Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a cursed ring of loudness (50, 37, D) a phial of floods (51, 37, D) an uncursed staff of cold (52, 37, D) an uncursed ring of poison resistance (53, 37, D) an uncursed staff of fire (59, 36, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (59, 37, D) a +2 leather armour of poison resistance (60, 37, D) the +3 morningstar of Karma {venom, *Slow rElec rPois SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It lets you see invisible. It may slow you when you take damage. (61, 0, D) a +7 war axe of chopping (61, 16, D) a +3 mace of protection (61, 26, D) a +0 halberd (61, 36, D) an uncursed staff of death (61, 37, D) a stone (still there?) a +5 ring of slaying (still there?) (62, 0, D) a +3 quarterstaff of protection (62, 17, D) the +5 chain mail of Dam Fev Pih {rElec rN++ Str-4 Int+4} It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It greatly protects you from negative energy. (62, 31, D) a +5 vampiric lajatang a +0 robe a naga corpse (skeletalised by now) (62, 32, D) a ball python corpse (skeletalised by now) (62, 36, D) a +0 great sword of holy wrath (62, 37, D) an uncursed staff of wizardry (63, 8, D) a +0 whip of venom (63, 16, D) a +2 spear of flaming (63, 17, D) the +4 whip of Obsession {pain, rElec Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It insulates you from electricity. (63, 31, D) a +0 whip a naga corpse (skeletalised by now) (63, 36, D) an uncursed ring of protection from magic (63, 37, D) the ring "Lewenil" {Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. (64, 16, D) a crystal ball of energy (64, 27, D) a +3 blowgun (64, 31, D) a +0 mace (unseen) (65, 26, D) a cursed staff of air (68, 0, D) the +5 battleaxe of Pofim {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (68, 1, D) a book of Frost (69, 36, D) an uncursed ring of stealth a +3 ring of strength (69, 37, D) a +3 buckler (69, 39, D) a +0 dagger (unseen) (70, 36, D) the +2 chain mail of Anaucez {rPois Regen+ Stlth+} It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. (71, 17, D) a lightning rod (inert) (71, 32, D) an uncursed staff of energy a +4 chain mail of cold resistance (71, 36, D) a +0 dagger (71, 40, D) a +0 dagger a +0 robe an orc corpse (71, 41, D) a +0 hand axe a +0 plate armour a +0 dagger a +0 robe an orc corpse (71, 42, D) a +0 leather armour a +0 dagger of protection a +0 robe (72, 16, D) a +0 falchion of holy wrath (72, 36, D) a cursed -3 ring of dexterity (72, 37, D) a fan of gales (72, 39, D) a +0 chain mail (unseen) (72, 41, D) an uncursed staff of conjuration a +0 robe (72, 42, D) a +0 dagger a +0 robe (73, 16, D) an uncursed staff of fire (73, 17, D) a +1 short sword of draining (73, 27, D) a +1 spear of venom (73, 37, D) a +0 naga barding of fire resistance (75, 1, D) a +1 short sword of holy wrath