Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (36, 1, D) a book of the Sky (37, 1, D) a book of the Dragon (38, 1, D) a sack of spiders (39, 1, D) a +2 dagger of distortion (still there?) the macabre finger necklace {rN+} (still there?) [amulet of nothing] It protects you from negative energy. (40, 1, D) a lamp of fire (41, 1, D) an uncursed staff of power (42, 1, D) a lamp of fire (42, 9, D) a throwing net (43, 8, D) a sling bullet (48, 3, D) the Guide on Burning Contamination Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Inner Flame Hexes/Fire 3 e - Olgreb's Toxic Radiance Poison 4 f - Ignition Fire 8 (48, 14, D) a +3 battleaxe a +2 plate armour of cold resistance (49, 1, D) an uncursed staff of air (49, 12, D) a +0 ring mail of positive energy (49, 24, D) the +3 chain mail of the Three Ghosts {MR+ Int+6} It affects your intelligence (+6). It affects your resistance to hostile enchantments. (49, 36, D) the +10 short sword "Osuim" {flame, *Noise +Inv Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you turn invisible. It may make noises in combat. (49, 37, D) a +5 ring of protection (50, 0, D) a +3 dire flail of venom (50, 1, D) the +2 cloak of Negation {Regen+ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It increases your rate of regeneration. (50, 3, D) a book of Flames (50, 12, D) a +2 scale mail of fire resistance (50, 13, D) a +4 falchion of slicing (50, 15, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (50, 24, D) a +2 vampiric scimitar (50, 25, D) a lightning rod (4/4) (50, 36, D) a +2 demon trident of venom (50, 37, D) the Almanac of Envenoming and Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Summon Forest Summoning/Translocation 5 e - Controlled Blink Translocation 8 (51, 1, D) a fan of gales (51, 2, D) a cursed +0 flail a +0 robe (51, 12, D) the +2 pair of boots "Widim" {Dex+3 Slay-6 Stlth+} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you more stealthy. (51, 13, D) a +1 ring mail of positive energy (51, 14, D) a +0 dagger a +0 robe (51, 15, D) a +0 short sword a +0 chain mail (51, 24, D) the cursed +3 short sword of Daethrip {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (51, 25, D) a +1 great mace of holy wrath (51, 36, D) a lamp of fire (51, 37, D) a +1 morningstar of protection (52, 0, D) a +1 robe (52, 1, D) the +6 scale mail of the Sun {Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (52, 13, D) the +8 great mace of Mideag {drain, Str-3 Int+4 Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+3). It lets you see invisible. (52, 15, D) a +0 long sword a +0 plate armour (52, 16, D) a +0 long sword the amulet of the Good {RegenMP Int+5 Dex-3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It affects your dexterity (-3). (52, 18, D) a +3 antimagic long sword a +0 plate armour (52, 24, D) a +6 giant spiked club (52, 26, D) a book of Fire (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +2 short sword of speed (53, 1, D) a book of Flames (53, 3, D) a +0 scimitar of holy wrath a +0 hand axe (53, 6, D) a +0 war axe a cursed +3 short sword a +0 robe (53, 12, D) the cursed +1 ring mail of the Great Game {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (53, 13, D) an uncursed staff of wizardry (53, 14, D) a +0 flail (53, 15, D) a +0 dagger a +2 robe of magic resistance (53, 18, D) a +0 flail a +3 morningstar of protection a +0 plate armour a +0 long sword a +1 plate armour of cold resistance an orc corpse (skeletalised by now) (53, 24, D) an uncursed staff of wizardry (53, 26, D) a book of the Dragon (53, 36, D) a +2 scale mail of fire resistance (53, 37, D) a lamp of fire (54, 0, D) a +2 hand axe of chopping (54, 1, D) a +3 mace of protection (54, 6, D) a +0 battleaxe (54, 24, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (54, 25, D) a crystal ball of energy (54, 36, D) a +5 trident of pain (55, 0, D) a fan of gales (55, 1, D) a +5 antimagic spear (55, 9, D) a +0 trident (55, 12, D) a +0 short sword (55, 13, D) a book of Alchemy (56, 29, D) the Tome of the Oath and Evil Rites Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 (59, 36, D) an uncursed amulet of guardian spirit (60, 36, D) a lightning rod (4/4) (60, 37, D) the +4 rapier of Agysich {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (61, 8, D) an uncursed amulet of faith (61, 26, D) a +5 blowgun (61, 36, D) a +0 glaive of freezing (61, 37, D) the cursed +0 pair of boots "Toeleex" {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (62, 1, D) a +2 flail of crushing (62, 8, D) an uncursed staff of power (62, 17, D) the cursed +0 demon trident of Purpose {elec, *Corrode +Fly rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (62, 26, D) a book of Unlife (62, 27, D) a +0 mace a +0 robe (63, 0, D) a +2 halberd of freezing (63, 8, D) an uncursed staff of wizardry (63, 9, D) a +1 flail a +0 robe (63, 17, D) an uncursed staff of fire (63, 26, D) an uncursed staff of conjuration (63, 27, D) the +1 leather armour of Foter {+Inv rElec rC- Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (63, 36, D) the cursed +1 flail of Ymaro {venom, rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (63, 37, D) a +2 morningstar of holy wrath (63, 38, D) a manual of Slings a lightning rod (4/4) an uncursed ring of ice (64, 16, D) a +0 hand axe of venom (64, 27, D) a +5 great sword of slicing (64, 28, D) a +0 halberd a +0 robe (65, 26, D) the +8 plate armour of Grottiness {MR- Dex+2 Stlth+} It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 8, D) a +1 centaur barding of fire resistance (70, 9, D) a +7 giant club (70, 11, D) a cursed -1 glaive a +0 chain mail (70, 36, D) an uncursed staff of wizardry (70, 37, D) a book of Enchantments (71, 8, D) an uncursed staff of conjuration (71, 10, D) +0 acid dragon scales (71, 11, D) a +0 halberd a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 16, D) a +4 giant club (72, 9, D) a +0 morningstar of venom (72, 16, D) a +3 rapier of speed (72, 17, D) a +8 quarterstaff a cursed +0 robe a +0 whip (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +0 dagger a +0 robe (72, 27, D) a +2 chain mail of poison resistance (72, 36, D) the +5 ring mail of the Catamount {MR+} It affects your resistance to hostile enchantments. (73, 1, D) a +0 ring mail of cold resistance (73, 16, D) a +0 dagger (73, 17, D) a +3 leather armour of cold resistance (73, 20, D) a +0 dagger a +0 robe (73, 26, D) the +15 plate armour "Ettil" {+Blink rElec Str+4} It affects your strength (+4). It insulates you from electricity. It lets you blink. (73, 27, D) a +1 great sword of protection (73, 36, D) a +0 scythe of venom (73, 37, D) a +0 pair of gloves of dexterity (75, 1, D) a +3 war axe of flaming