Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 leather armour a +0 war axe (9, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the cursed +0 flail "Zagaeg" {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (61, 4, D) a necrophage corpse (61, 8, D) a +5 broad axe of venom (62, 8, D) a manual of Throwing (62, 9, D) the ring of Malilih {*Contam *Drain rC+ Str+4 Dex+8} [ring of protection from cold] It affects your strength (+4). It affects your dexterity (+8). It protects you from cold. It causes magical contamination when unequipped. It causes draining when unequipped. (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 short sword (63, 10, D) a +0 long sword (unseen) (66, 4, D) a black bear skeleton (67, 0, D) a +1 leather armour of positive energy (69, 0, D) the +2 robe of the Wumpus {rElec rPois MR+ Dex-3} It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (73, 1, D) an uncursed staff of death (73, 3, D) a +0 mace a +0 chain mail (74, 3, D) a +0 hand axe a +0 leather armour (75, 1, D) a +2 chain mail of cold resistance