Cadaver the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a disc of storms (50, 37, D) an uncursed staff of earth (50, 42, D) a cursed -2 battleaxe (unseen) (51, 37, D) an uncursed ring of protection from fire (51, 44, D) 3 large rocks (52, 37, D) an uncursed ring of magical power (53, 37, D) a plain deck of summoning (59, 26, D) a +0 dagger (unseen) (59, 36, D) an uncursed ring of stealth (59, 37, D) a plain deck of summoning (60, 36, D) an uncursed amulet of the gourmand (60, 37, D) an Akashic Record (61, 8, D) a book of Spatial Translocations (61, 16, D) a +0 mace of venom (61, 29, D) a +6 ring of intelligence (61, 36, D) a +2 trident of distortion (61, 37, D) a +2 vampiric demon blade (62, 0, D) a +1 steam dragon armour (62, 8, D) a +2 dagger of flaming (62, 9, D) a +1 hand crossbow of velocity (62, 16, D) a +5 hand crossbow of evasion (62, 17, D) the cursed +3 greatsling "Saz Esoj" {speed, MR- Int+5 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 27, D) an uncursed ring of sustain attributes (62, 37, D) an uncursed staff of summoning (63, 0, D) an uncursed staff of energy (63, 8, D) an uncursed staff of conjuration (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed staff of power (63, 26, D) an uncursed staff of earth (63, 27, D) a book of Necromancy (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +1 dagger of speed a +0 robe (63, 31, D) a +0 hand axe a +0 ring mail (64, 16, D) Sif Muna's Reference Book on the Poisonous Traveller Spells Type Level a - Sting Conjuration/Poison 1 b - Teleport Other Translocation 3 c - Spider Form Transmutation/Poison 3 d - Warp Weapon Charms/Translocation 5 (64, 17, D) a book of Necromancy (64, 20, D) a +0 flail (64, 21, D) a +1 morningstar of protection (64, 26, D) a Fen Folio (64, 27, D) an uncursed staff of conjuration (64, 29, D) a +0 club (unseen) (64, 30, D) a +0 hand axe a +0 plate armour (64, 31, D) a +0 mace a +0 scale mail (65, 21, D) a +0 flail (65, 26, D) a book of Death (65, 30, D) a cursed -2 dagger a +0 robe (68, 0, D) a book of Frost (69, 0, D) a +2 short sword of venom (69, 36, D) a +0 vampiric glaive (70, 8, D) a Young Poisoner's Handbook (70, 9, D) a +2 flail of crushing (70, 12, D) a +0 robe a +0 mace (70, 18, D) a +6 ring of dexterity a +5 demon whip (70, 30, D) a +3 war axe of chopping a +0 robe (70, 36, D) a +1 shortbow of freezing (70, 37, D) a book of Power (70, 38, D) a mottled dragon corpse (skeletalised by now) (70, 41, D) a swamp drake corpse (skeletalised by now) (71, 16, D) the +2 hand crossbow of Fortitude {flame, rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (71, 17, D) an uncursed staff of air (71, 26, D) a +0 falchion (71, 30, D) a +0 short sword a +0 robe (71, 36, D) an Akashic Record (71, 37, D) the +4 scale mail of the Echidna {Int+2} It affects your intelligence (+2). (72, 9, D) an uncursed ring of fire (72, 17, D) a +3 blowgun (72, 20, D) a +3 falchion of holy wrath (72, 26, D) a +0 scale mail of positive energy (72, 27, D) an uncursed staff of power (72, 37, D) a +3 morningstar of draining (72, 39, D) the amulet of Vufaets {Reflect *Confuse rElec Int+4 SH+2 SInv} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It may confuse you when you take damage. It affects your SH (+2). (73, 16, D) a cursed +3 ring of evasion (73, 17, D) a +0 spear (73, 27, D) a +1 morningstar of protection (73, 37, D) a +2 robe of magic resistance (73, 40, D) a swamp drake corpse (skeletalised by now) (73, 42, D) a mottled dragon corpse (skeletalised by now) (74, 29, D) a +5 ring of strength (75, 1, D) an uncursed staff of power