Cadaver the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +0 robe a +0 short sword (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a phial of floods (60, 26, D) a +5 giant club (60, 37, D) a +1 hunting sling of flaming (61, 0, D) a +4 lajatang of speed (61, 8, D) a +0 dagger (61, 10, D) a +0 dagger of venom a +0 robe (61, 16, D) the +9 trident of Jaiduho {pierce, *Contam rElec rPois Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (61, 26, D) an uncursed ring of protection from fire (61, 37, D) a +2 robe of cold resistance (62, 0, D) an uncursed staff of conjuration (62, 1, D) a book of the Earth (62, 8, D) a +2 scimitar of protection (62, 10, D) a +0 mace a +0 leather armour (62, 11, D) a +0 dagger a +0 leather armour (62, 27, D) a plain deck of summoning (62, 32, D) a necrophage corpse (62, 37, D) a +0 hand crossbow of flaming (63, 0, D) an uncursed staff of energy (63, 8, D) an uncursed staff of energy (63, 17, D) a +0 shortbow of freezing (63, 22, D) a necrophage corpse (63, 26, D) a +0 great mace of venom (63, 27, D) a plain deck of defence (63, 32, D) a +2 battleaxe a +0 robe (63, 37, D) an uncursed staff of fire (64, 16, D) a +1 scale mail of magic resistance (64, 26, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (64, 27, D) a +3 ring of dexterity (64, 32, D) a necrophage corpse (64, 33, D) a necrophage corpse (65, 26, D) the +8 hand crossbow of Absolution {flame, *Drain Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It causes draining when unequipped. (67, 0, D) a crystal ball of energy (68, 0, D) a +1 hand axe of freezing (68, 37, D) a disc of storms (70, 8, D) a book of Annihilations (70, 9, D) a +0 scimitar of freezing (70, 36, D) a box of beasts (70, 37, D) a +0 long sword a cursed +0 ring mail (70, 41, D) a +0 long sword a +1 leather armour of fire resistance (71, 17, D) a +0 falchion of holy wrath (71, 21, D) 4 scrolls of amnesia (71, 26, D) an uncursed staff of power (71, 27, D) a +0 war axe of flaming (71, 36, D) a +1 rapier of electrocution (71, 37, D) the +2 great sword of Linearity {slice, rPois Int+5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+4). It protects you from poison. (71, 38, D) a +6 ring of intelligence a +6 ring of dexterity (71, 41, D) a +3 halberd of venom (72, 8, D) an uncursed staff of poison (72, 17, D) a +4 ring of intelligence (72, 21, D) a +0 trident an arrow a merfolk corpse (skeletalised by now) (72, 22, D) a +3 quarterstaff of protection a +0 shortbow 15 arrows (72, 23, D) an arrow (72, 27, D) an uncursed staff of power (72, 36, D) the Tome of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7 (73, 16, D) an uncursed amulet of rage (73, 17, D) a +0 trident (73, 21, D) the +11 broad axe "Cigh" {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. a merfolk corpse (skeletalised by now) (73, 27, D) a +2 mace of draining (73, 29, D) a +1 hunting sling of freezing (73, 36, D) a manual of Short Blades (73, 37, D) a book of Callings (74, 3, D) a +3 morningstar a +0 robe (74, 30, D) a +0 mace (74, 38, D) a +0 long sword (unseen) (75, 1, D) a book of Maledictions