Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +0 leather armour a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Zin disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Zin disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +0 dagger (61, 9, D) a +3 ring of intelligence a +3 ring of strength (61, 26, D) the +6 demon trident of Sin {elec, +Blink MR- Str-2 Int+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your intelligence (+8). It affects your resistance to hostile enchantments. It lets you blink. Zin disapproves of the use of such an item. (62, 1, D) a +2 scale mail of fire resistance (62, 9, D) a +4 war axe of freezing (62, 11, D) an uncursed staff of cold a +0 robe a +0 flail a +0 dagger a +0 robe a cursed +0 dagger a +0 robe (62, 17, D) a +1 long sword of freezing (62, 22, D) a +3 dagger a +4 hunting sling of freezing a +0 robe (62, 26, D) a +0 ring mail of fire resistance (63, 17, D) an uncursed ring of fire the cursed ring of Summertime {rC- rN+ Str+9 Int-3 Dex-2} [ring of intelligence] It affects your strength (+9). It affects your intelligence (-3). It affects your dexterity (-2). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (63, 26, D) a +3 ring mail of poison resistance (63, 27, D) an uncursed staff of earth (64, 26, D) a +2 falchion of freezing (64, 27, D) a +0 arbalest of velocity (68, 0, D) a +6 flail of protection (69, 32, D) a +0 giant club (69, 36, D) a book of Conjurations (70, 8, D) a +1 lajatang of electrocution (70, 9, D) +0 steam dragon scales (70, 33, D) a +0 giant club a +0 giant club 2 large rocks (70, 36, D) an uncursed staff of air (70, 37, D) a Fen Folio (71, 26, D) a +2 hunting sling of freezing (71, 27, D) a crystal ball of energy (71, 33, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club (71, 36, D) the +6 dagger "Xoeqoh" {pierce, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 37, D) a book of Debilitation (72, 8, D) a +1 mace of venom (72, 9, D) the +8 spear "Wiwoth" {antimagic, *Corrode Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It may corrode you when you take damage. (72, 26, D) a +1 ring mail of fire resistance (72, 27, D) a lightning rod (4/4) (72, 31, D) 2 large rocks (72, 33, D) a large rock (72, 36, D) a book of Flames (72, 37, D) a sack of spiders (73, 16, D) a +4 scimitar of holy wrath (73, 36, D) a +2 ring mail of fire resistance (73, 37, D) a book of Cantrips