Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +4 shortbow (61, 16, D) a +1 plate armour of fire resistance (62, 9, D) a +0 falchion of freezing (62, 16, D) an uncursed amulet of the gourmand (62, 17, D) a lamp of fire (62, 26, D) a +0 robe the cursed +3 mace of the Chickpea {crush, +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. the +5 mace of Offence {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (62, 27, D) a +2 scimitar of electrocution (63, 16, D) a cursed -2 ring of dexterity (63, 17, D) a crystal ball of energy (63, 27, D) an uncursed staff of energy (63, 31, D) a +0 morningstar a +0 robe (64, 16, D) a +0 antimagic dagger (64, 17, D) a scroll of brand weapon (64, 26, D) a lightning rod (4/4) (64, 27, D) an uncursed staff of death (68, 0, D) a +2 scale mail of cold resistance (69, 36, D) a scroll of brand weapon (70, 28, D) an uncursed staff of earth a +0 shortbow 12 arrows (70, 36, D) the ring of Xietosh {rPois rF+ rC- rN+ Stlth+} [ring of protection from fire] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (70, 37, D) a +2 ring of strength (71, 16, D) an uncursed staff of conjuration (71, 26, D) a +1 rapier of venom (71, 29, D) the +9 plate armour of the Raven {rF+ Str+3} It affects your strength (+3). It protects you from fire. a book of Air (71, 36, D) the +1 flail of Gehenna {pain, +Blink Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It lets you blink. It makes you more stealthy. (71, 37, D) a book of Fire (72, 16, D) a +2 hunting sling of freezing (72, 17, D) a +2 chain mail of positive energy (72, 20, D) a +0 trident a +2 hand crossbow a +0 trident 13 tomahawks (72, 21, D) a +0 trident a +0 trident (72, 23, D) 4 arrows a tomahawk (72, 26, D) 3 large rocks (72, 27, D) a +0 shortbow 16 arrows (72, 28, D) a +0 shortbow 20 arrows a centaur corpse (skeletalised by now) (72, 29, D) a +0 trident a tomahawk (72, 31, D) a tomahawk (72, 33, D) 4 tomahawks 2 arrows (72, 36, D) a +2 scale mail of magic resistance (72, 37, D) an uncursed staff of poison (73, 19, D) a +3 shortbow 19 arrows (73, 26, D) a +5 lajatang (73, 27, D) a crystal ball of energy (73, 32, D) 2 tomahawks (73, 36, D) a +1 hand axe of pain (73, 37, D) an uncursed staff of fire (74, 3, D) a cursed +4 short sword a +0 robe