Cadaver the Dungeon (0, 50, D) an uncursed amulet of the gourmand (0, 51, D) a +0 spear (1, 32, D) a +0 buckler of poison resistance (1, 33, D) a +2 quarterstaff of crushing (1, 34, D) a +1 robe of fire resistance (1, 50, D) a +0 spear (2, 16, D) an arrow (still there?) a +2 morningstar of crushing (still there?) (2, 18, D) a +0 longbow a +0 spear 25 arrows (2, 20, D) a +2 trident of venom (2, 32, D) a phial of floods (2, 33, D) an uncursed amulet of regeneration (2, 34, D) a +0 arbalest of velocity (2, 51, D) a +3 giant spiked club (2, 52, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +1 rapier of venom (3, 16, D) a +1 hand axe of venom (3, 20, D) a +0 longbow (unseen) (3, 21, D) a +0 trident a +2 vampiric trident a +0 leather armour (3, 23, D) 2 arrows 2 javelins (3, 32, D) a lamp of fire (3, 33, D) an uncursed staff of air (3, 34, D) the +11 hand axe of Duty {chop, rC- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. (3, 51, D) an uncursed staff of power (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) 4 potions of haste (4, 15, D) a book of Clouds (4, 19, D) a +0 trident (unseen) (4, 20, D) 4 large rocks a +0 longbow a +0 spear 29 arrows (4, 32, D) an uncursed staff of air (4, 33, D) a phial of floods (4, 34, D) a +1 ring mail of fire resistance (4, 51, D) a +0 trident (4, 52, D) Sif Muna's Handbook of Unholy Poisoning Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Agony Necromancy 5 g - Alistair's Intoxication Transmutation/Poison 5 (5, 14, D) a +5 whip (5, 15, D) a fan of gales (5, 16, D) a +1 whip of draining (5, 20, D) the +5 rapier "Noitaecuze" {venom, rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from negative energy. 11 javelins a +0 leather armour a +7 spear of piercing 18 javelins of penetration a +0 leather armour an uncursed ring of protection from cold a +1 spear of freezing 10 poisoned javelins a +0 leather armour (5, 21, D) a +0 spear a +1 shortbow of flaming 14 javelins a +3 ring mail of cold resistance (5, 22, D) a +2 trident of protection a +2 robe the amulet "Suarom" {Faith MR- MP+9 Str-2 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a +2 rapier of flaming a +0 robe (5, 32, D) a lightning rod (4/4) (5, 33, D) the +5 war axe "Nurhum" {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. (5, 34, D) the Incunabulum of the Turtledove Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 (5, 49, D) an uncursed amulet of faith the amulet "Omoack" {Harm *Drain rC+ Stlth+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. an uncursed ring of stealth (5, 51, D) a lightning rod (4/4) (5, 59, D) a steel javelin (6, 14, D) a +3 chain mail of positive energy (6, 16, D) the Almanac of Ignition and Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Conjure Flame Conjuration/Fire 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Bolt of Fire Conjuration/Fire 6 (6, 17, D) a poisoned javelin (6, 19, D) a +2 trident of venom a +2 leather armour of cold resistance (6, 20, D) a +2 trident of freezing a +0 leather armour (6, 32, D) a cursed ring of loudness (6, 33, D) a +3 ring of strength (6, 34, D) the cursed +0 arbalest of Context {freeze, +Inv rF- MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (6, 50, D) a lamp of fire (6, 51, D) a +0 trident (6, 60, D) a +3 spear of distortion 11 steel javelins a +0 leather armour (6, 61, D) a +2 flail of protection a +3 arbalest of flaming (6, 66, D) +0 shadow dragon scales (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of power (7, 15, D) a +0 rapier of draining (7, 16, D) a +0 spear (7, 17, D) a +4 quarterstaff of crushing (still there?) a throwing net (still there?) (7, 32, D) the ring "Ylaar" {rCorr rC+} [ring of resist corrosion] It protects you from cold. (7, 33, D) the +7 chain mail of the Monk {rElec rF+ MR+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (7, 34, D) a +1 morningstar of protection (7, 50, D) an uncursed staff of wizardry (7, 52, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 62, D) a +2 spear of venom (7, 64, D) a +0 trident of freezing (8, 15, D) a cursed amulet of inaccuracy (8, 16, D) a book of Clouds (8, 18, D) a +0 trident (unseen) (8, 32, D) an uncursed staff of death (8, 33, D) the Disquisition on Moulding and Curses Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Metabolic Englaciation Hexes/Ice 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Darkness Hexes 6 (8, 34, D) a +6 short sword of venom (8, 51, D) an uncursed staff of poison (8, 52, D) a book of Air (8, 61, D) a javelin (unseen) (8, 63, D) a +1 spear of flaming (8, 64, D) a +0 trident (unseen) (8, 65, D) +0 shadow dragon scales (9, 14, D) a cursed staff of poison (9, 15, D) a lamp of fire (9, 16, D) a book of Cantrips (9, 32, D) a +0 war axe of chopping (9, 33, D) an uncursed staff of energy (9, 34, D) a +4 scythe of slicing (9, 52, D) a +0 rapier of speed (9, 62, D) a +0 spear (unseen) (9, 63, D) a javelin (9, 64, D) a +0 war axe of chopping a +1 hunting sling of flaming a +0 leather armour a +3 trident of venom a +0 robe 12 javelins (9, 65, D) a +0 rapier (unseen) (9, 66, D) 3 javelins a tomahawk (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 trident of protection (10, 15, D) a +0 leather armour (10, 16, D) a javelin a +0 robe of fire resistance (10, 17, D) a +0 spear (10, 32, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (10, 33, D) the Papyrus of Confrontation and the Glacier Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Dazzling Spray Conjuration/Hexes 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 (10, 34, D) a lightning rod (4/4) (10, 52, D) a phial of floods (10, 63, D) a +2 spear of piercing (unseen) (10, 64, D) a +4 glaive of pain 14 poisoned javelins a +0 leather armour an uncursed ring of flight (10, 65, D) 2 tomahawks (10, 66, D) a steel javelin (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 32, D) an uncursed staff of power (11, 33, D) a +1 crystal plate armour (11, 34, D) a +3 hand axe of chopping (11, 40, D) a +0 hand axe the +2 chain mail of Ugoluvit {MP+9 Dex+3} It affects your dexterity (+3). It affects your magic capacity (+9). the ring of Toebukit {rF+ Str+4 SInv} [ring of see invisible] It affects your strength (+4). It protects you from fire. It lets you see invisible. +0 shadow dragon scales (11, 51, D) a book of Conjurations (11, 52, D) an uncursed staff of power (11, 64, D) a +0 trident a +0 robe a javelin a +6 rapier of venom a +0 robe (11, 65, D) a +4 long sword of holy wrath a +0 robe 2 javelins (12, 14, D) an uncursed ring of poison resistance (12, 32, D) a crystal ball of energy (12, 33, D) a +1 robe of cold resistance (12, 34, D) a book of Changes (12, 50, D) an uncursed staff of wizardry (12, 51, D) a crystal ball of energy (12, 52, D) a lightning rod (4/4) (12, 63, D) a +1 morningstar of crushing 8 javelins a +0 leather armour a +2 large shield of poison resistance (12, 64, D) a javelin (still there?) a +8 trident of flaming (still there?) (13, 34, D) a +0 shortbow of flaming (13, 50, D) a +3 quarterstaff of crushing (13, 51, D) the Tome of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Portal Projectile Hexes/Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Silence Hexes/Air 5 (13, 52, D) an uncursed staff of poison (13, 62, D) a +0 rapier (still there?) a tomahawk (still there?) (13, 63, D) a +0 rapier (unseen) (13, 64, D) a +0 vampiric trident 2 tomahawks (14, 50, D) a phial of floods (14, 51, D) a +1 spear of venom (14, 60, D) a +4 rapier of holy wrath (unseen) (14, 63, D) a +0 spear (unseen) (15, 61, D) a +2 spear of venom (15, 63, D) a javelin (17, 40, D) a +0 rapier (unseen) (17, 41, D) an arrow (18, 40, D) a +0 short sword (unseen) (18, 41, D) 3 arrows (18, 42, D) a cursed -3 longbow a +0 scimitar 27 arrows (18, 48, D) an uncursed staff of conjuration (18, 66, D) the +8 quarterstaff of Vesac {elec, *Contam rF+ rN+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. a cursed -1 robe (19, 0, D) a +2 dire flail of holy wrath (19, 1, D) a +6 antimagic dagger (19, 16, D) a +0 trident of protection (19, 17, D) a cursed -3 ring of strength (19, 32, D) a +0 dagger (19, 33, D) a +0 short sword (19, 35, D) the +8 long sword of Hatred {drain, rN+ MP-9 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (-9). (unseen) (19, 40, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an arrow (19, 41, D) a +0 rapier (unseen) (19, 45, D) an arrow (19, 48, D) a +1 dagger of protection (20, 0, D) a +2 vampiric hand axe (20, 1, D) a +0 dagger of venom (20, 17, D) a +1 longbow of flaming (20, 32, D) a crystal ball of energy (20, 36, D) a +0 longbow 47 arrows a +0 leather armour (20, 39, D) a +0 rapier a +0 rapier a +1 scale mail of fire resistance (20, 40, D) a +0 long sword (unseen) (20, 44, D) a +0 rapier a +0 leather armour (20, 48, D) a manual of Short Blades (20, 49, D) a +0 short sword (21, 1, D) a fan of gales (21, 16, D) a Fen Folio (21, 17, D) a manual of Polearms (21, 32, D) a +0 pair of gloves of strength (21, 33, D) a +0 short sword (21, 34, D) 2 arrows an uncursed staff of conjuration (21, 35, D) an uncursed staff of air a +0 leather armour the +7 falchion of Objectivity {slice, *Contam +Inv Str+4 Int+8} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+8). It lets you turn invisible. It causes magical contamination when unequipped. an arrow (21, 36, D) a +0 long sword a +0 shortbow 15 arrows a +0 ring mail (21, 37, D) a +0 longbow 50 arrows a +0 leather armour (21, 48, D) a book of Air (21, 49, D) an uncursed staff of conjuration (21, 50, D) an uncursed staff of summoning (22, 1, D) a +2 hand crossbow of flaming (22, 16, D) a fan of gales (22, 17, D) a lamp of fire (22, 33, D) a phial of floods (22, 34, D) an uncursed staff of power (22, 35, D) a +0 short sword (unseen) (22, 36, D) a +0 scimitar (unseen) (22, 48, D) a phial of floods (22, 49, D) the Compendium of Companions Spells Type Level a - Malign Gateway Summoning/Translocation 7 b - Dragon's Call Summoning 9 (23, 0, D) the ring of Caghomon {rN+ Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It protects you from negative energy. It makes you less stealthy. (23, 1, D) a +5 dagger of electrocution (23, 16, D) an uncursed staff of cold (23, 17, D) the +6 shillelagh "Devastator" {shatter} a +3 shield a +1 leather armour of cold resistance (23, 18, D) a manual of Hexes (23, 32, D) a crystal ball of energy (23, 33, D) the Collected Works on Necromancy and Talismans Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Excruciating Wounds Charms/Necromancy 5 d - Dispel Undead Necromancy 5 e - Simulacrum Ice/Necromancy 6 (23, 34, D) a +0 dagger (still there?) a phantom mirror (still there?) (23, 36, D) a +0 longbow (unseen) (23, 37, D) a +0 rapier (unseen) (23, 38, D) a +0 hand axe of electrocution (23, 48, D) a +0 scimitar of electrocution (23, 50, D) a lamp of fire (24, 0, D) an uncursed staff of wizardry (24, 1, D) a +1 quarterstaff of draining (24, 17, D) an uncursed staff of air (24, 18, D) a lightning rod (4/4) (24, 32, D) a +0 dagger (24, 34, D) an uncursed staff of wizardry (24, 36, D) the +7 glaive of Abuse {freeze, *Contam rPois rF- rC+++} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. It causes magical contamination when unequipped. a +0 scimitar (still there?) (24, 37, D) a +0 shortbow (unseen) (24, 39, D) the +3 hand axe "Cofouma" {holy, rF++ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It greatly protects you from fire. (unseen) (24, 48, D) a +0 dagger (24, 50, D) a phial of floods (25, 0, D) an uncursed ring of protection from cold (25, 1, D) a book of Beasts (25, 17, D) the Papyrus of Noxious Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (25, 18, D) a +2 ring of evasion (25, 32, D) Vadoc's Handbook of Autotheism Spells Type Level a - Summon Small Mammal Summoning 1 b - Confuse Hexes 3 c - Recall Summoning/Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Shadow Creatures Summoning 6 (25, 33, D) an uncursed staff of fire (25, 34, D) a phial of floods (25, 48, D) a book of Death (25, 50, D) a book of Death (25, 65, D) a +0 rapier of venom (unseen) (26, 0, D) a fan of gales (26, 16, D) a +0 short sword of draining (26, 17, D) a +1 shortbow of flaming (26, 33, D) a +1 dagger of electrocution (26, 36, D) a book of Frost (26, 48, D) an uncursed staff of earth (26, 49, D) a book of Air (26, 61, D) a +0 war axe (unseen) (26, 65, D) the cursed +1 war axe of Purpose {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It has a curse placed upon it. a +0 chain mail (26, 66, D) the +9 falchion of Watchfulness {pain, rC+ Int+3 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from cold. a +0 plate armour (27, 0, D) a +0 scythe of venom (27, 16, D) a +0 robe (27, 17, D) a +3 halberd of chopping (27, 32, D) a +1 plate armour of cold resistance (27, 34, D) a +1 hand axe of chopping (27, 48, D) a +4 plate armour of poison resistance (27, 49, D) a cursed +1 giant spiked club (27, 66, D) a +3 battleaxe of flaming a +0 chain mail (28, 0, D) a phial of floods (28, 1, D) a +0 shortbow of flaming (28, 6, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (28, 16, D) a Fen Folio (28, 17, D) an uncursed staff of conjuration (28, 32, D) an uncursed staff of wizardry (28, 33, D) a +0 short sword (28, 49, D) a +0 arbalest of flaming (29, 0, D) a +2 robe of the Archmagi (29, 1, D) the +6 short sword "Ushrouf" {pierce, +Fly rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you fly. (29, 17, D) the cursed +0 leather armour "Xaseseq" {Str+6} It affects your strength (+6). It has a curse placed upon it. (29, 33, D) the +4 rapier of Evisceration {antimagic, rElec Dex+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (29, 48, D) a +1 pair of gloves of strength (29, 49, D) a lamp of fire (29, 50, D) a +3 short sword (29, 60, D) a +0 battleaxe a +0 robe (29, 65, D) a cursed -3 broad axe a +0 chain mail a +3 ring of evasion the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 plate armour (30, 27, D) a +3 scimitar of flaming (30, 28, D) a +0 whip a +2 robe of the Archmagi (30, 48, D) a +0 hat of see invisible (30, 50, D) a +0 dagger (30, 54, D) a +0 trident (30, 64, D) a +0 war axe of electrocution (unseen) (30, 65, D) a +1 broad axe of electrocution a +2 robe of magic resistance (31, 48, D) an uncursed staff of wizardry (31, 50, D) a book of Transfigurations (31, 51, D) an uncursed staff of fire (unseen) (31, 53, D) a +0 dagger (unseen) (31, 55, D) a +1 battleaxe of electrocution (31, 60, D) a +2 great sword (unseen) (31, 65, D) a +1 rapier of protection a +0 robe (32, 48, D) the +1 plate armour of Wuopuw {rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (32, 49, D) a +0 dagger (32, 50, D) an uncursed staff of poison (32, 64, D) the +0 quick blade of the Moon {pierce, Fragile rElec MR- Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. Cheibriados disapproves of the use of such an item. a +0 robe a +0 hand axe (33, 48, D) an uncursed staff of summoning (33, 49, D) a +3 long sword of holy wrath (33, 50, D) a +0 dagger (33, 51, D) an uncursed staff of poison (unseen) (33, 56, D) a +1 vampiric dagger (unseen) (33, 65, D) a +0 mace (unseen) (33, 66, D) a +0 mace a +2 large shield of reflection a cursed staff of summoning a +0 robe (34, 28, D) a +0 robe (34, 50, D) a +3 dagger of freezing (34, 63, D) a +0 halberd (unseen) (34, 65, D) a +2 dire flail a +0 plate armour (34, 66, D) a +0 short sword a +3 shortbow of flaming a cursed +1 long sword of freezing a +0 robe (35, 0, D) an uncursed staff of death (35, 14, D) a lamp of fire (35, 15, D) 4 potions of haste (35, 28, D) a lamp of fire (35, 29, D) a +2 ring mail of poison resistance (35, 34, D) a +5 short sword (unseen) (36, 0, D) a lightning rod (4/4) (36, 1, D) a +3 large shield (36, 14, D) a lamp of fire (36, 21, D) a +0 dagger of freezing (unseen) (36, 29, D) a book of Frost (37, 1, D) a crystal ball of energy (37, 23, D) a +0 halberd (37, 24, D) a +0 short sword (37, 37, D) a +2 cloak of invisibility a +6 ring of strength (37, 48, D) a +5 ring of evasion (38, 0, D) +1 ice dragon scales (38, 1, D) a cursed staff of fire (still there?) a cursed staff of fire (still there?) (38, 21, D) a +0 short sword (38, 23, D) an uncursed ring of magical power (38, 29, D) the +1 scale mail "Veifiluth" {rF- rN+ Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from negative energy. (38, 37, D) the +7 scythe of Gozag's Fury {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). the +5 hand crossbow of Pandemonium {penet, rElec MR+ Int+4 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 chain mail (38, 48, D) a phial of floods (39, 1, D) a book of Power (39, 15, D) the Almanac of Creation and Venom Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Summon Forest Summoning/Translocation 5 (39, 24, D) a +0 scimitar a +2 ring mail of cold resistance the +5 rapier of the Insatiable Lies {protect, rElec Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It insulates you from electricity. a +0 robe the cursed ring "Igegeseo" {rElec Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (39, 25, D) a +0 mace (unseen) (39, 28, D) an uncursed amulet of rage (39, 37, D) a +0 dagger a +0 robe (39, 48, D) 4 potions of haste (unseen) (39, 49, D) a book of Annihilations (39, 58, D) an uncursed staff of summoning (40, 1, D) the Papyrus of Attacks and Heat Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 (40, 14, D) a +0 robe (40, 15, D) a book of Fire (40, 20, D) an uncursed staff of death (unseen) (40, 29, D) a +1 helmet of intelligence (40, 38, D) a +2 war axe a +0 robe an uncursed amulet of the gourmand an uncursed staff of wizardry a +0 robe a +1 buckler of resistance (40, 48, D) +1 ice dragon scales (40, 49, D) the Handbook of the Frostbite and Transmutation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Metabolic Englaciation Hexes/Ice 5 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (40, 50, D) a +1 plate armour of magic resistance (41, 0, D) a +0 falchion of slicing (41, 1, D) an uncursed staff of power (41, 5, D) a +0 dire flail (41, 8, D) a +0 whip (unseen) (41, 15, D) a book of Changes (41, 21, D) a +0 scimitar (unseen) (41, 28, D) a +4 flail of holy wrath (41, 32, D) a +0 dagger (unseen) (41, 38, D) a +2 vampiric war axe (unseen) (41, 48, D) a +2 ring of dexterity (41, 50, D) a book of Clouds (42, 1, D) the ring "Atuish" {rF+ Str+2} [ring of strength] It affects your strength (+2). It protects you from fire. (42, 10, D) a +2 short sword of draining a cursed -2 robe the ring of Nuwneun {*Corrode MR+ Str+3 Dex+9} [ring of strength] It affects your strength (+3). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (42, 29, D) a lamp of fire (42, 48, D) a +2 pair of gloves of strength (42, 50, D) a +5 arbalest of freezing (unseen) (43, 28, D) an uncursed staff of conjuration (43, 48, D) Pieziph's Reference Book on Feathery Moulding Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Dragon Form Transmutation 7 (43, 49, D) a book of Callings (44, 48, D) a +1 robe (44, 49, D) a crystal ball of energy (45, 49, D) the cursed +1 plate armour of Honour {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It has a curse placed upon it. (45, 50, D) a fan of gales (46, 48, D) a crystal ball of energy (46, 49, D) a +0 demon whip of draining (46, 50, D) a lamp of fire (46, 57, D) an uncursed staff of air (unseen) (46, 65, D) an uncursed amulet of harm (47, 48, D) a +2 ring mail of positive energy (48, 48, D) a book of Annihilations (48, 49, D) a Necronomicon (48, 50, D) a +2 scale mail of poison resistance (48, 51, D) an uncursed staff of summoning (49, 0, D) a lamp of fire (49, 1, D) the cursed +0 helmet "Lihoahuwk" {MR+ Regen+ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (49, 24, D) the +8 mace "Juadghub" {drain, +Inv Str-2 Int+9 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (+4). It lets you turn invisible. (49, 36, D) an uncursed staff of earth (49, 37, D) a +6 ring of dexterity (49, 48, D) an uncursed ring of protection from fire (49, 49, D) a book of Transfigurations (49, 50, D) the Grimoire of Displaced Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Call Canine Familiar Summoning 3 d - Teleport Other Translocation 3 e - Spellforged Servitor Conjuration/Summoning 7 (50, 0, D) a fan of gales (50, 1, D) a book of Unlife (50, 2, D) a book of Flames (50, 5, D) a +2 mace (50, 13, D) the Tome of Mutagenic Battle Magic Spells Type Level a - Static Discharge Conjuration/Air 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Blade Hands Transmutation 5 (50, 25, D) the Papyrus of the Entourage and the Arsonist Spells Type Level a - Call Imp Summoning 2 b - Summon Forest Summoning/Translocation 5 c - Summon Demon Summoning 5 d - Ignition Fire 8 (50, 36, D) the +4 spear "Muafemiak" {drain, +Inv MR+ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you turn invisible. (50, 37, D) a book of Death (50, 48, D) a +4 ring of evasion (50, 49, D) the Collected Works on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Spellforged Servitor Conjuration/Summoning 7 (51, 0, D) an uncursed staff of conjuration (51, 4, D) a +2 scythe of venom (51, 12, D) an uncursed staff of energy (51, 16, D) a +0 mace (unseen) (51, 18, D) a +0 mace a +0 plate armour (51, 19, D) a +0 troll leather armour (51, 20, D) a +0 hand axe a +0 chain mail (51, 24, D) the +1 dagger of Accidental Termination {flame, rPois rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It protects you from negative energy. (51, 25, D) a +0 giant club the +7 glaive of Entrepreneurial Spirit {protect, +Fly rPois Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It protects you from poison. It lets you fly. (51, 37, D) a +4 ring mail of positive energy (51, 39, D) a +0 scimitar of flaming a +0 chain mail (51, 42, D) a +1 scythe of freezing (51, 50, D) an uncursed ring of see invisible (52, 0, D) a +2 robe of cold resistance (52, 1, D) a book of Changes (52, 2, D) a book of Callings (52, 5, D) a +0 dire flail (52, 12, D) a crystal ball of energy (52, 13, D) an uncursed staff of wizardry (52, 18, D) a +0 glaive a +0 ring mail (52, 20, D) a +0 great sword a +0 chain mail (52, 21, D) the +10 long sword of Taxation {drain, *Noise +Rage rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It may make noises in combat. a +3 plate armour of fire resistance (52, 24, D) an uncursed staff of conjuration (52, 37, D) the amulet "Vuommuz" {+Rage rF+} [amulet of rage] It protects you from fire. It lets you go berserk. (52, 48, D) an uncursed staff of conjuration (52, 49, D) a Young Poisoner's Handbook (52, 50, D) a lamp of fire (52, 53, D) an uncursed ring of wizardry (53, 1, D) an uncursed amulet of harm (53, 3, D) a +4 scimitar of slicing (53, 13, D) a +0 great mace (53, 19, D) a +0 great mace (unseen) (53, 20, D) a cursed -2 scimitar a +0 plate armour (53, 26, D) an uncursed ring of fire a +6 ring of strength (53, 27, D) a +0 giant club a +0 giant club (53, 37, D) a +3 falchion of holy wrath (53, 49, D) a fan of gales (53, 50, D) a book of Beasts (53, 51, D) an uncursed staff of energy (53, 57, D) an uncursed ring of magical power (53, 61, D) a +2 great mace of draining +0 storm dragon scales (54, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (54, 8, D) a +2 scimitar a +0 robe (54, 9, D) an uncursed staff of cold (54, 12, D) an uncursed staff of death (54, 13, D) a book of Clouds (54, 18, D) a +7 great mace of holy wrath a +0 robe (54, 24, D) a +2 demon whip of venom (54, 25, D) a lightning rod (4/4) (54, 26, D) a large rock (unseen) (54, 28, D) a +1 great sword of flaming (54, 36, D) an uncursed ring of flight (54, 48, D) a lamp of fire (54, 49, D) an uncursed staff of poison (unseen) (54, 50, D) a fan of gales (55, 1, D) a fan of gales (55, 12, D) a book of Unlife (55, 13, D) a +0 dagger (55, 28, D) a +0 giant club (56, 28, D) a +0 giant spiked club (57, 27, D) a +0 giant club (57, 31, D) a +0 giant club 6 large rocks (57, 32, D) a large rock (57, 60, D) a +1 trident of piercing (57, 61, D) an arrow (57, 63, D) an arrow (57, 64, D) a +0 longbow 39 arrows a +0 leather armour an uncursed ring of protection from cold (57, 65, D) a +0 rapier a +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (58, 55, D) an arrow (58, 60, D) 2 arrows (unseen) (58, 61, D) a +0 short sword a +0 ring mail the ring "Kenuujei" {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 24 arrows the +2 plate armour of the Fife {+Inv rPois rC++} It greatly protects you from cold. It protects you from poison. It lets you turn invisible. an elf skeleton (58, 62, D) a +0 rapier a +0 leather armour an arrow (58, 63, D) a +0 long sword (unseen) (58, 64, D) an arrow (58, 65, D) 3 arrows a +0 long sword a +0 leather armour (58, 66, D) an arrow a +0 rapier a +0 rapier a +0 leather armour (59, 36, D) an uncursed staff of conjuration (59, 37, D) a lightning rod (4/4) (59, 47, D) a +0 dagger (59, 48, D) a +0 long sword (59, 49, D) an uncursed staff of wizardry (59, 60, D) an arrow (59, 61, D) a +1 short sword of electrocution (unseen) (59, 62, D) a +0 rapier (unseen) (59, 63, D) the +11 halberd "Ziaggesy" {drain, rElec} (still there?) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. a +0 short sword (still there?) (59, 64, D) the +6 battleaxe "Mappusor" {chop, Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you more stealthy. a +0 leather armour 2 arrows a +2 short sword of freezing a +0 ring mail (59, 65, D) the +11 bardiche of Buec Eso {chop, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (59, 66, D) 2 arrows (60, 3, D) a +0 trident a +0 ring mail (60, 4, D) a +0 dagger (60, 37, D) an uncursed ring of magical power (60, 39, D) a book of Changes (60, 47, D) a +0 short sword (60, 48, D) a +0 rapier (60, 49, D) a +0 short sword (60, 59, D) a +0 long sword (60, 60, D) a +0 longbow (still there?) an arrow (still there?) (60, 61, D) a +0 shortbow (still there?) a +2 flail of holy wrath (still there?) (60, 63, D) a +2 battleaxe of chopping the +1 flail of the Four Lies {crush, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. a +0 longbow a +0 leather armour 29 arrows (60, 64, D) an arrow a +0 broad axe of venom a +0 leather armour (60, 65, D) a +0 long sword a +0 shortbow 26 arrows a cursed -2 ring of intelligence a +0 rapier a +0 rapier a +0 leather armour (60, 66, D) a +2 long sword of electrocution a +0 scale mail a +5 hand axe of freezing an elf skeleton (61, 0, D) an uncursed staff of air (61, 5, D) a +0 short sword a cursed -1 leather armour (61, 8, D) an uncursed staff of death (61, 10, D) a +0 trident 3 tomahawks (61, 11, D) a +0 trident the +6 arbalest "Damnation" {damnation} a throwing net (61, 16, D) the +5 halberd "Qioliv" {pain, rN++ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from negative energy. (61, 26, D) a +4 hand crossbow of freezing (61, 37, D) a +3 spear a +0 robe (61, 39, D) the Papyrus of Flying Bewitchment Spells Type Level a - Static Discharge Conjuration/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Freezing Cloud Conjuration/Ice/Air 6 (61, 47, D) an uncursed staff of earth (61, 49, D) an uncursed staff of summoning (61, 63, D) a +0 long sword of freezing (unseen) (61, 65, D) 5 arrows (still there?) 3 arrows (still there?) (62, 1, D) the ring of Keogaute {Ice *Corrode +Inv rPois Str+7} [ring of ice] It enhances your ice magic. It affects your strength (+7). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. (62, 3, D) a +0 hand axe (62, 11, D) a +0 trident (62, 13, D) a tomahawk (62, 16, D) a +1 vampiric scythe (62, 17, D) the +1 ring mail of the Forest {+Fly rElec rC- Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (62, 26, D) the +6 chain mail of the Valley {rC- rCorr Str+2} It affects your strength (+2). It makes you vulnerable to cold. It protects you from acid and corrosion. (62, 36, D) a +4 quarterstaff of draining (62, 37, D) an uncursed staff of summoning (62, 39, D) a +0 dagger (unseen) (62, 47, D) a -1 short sword (62, 48, D) a +0 dagger (62, 59, D) a +0 eveningstar of holy wrath (62, 60, D) a cursed -2 long sword (unseen) (62, 62, D) a +0 longbow (unseen) (62, 63, D) a +0 longbow (unseen) (62, 65, D) 3 arrows (63, 0, D) a +2 whip of freezing (63, 8, D) an uncursed staff of fire (63, 11, D) a +0 trident (63, 16, D) a +6 hand crossbow of flaming (63, 17, D) a +1 rapier of protection (63, 27, D) the +6 shortbow "Demonspawn's Doom" {velocity, +Fly rC+ MR-} Any arrow fired from it inflicts extra damage. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (63, 36, D) an uncursed staff of summoning (63, 48, D) an uncursed staff of fire (63, 60, D) an arrow (63, 64, D) an arrow a cursed -1 short sword a +0 leather armour the cursed +1 hand axe of Iffaziulao {flame, rElec rPois Int-5 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. an elf skeleton (63, 65, D) a +0 falchion of freezing a +0 longbow 7 arrows a +0 long sword 3 potions of haste an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 66, D) an arrow (64, 17, D) an uncursed staff of summoning (64, 26, D) an uncursed staff of earth (64, 27, D) a cursed staff of earth (64, 48, D) a book of Summonings (64, 49, D) a crystal ball of energy (64, 60, D) a +1 halberd of freezing (still there?) an arrow (still there?) (64, 64, D) a +0 longbow the cursed +1 ring mail of the Slorg {rElec rC+ Stlth-} It protects you from cold. It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. 23 arrows an elf skeleton (64, 65, D) a +0 long sword (still there?) an arrow (still there?) (65, 26, D) the cursed +3 halberd of Azilugoa {chop, MP+9 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (65, 47, D) a +1 ring mail of cold resistance (65, 48, D) a +0 dagger of draining (65, 49, D) a +4 hunting sling of freezing (65, 50, D) a +0 dagger (65, 60, D) 2 arrows (66, 48, D) a +0 dagger (66, 49, D) a +3 blowgun (66, 50, D) a phial of floods (66, 60, D) a +0 short sword (unseen) (66, 61, D) a cursed -2 long sword (unseen) (67, 0, D) a +1 leather armour of magic resistance (67, 4, D) a +0 dagger a +0 robe (67, 48, D) a phial of floods (67, 49, D) an uncursed staff of death (67, 64, D) an arrow (68, 4, D) a +0 rapier a +1 hunting sling of freezing a +0 robe a +0 buckler (68, 47, D) a lightning rod (4/4) (68, 48, D) an uncursed staff of wizardry (68, 49, D) an uncursed staff of summoning (68, 50, D) an uncursed staff of summoning (69, 36, D) an uncursed staff of poison (69, 48, D) an uncursed staff of earth (69, 49, D) a Young Poisoner's Handbook (69, 50, D) a lamp of fire (69, 51, D) a +8 glaive of venom (69, 52, D) a cursed -2 short sword (unseen) (70, 9, D) 3 potions of berserk rage 6 potions of haste a +0 robe a book of Spatial Translocations (70, 37, D) the cursed +0 chain mail of Defiance {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (70, 48, D) a +0 short sword (70, 49, D) a +0 short sword (71, 16, D) a +3 leather armour of poison resistance (71, 18, D) a cursed +0 club a +0 scale mail (71, 21, D) a +0 morningstar a +0 plate armour (71, 26, D) an uncursed ring of fire a +0 club (71, 27, D) a cursed +0 flail a +0 leather armour the +1 ring mail "Dufrurotai" {rF+} It protects you from fire. (71, 28, D) a +0 club a +0 chain mail (71, 36, D) the +5 chain mail of Pan-Flutes {Dex+4} It affects your dexterity (+4). (71, 37, D) a +4 rapier of venom (71, 47, D) the +6 shortbow of Calculation {freeze, rElec Dex+6 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It insulates you from electricity. It makes you more stealthy. (71, 48, D) a +0 short sword (71, 49, D) a +4 hunting sling (71, 51, D) an uncursed staff of fire (unseen) (71, 61, D) an arrow (72, 9, D) a +1 plate armour of magic resistance (72, 21, D) a +0 dire flail a +0 chain mail (72, 28, D) a +0 dagger a +0 robe (72, 48, D) a phial of floods (72, 49, D) a +6 blowgun (73, 1, D) an uncursed staff of wizardry (73, 16, D) the cursed +2 mace of Cocytus {speed, Str+4 Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a +0 robe a +0 dagger (73, 17, D) the cursed +1 robe of Zugem {rF+ MR+ Int-3 SInv} It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 18, D) a +0 dagger (73, 21, D) a +0 battleaxe a +0 chain mail (73, 26, D) a +1 robe (73, 27, D) an uncursed staff of summoning (73, 28, D) a +0 flail (73, 36, D) a +2 large shield of fire resistance (73, 37, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (73, 47, D) an uncursed staff of power (73, 48, D) a +2 pair of gloves of dexterity (73, 49, D) a +2 scimitar of draining a book of Power an elf corpse (74, 2, D) a +0 scythe a +0 robe (74, 27, D) a +0 dagger a +0 robe of cold resistance (74, 48, D) a +0 dagger (74, 49, D) an uncursed staff of fire (75, 2, D) a +0 robe (75, 47, D) a +0 leather armour (75, 48, D) a +0 dagger (75, 49, D) a manual of Polearms