lightning rod (3/4) (62, 33, D) a +4 rapier a +0 robe (62, 37, D) an uncursed staff of power (63, 8, D) a +2 hand crossbow of freezing (63, 15, D) a bolt 2 large rocks (63, 17, D) the cursed ring "Xoos" {rElec rF- rC+ rN+++ Dex-5} [ring of dexterity] It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. It has a curse placed upon it. (63, 23, D) 2 bolts (63, 27, D) a +0 glaive of protection (63, 31, D) a +2 buckler a +4 mace of holy wrath a +0 spear a +0 buckler a +0 rapier a +0 robe (63, 32, D) a +2 rapier of electrocution a +0 robe (63, 37, D) a manual of Transmutations (64, 16, D) a book of Conjurations (64, 17, D) a +4 ring mail of poison resistance (64, 27, D) a lightning rod (3/4) (65, 26, D) a cursed staff of conjuration (67, 0, D) an uncursed staff of cold (67, 1, D) a +0 scimitar (67, 42, D) a cursed +0 hand axe a cursed +0 robe (68, 2, D) a +0 war axe a +0 robe (68, 42, D) a +0 flail a +0 robe (68, 43, D) a cursed +0 mace a +0 robe (69, 1, D) a +0 war axe (70, 8, D) a lightning rod (3/4) (70, 11, D) a cursed -1 trident 7 tomahawks (71, 9, D) a +0 trident (71, 11, D) a +0 trident a +0 trident (71, 13, D) a throwing net (71, 23, D) a +0 dagger a +0 robe (71, 26, D) a +0 robe (71, 27, D) a +2 mace of protection (71, 36, D) a +1 scale mail of fire resistance (71, 37, D) the +11 hand crossbow of Fear {freeze, *Drain MR+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +2 plate armour of fire resistance (72, 11, D) a +0 trident (72, 17, D) a cursed -3 ring of evasion (72, 19, D) a +1 long sword of holy wrath a +0 robe a +0 robe the orc corpse of Blork the orc (skeletalised by now) the human corpse of Jessica (skeletalised by now) (72, 21, D) a +0 robe a +4 quarterstaff of chaos (72, 22, D) a +0 short sword a +0 scale mail (72, 36, D) the +6 long sword of the Rat {slice, +Fly MR- Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. (72, 37, D) an uncursed staff of earth (73, 16, D) a +3 plate armour of cold resistance (73, 17, D) a +0 hand axe of freezing (73, 26, D) an uncursed staff of wizardry (73, 36, D) a +3 plate armour of poison resistance (73, 37, D) an uncursed staff of conjuration (75, 1, D) a +0 scimitar a crystal ball of energy