Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 37, D) a crystal ball of energy (50, 37, D) +0 fire dragon scales (51, 37, D) the +4 fustibalus of Ziutan {velocity, +Blink} Any stone fired from it inflicts extra damage. It lets you blink. (51, 40, D) a +1 scimitar of flaming (51, 44, D) an arrow a book of the Earth (52, 37, D) the Volume of the Tired Queens Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (52, 39, D) a +0 hand axe (unseen) (53, 37, D) an uncursed ring of wizardry (59, 36, D) the +10 broad axe "Pael" {chop, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (59, 37, D) an uncursed staff of wizardry (60, 37, D) the cursed +1 hunting sling of Evolution {freeze, rPois Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed staff of air (61, 37, D) the +6 swamp dragon scales of Somewhere Else {rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. (61, 43, D) a water moccasin corpse (61, 44, D) a black mamba corpse (62, 4, D) a +0 rapier a +0 robe a +0 buckler (62, 8, D) an uncursed amulet of harm (62, 9, D) a +0 hand crossbow of freezing (62, 36, D) a cursed ring of loudness (62, 37, D) the +12 flail "Leitil" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (62, 43, D) a water moccasin corpse (62, 44, D) Sif Muna's Spellweaving Continued Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Ice Beast Ice/Summoning 4 d - Olgreb's Toxic Radiance Poison 4 e - Passage of Golubria Translocation 4 f - Petrify Transmutation/Earth 4 (63, 8, D) the cursed +2 spear of Cusok {drain, *Noise rF+++ Str-5 Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+8). It renders you almost immune to fire. It may make noises in combat. It has a curse placed upon it. (63, 37, D) a +2 hand axe of freezing (63, 43, D) a water moccasin corpse (67, 0, D) an uncursed staff of earth (68, 0, D) a +0 halberd a +0 robe an uncursed staff of poison (69, 36, D) an uncursed staff of energy (70, 9, D) a phial of floods (70, 28, D) a +0 arbalest (unseen) (70, 36, D) the +5 flail of the Modern Shrikes {crush, +Rage +Inv rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you turn invisible. It lets you go berserk. (70, 37, D) an uncursed staff of power (71, 8, D) an uncursed staff of conjuration (71, 26, D) a +1 chain mail of cold resistance (71, 27, D) a +0 hunting sling of velocity (71, 36, D) the +7 war axe "Kushatt" {vamp, rF+ Str+3 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. (71, 37, D) a lightning rod (4/4) (71, 39, D) a +0 whip (71, 40, D) a +0 dagger a +0 robe of magic resistance (71, 41, D) a cursed -3 battleaxe a +1 chain mail of fire resistance (72, 8, D) a +2 hunting sling of velocity (72, 9, D) an uncursed staff of power (72, 16, D) the +1 chain mail of the Morning Star {rElec Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (72, 17, D) a +0 leather armour of magic resistance (72, 26, D) an uncursed ring of magical power (72, 27, D) a +3 ring of evasion (72, 33, D) a bolt (72, 36, D) the +4 leather armour of Qagriema {Int+2 Dex+4} It affects your intelligence (+2). It affects your dexterity (+4). (72, 37, D) a +2 robe of magic resistance (72, 39, D) a +0 war axe a +0 chain mail a +0 dagger a +0 robe (72, 41, D) a +1 battleaxe of flaming a +0 plate armour (73, 1, D) a +2 leather armour of fire resistance (73, 10, D) a +0 halberd (73, 16, D) an uncursed staff of poison (73, 17, D) a +2 pair of boots of running (73, 26, D) a crystal ball of energy (73, 27, D) a book of Debilitation (73, 37, D) a +1 rapier of venom (73, 39, D) a +0 dagger a +0 robe (75, 1, D) a +0 shortbow a +0 short sword a +0 leather armour