Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 4, D) a swamp drake corpse (49, 0, D) a book of Flames (49, 1, D) the +7 quarterstaff "Kicleug" {vamp, Str-2 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your dexterity (+7). (49, 12, D) a +2 robe of positive energy (49, 24, D) a sack of spiders (49, 36, D) an uncursed staff of poison (49, 37, D) a book of Conjurations (50, 0, D) a +1 centaur barding of stealth (50, 1, D) a +4 flail of protection (50, 12, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (50, 13, D) a fan of gales (inert) (50, 18, D) an uncursed staff of summoning (50, 25, D) a +2 scale mail of cold resistance (50, 26, D) a +3 buckler the +1 leather armour of Snakes and Ladders {rF- Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. (50, 37, D) a book of Enchantments (50, 39, D) a book of Cantrips the Volume of Creative Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Recall Summoning/Translocation 3 (50, 40, D) a +0 trident (unseen) (51, 0, D) a lightning rod (1/4) (51, 1, D) a +0 trident of piercing (51, 12, D) an uncursed staff of energy (51, 13, D) a +1 lajatang of speed (51, 27, D) a +4 ring of intelligence an uncursed ring of fire (51, 33, D) a +0 dire flail (unseen) (51, 37, D) a book of Conjurations (51, 38, D) an uncursed ring of see invisible (51, 42, D) a +0 halberd of flaming a +0 plate armour (52, 0, D) an uncursed ring of protection from cold (52, 1, D) the amulet of Divine Compulsion {Gourm rPois Str+3 Dex-4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your dexterity (-4). It protects you from poison. It makes you more stealthy. (52, 13, D) a fan of gales (inert) (52, 24, D) a +2 mace of draining (52, 25, D) a +3 rapier of protection (52, 36, D) an uncursed staff of earth (52, 38, D) a cursed +1 battleaxe of freezing a +0 robe (52, 42, D) a +0 trident (53, 0, D) a +6 blowgun (53, 1, D) a +2 scale mail of poison resistance (53, 12, D) a +4 halberd of freezing (53, 13, D) a +1 war axe of venom (53, 25, D) the +2 leather armour of the Doldrums {rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. (53, 37, D) a +5 ring of strength (54, 0, D) a +1 mace of holy wrath (54, 1, D) an uncursed ring of protection from magic (54, 12, D) a book of Party Tricks (54, 24, D) the +2 scale mail of Music {rC+ rN+ Dex-5} It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. (54, 25, D) an uncursed ring of magical power (54, 37, D) a +6 ring of intelligence (55, 0, D) a +1 hand crossbow of velocity (55, 1, D) an uncursed ring of positive energy (55, 12, D) an uncursed staff of power (55, 13, D) a +2 flail of protection (55, 24, D) an uncursed amulet of harm (59, 37, D) the +7 scale mail of the Dice {rF+ rN+ SInv} It protects you from fire. It protects you from negative energy. It lets you see invisible. (59, 38, D) a book of Flames (60, 36, D) a +5 hand crossbow (60, 37, D) an uncursed staff of death (61, 8, D) a +2 dagger of venom a +0 robe (61, 9, D) a +0 dagger a +0 dagger a +0 robe (61, 16, D) a +4 ring of intelligence (61, 26, D) a +1 dire flail of crushing (61, 36, D) a Fen Folio (62, 0, D) a +5 dagger of venom (62, 3, D) a +0 scimitar a +0 robe (62, 9, D) a cursed +3 ring of evasion a +0 robe a crystal ball of energy (62, 16, D) the cursed +1 great sword "X" {slice, rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (62, 17, D) an uncursed amulet of harm (62, 26, D) a +1 dagger of venom (62, 27, D) a fan of gales (inert) (62, 36, D) a manual of Axes (63, 1, D) a +0 mace a +0 robe (63, 8, D) a +0 dagger (63, 16, D) a +1 scale mail of poison resistance (63, 17, D) the cursed +0 dire flail of Tension {drain, MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 26, D) a +1 great sword of slicing (63, 29, D) a +1 rapier of flaming (63, 36, D) a +1 helmet of intelligence (63, 38, D) a +6 ring of dexterity (64, 16, D) a +1 morningstar of protection (64, 17, D) a +4 glaive of freezing (64, 27, D) a +1 halberd of venom (65, 26, D) a +2 vampiric falchion (67, 0, D) the cursed +0 plate armour of Ykkiysog {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (69, 0, D) a +0 plate armour of cold resistance (69, 36, D) a +4 antimagic short sword (70, 9, D) an uncursed staff of conjuration (71, 17, D) a +0 flail of draining (71, 26, D) a +0 hand crossbow of velocity (71, 37, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (72, 26, D) the Catalogue of Virous Calling Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Imp Summoning 2 c - Venom Bolt Conjuration/Poison 5 d - Summon Mana Viper Hexes/Summoning 5 e - Shadow Creatures Summoning 6 (72, 27, D) a +2 rapier of venom (72, 32, D) a scroll of brand weapon (72, 37, D) the +1 war axe of Melup {chop, *Noise rElec SInv Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you see invisible. It may make noises in combat. It makes you more stealthy. (73, 16, D) a +1 fustibalus of velocity (73, 26, D) a cursed staff of summoning (73, 27, D) the +6 mace "Zulaj" {flame, rPois rC+ MR+ Int-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 37, D) an uncursed staff of wizardry (75, 1, D) a +4 antimagic hand axe