Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a +0 long sword (49, 37, D) an uncursed ring of positive energy (50, 24, D) a +0 short sword (50, 25, D) a cursed staff of poison (50, 36, D) the +0 leather armour of Youthful Indiscretion {rCorr Str+8} It affects your strength (+8). It protects you from acid and corrosion. (50, 37, D) a crystal ball of energy (51, 24, D) the +2 leather armour of the Fiend {+Inv +Fly Int+8} It affects your intelligence (+8). It lets you turn invisible. It lets you fly. (51, 25, D) the Collected Works on Supportive Earth Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Summon Demon Summoning 5 d - Iron Shot Conjuration/Earth 6 e - Summon Hydra Summoning 7 (51, 36, D) an uncursed ring of positive energy (51, 37, D) an uncursed staff of earth (51, 44, D) an arrow (52, 24, D) a +4 ring of strength (52, 25, D) a cursed +0 dagger (still there?) the +5 quarterstaff of the Maze {freeze, rF+ SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. (52, 26, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (unseen) (52, 36, D) a +0 spear of piercing (52, 37, D) a +3 scale mail of fire resistance (53, 24, D) a book of Cantrips (53, 25, D) a cursed staff of summoning (53, 36, D) a +0 dagger (53, 37, D) a phial of floods (53, 38, D) an arrow (54, 24, D) an uncursed amulet of regeneration (54, 25, D) the Disquisition on Ashen Battle Magic Spells Type Level a - Sandblast Earth 1 b - Searing Ray Conjuration 2 c - Lee's Rapid Deconstruction Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Spellforged Servitor Conjuration/Summoning 7 (54, 36, D) a book of Flames (55, 24, D) a scroll of acquirement (55, 26, D) a +3 dagger of chaos (unseen) (57, 27, D) a +1 whip of flaming (unseen) (59, 36, D) an uncursed amulet of magic regeneration (59, 37, D) an uncursed staff of cold (60, 37, D) the +3 quarterstaff "Odiruv" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (61, 0, D) the +5 chain mail "Lieridih" {rPois Dex+2 Slay-5 Stlth+} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It makes you more stealthy. (61, 36, D) an uncursed staff of earth (61, 37, D) a +4 halberd of chopping (61, 40, D) a +1 demon trident of electrocution (61, 42, D) an uncursed amulet of faith (still there?) a +2 scimitar of flaming (still there?) (62, 1, D) +1 fire dragon scales (62, 12, D) a cursed +0 dagger a +0 robe (62, 26, D) an uncursed staff of fire (62, 36, D) a +6 hunting sling of freezing (62, 37, D) an uncursed amulet of the gourmand (62, 43, D) a hell hound corpse (skeletalised by now) (63, 0, D) a +0 glaive of holy wrath (63, 8, D) a +0 dagger (63, 9, D) a +0 short sword a +0 leather armour (63, 26, D) the ring of Okyjy {Str-4 Int+3 Dex+2} [ring of dexterity] It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+2). (63, 27, D) an uncursed staff of conjuration (63, 31, D) a +0 trident a +0 robe (63, 36, D) a +2 pair of boots of stealth (63, 37, D) the +4 scale mail of Tadghuci {Stlth+} It makes you more stealthy. (64, 17, D) a +1 broad axe of freezing (64, 26, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 27, D) an uncursed staff of conjuration (64, 40, D) a potion of berserk rage (65, 9, D) a +0 robe (65, 26, D) an uncursed amulet of regeneration the amulet "Meot" {Spirit rPois rF++ Str+3 Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It affects your intelligence (-4). It greatly protects you from fire. It protects you from poison. a +1 ring of evasion (69, 0, D) a +0 morningstar of protection (69, 36, D) a fan of gales (70, 36, D) a +2 hunting sling of velocity (70, 37, D) an uncursed staff of poison (70, 40, D) a swamp drake corpse (skeletalised by now) (71, 8, D) a +4 arbalest of flaming (71, 17, D) a fan of gales a manual of Invocations a +0 club (71, 27, D) a +1 executioner's axe of freezing (71, 36, D) a +1 leather armour of cold resistance (71, 37, D) an uncursed staff of death (71, 39, D) an acid dragon corpse (skeletalised by now) (71, 42, D) +0 steam dragon scales (72, 8, D) a +0 trident of venom (72, 27, D) a scroll of brand weapon (72, 37, D) a +0 hunting sling of velocity (72, 43, D) an acid dragon corpse (skeletalised by now) (73, 1, D) a lightning rod (2/4) (73, 17, D) a cursed staff of fire (73, 27, D) an uncursed staff of poison (73, 37, D) an uncursed amulet of the gourmand