Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 leather armour a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +2 great mace "Jeuptud" {antimagic, *Contam +Blink rPois Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from poison. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (37, 10, D) the +9 rapier of Malaise {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (38, 9, D) a hell hog corpse (39, 10, D) a hell hog corpse (47, 7, D) a glowing shapeshifter corpse (47, 8, D) an ugly thing corpse (47, 30, D) a +1 scythe of venom (48, 7, D) a glowing shapeshifter corpse (48, 9, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (48, 20, D) a glowing shapeshifter corpse a shapeshifter corpse (49, 0, D) an uncursed staff of conjuration (49, 1, D) a book of Power (49, 6, D) a glowing shapeshifter corpse (49, 12, D) a book of Geomancy (49, 20, D) a glowing shapeshifter corpse (49, 36, D) a +2 whip of draining (49, 37, D) a book of Necromancy (50, 0, D) an uncursed staff of fire (50, 1, D) a +2 robe of magic resistance (50, 8, D) a glowing shapeshifter corpse (50, 13, D) a +3 scale mail of magic resistance (50, 24, D) a +2 flail of protection (50, 25, D) a cursed amulet of inaccuracy (50, 36, D) a +3 ring mail of fire resistance (50, 37, D) a +0 dagger (51, 0, D) a +2 hunting sling of flaming (51, 1, D) a +2 trident of freezing (51, 2, D) Ejemoyci's Primer on Theurgy Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Vampiric Draining Necromancy 3 d - Gell's Gravitas Translocation 3 e - Spider Form Transmutation/Poison 3 (51, 12, D) a book of Battle (51, 13, D) the Collected Works on the Entrancing Voyage Spells Type Level a - Apportation Translocation 1 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 (51, 24, D) a +3 glaive of chopping (51, 25, D) an uncursed staff of death (51, 37, D) a +0 robe (52, 0, D) an uncursed ring of ice (52, 1, D) a crystal ball of energy (52, 12, D) a +0 broad axe of venom (52, 13, D) a +1 scale mail of poison resistance (52, 24, D) a lightning rod (4/4) (52, 25, D) an uncursed staff of death (52, 36, D) a +0 dagger (53, 0, D) the +2 robe of the Desolation of Salt {+Fly} It lets you fly. (53, 1, D) a +2 robe of resistance (53, 12, D) a +2 shortbow of freezing (53, 13, D) the cursed +0 scimitar of Unreason {slice, *Contam rElec Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (53, 24, D) the +7 shortbow of Somewhere Else {venom, Int+4 Dex+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+4). (53, 36, D) +1 storm dragon scales (53, 37, D) a book of Party Tricks (54, 1, D) a +0 hand crossbow of freezing (54, 2, D) the +6 war axe of Duty {chop, MR+ MP+9 Stlth-} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (54, 12, D) an uncursed staff of earth (54, 13, D) a crystal ball of energy (54, 36, D) a manual of Long Blades (55, 1, D) a phial of floods (55, 12, D) a +6 ring of strength (55, 13, D) a +3 scimitar of slicing (55, 24, D) an uncursed staff of fire (59, 30, D) an uncursed staff of poison (59, 36, D) a +0 short sword of draining (59, 37, D) a +2 chain mail of poison resistance (60, 36, D) a book of Annihilations (61, 0, D) a +3 demon whip of pain (61, 8, D) an uncursed ring of magical power (61, 26, D) a +2 rapier of venom (61, 36, D) an uncursed staff of air (61, 37, D) an uncursed amulet of harm (62, 0, D) the +9 short sword of Oschyesk {vamp, +Fly rN+ Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from negative energy. It lets you fly. (62, 1, D) an uncursed staff of fire (62, 9, D) an uncursed staff of conjuration (62, 10, D) a +0 trident (62, 18, D) a +6 ring of intelligence a +6 ring of dexterity (62, 27, D) a +3 scale mail of magic resistance (62, 36, D) an uncursed staff of poison (62, 37, D) a +4 chain mail of fire resistance (63, 0, D) an uncursed staff of wizardry (63, 8, D) an uncursed staff of wizardry (63, 9, D) a +0 trident (63, 10, D) a +0 trident of protection (63, 16, D) an uncursed staff of death (63, 26, D) a +5 trident of freezing (63, 27, D) a +4 quick blade (64, 10, D) a +0 trident (64, 17, D) an uncursed staff of wizardry (64, 27, D) an uncursed staff of air (65, 26, D) an uncursed amulet of magic regeneration (67, 0, D) the +1 robe of Crawling {Regen+ Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It increases your rate of regeneration. (69, 36, D) a crystal ball of energy (70, 36, D) a +4 ring mail of magic resistance (71, 8, D) a manual of Polearms (71, 26, D) an uncursed ring of wizardry (71, 27, D) a +2 mace of holy wrath (71, 36, D) an uncursed staff of power (71, 37, D) a manual of Stealth the ring "Cethryzei" {Ice rElec rN+ Int+2 Dex-4} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. a +5 broad axe (72, 9, D) a +1 shield of positive energy (72, 16, D) a lightning rod (4/4) (72, 17, D) a +1 ring mail of fire resistance (72, 27, D) an uncursed staff of wizardry (72, 36, D) the Almanac of Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration 4 (72, 37, D) a lightning rod (4/4) (73, 1, D) an uncursed staff of conjuration (73, 16, D) a +4 dagger of draining (73, 17, D) an uncursed ring of flight (73, 22, D) a +0 spear (73, 26, D) a +3 longbow of flaming (73, 27, D) the +1 short sword of Defiance {freeze, rF+ rN++ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It greatly protects you from negative energy. It makes you more stealthy. (74, 23, D) a +0 short sword a +0 robe (75, 1, D) an uncursed ring of flight (75, 22, D) a cursed -1 rapier a +0 robe a +0 buckler