Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the cursed +1 quarterstaff "Istreucerph" {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It has a curse placed upon it. (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +4 ring of dexterity (61, 21, D) a death scarab corpse (61, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (62, 0, D) an uncursed ring of flight (62, 9, D) an uncursed staff of earth (62, 17, D) a lightning rod (3/4) (62, 22, D) a death scarab corpse (62, 26, D) a +2 rapier of speed (62, 27, D) an uncursed staff of conjuration (63, 8, D) a +0 robe (63, 16, D) an uncursed amulet of harm (63, 17, D) the +6 fire dragon scales of the Country {rPois rF++ rC- Str+3} It affects your strength (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. (63, 26, D) a lightning rod (3/4) (63, 27, D) the +8 shortbow "Aleadit" {freeze, rElec rPois Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. (64, 16, D) a crystal ball of energy (64, 26, D) a +3 blowgun (64, 27, D) an uncursed staff of wizardry (65, 26, D) a +2 vampiric falchion (67, 0, D) a +2 vampiric dagger (69, 0, D) a +0 mace of protection (69, 36, D) the +0 plate armour of Jigsaw {rElec MR+ Str-4 Dex+2} It affects your strength (-4). It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 37, D) the +5 long sword "Fuweg" {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (71, 8, D) a manual of Staves a cursed staff of summoning (71, 17, D) an uncursed staff of air (71, 26, D) a +0 scimitar (71, 33, D) a +0 rapier (71, 36, D) a +5 giant spiked club (71, 37, D) a +1 spear of venom (71, 42, D) a death scarab corpse (72, 9, D) a lightning rod (3/4) (72, 16, D) an uncursed staff of summoning (72, 17, D) a +3 hunting sling of flaming (72, 27, D) the +4 shield "Nurimmus" {-Cast MP+9 SInv} It affects your magic capacity (+9). It lets you see invisible. It prevents spellcasting. (72, 29, D) a +1 halberd of protection (72, 36, D) an uncursed staff of death (72, 37, D) the ring of Guadoanuebb {*Corrode rPois Int+10 Slay+1} [ring of slaying] It affects your intelligence (+10). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from poison. It may corrode you when you take damage. (72, 42, D) a +1 antimagic battleaxe (73, 1, D) a +1 scale mail of cold resistance (73, 16, D) a +2 great sword of holy wrath (73, 17, D) an uncursed staff of earth (73, 26, D) a +1 hand crossbow of freezing (73, 27, D) a +0 rapier (73, 29, D) a +0 short sword a +0 leather armour (73, 31, D) a +0 long sword (73, 36, D) a scroll of brand weapon (73, 37, D) the +3 shield of Hadjma {+Blink rPois} It protects you from poison. It lets you blink.