Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +5 flail of draining (61, 16, D) a +1 pair of gloves of archery (61, 26, D) an uncursed staff of air (62, 0, D) a +2 morningstar of draining (62, 1, D) an uncursed staff of cold (62, 8, D) a +2 shortbow of velocity (62, 9, D) a +1 flail of venom (62, 16, D) a +2 ring mail of cold resistance (62, 17, D) a Necronomicon (63, 8, D) the cursed +0 ring mail of a sewer {rC- Int+6 Stlth+} It affects your intelligence (+6). It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (63, 16, D) an uncursed staff of summoning (63, 17, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 26, D) the +2 hand axe of Juuskac {chop, *Corrode rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It may corrode you when you take damage. (63, 27, D) a +4 demon blade of venom (63, 29, D) a hell hog corpse (63, 30, D) a +0 scimitar of flaming (63, 31, D) a +2 scimitar of flaming (64, 16, D) a +3 plate armour of cold resistance (64, 17, D) a lightning rod (4/4) (64, 28, D) a +0 scimitar of flaming (65, 26, D) a +0 robe of magic resistance (67, 0, D) a +4 quick blade (68, 0, D) a +2 plate armour of cold resistance (69, 0, D) a +0 flail of crushing (69, 36, D) the +10 dagger of Exquisite Torment {protect, rF+ Int-4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-4). It protects you from fire. It makes you more stealthy. (70, 36, D) an uncursed staff of wizardry (70, 37, D) the +2 hand axe of Execution {chop, *Rage rN+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from negative energy. It may make you go berserk in combat. (71, 16, D) the +7 bardiche of Awkwardness {chop, rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. (71, 17, D) a +3 great sword of slicing (71, 26, D) an uncursed staff of summoning (71, 27, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (71, 29, D) a +0 club (71, 36, D) a book of the Dragon (71, 37, D) an uncursed staff of air (71, 39, D) a shapeshifter corpse (72, 16, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 17, D) the +7 quarterstaff "Otab" {crush, *Rage rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. It makes you more stealthy. (72, 27, D) an uncursed staff of fire (72, 36, D) a lightning rod (4/4) (72, 37, D) a book of Misfortune (73, 16, D) an uncursed staff of summoning (73, 26, D) a +1 shortbow of flaming (73, 27, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, 36, D) the +0 rapier of Gulacesm {protect, *Noise +Rage Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It lets you go berserk. It may make noises in combat. (73, 37, D) a cursed +0 dagger (still there?) 4 scrolls of enchant armour (still there?) (73, 39, D) a +0 short sword (unseen) (75, 1, D) a +4 shortbow of flaming