Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a lightning rod (4/4) (62, 8, D) a +3 plate armour of magic resistance (63, 8, D) a +6 spear of distortion (63, 13, D) a porcupine skeleton (64, 1, D) a +6 quarterstaff of protection (67, 0, D) an uncursed staff of cold (69, 0, D) a lightning rod (4/4) (70, 8, D) a sack of spiders (70, 9, D) a box of beasts (71, 8, D) a phial of floods (72, 8, D) a cursed ring of loudness (72, 9, D) the +7 scimitar "Kyrph" {slice, +Fly rPois rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It lets you fly.