Cadaver the Dungeon (0, 46, D) a +0 hand axe (1, 32, D) a lightning rod (4/4) (1, 33, D) an uncursed ring of fire (1, 34, D) a +0 spear the Catalogue of Translocation and Moulding Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sticks to Snakes Transmutation 2 d - Recall Summoning/Translocation 3 e - Spider Form Transmutation/Poison 3 f - Statue Form Transmutation/Earth 6 a naga corpse (skeletalised by now) (1, 46, D) a +0 war axe (1, 47, D) a +0 halberd a +0 robe (2, 14, D) a +3 broad axe of draining (2, 15, D) a +0 falchion of slicing (2, 16, D) a +1 hand axe of venom (2, 32, D) a book of Fire (2, 34, D) a fan of gales (2, 35, D) the ring of Hianyo {rPois rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (2, 40, D) a +0 morningstar the +6 fustibalus "Puadoall" {freeze, -Tele rElec rPois Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. a naga corpse (skeletalised by now) (2, 44, D) a +0 glaive (unseen) (2, 46, D) a +4 mace of protection the cursed +1 dire flail of the Vaults {freeze, rPois MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. a +0 robe (2, 47, D) a cursed +0 hand axe an uncursed ring of magical power (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed ring of flight (3, 32, D) an uncursed staff of power (3, 33, D) a +1 vampiric hand axe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 leather armour a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 battleaxe of chopping (4, 15, D) a +2 short sword of venom (4, 16, D) an uncursed staff of conjuration (4, 32, D) a Necronomicon (4, 33, D) a +5 halberd of protection (4, 47, D) a +0 halberd (unseen) (5, 14, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (5, 16, D) the +0 hand crossbow of the Original Sin {freeze, rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. (5, 33, D) a +0 halberd (5, 34, D) an uncursed staff of energy (6, 14, D) the +9 hand crossbow "Tacruluo" {velocity, rElec rPois Int-2 Dex+5} Any bolt fired from it inflicts extra damage. It affects your intelligence (-2). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (6, 15, D) an uncursed staff of cold (6, 16, D) the +7 flail of Wyrd {drain, rF+ rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It protects you from negative energy. (6, 32, D) a +1 war axe of flaming (6, 34, D) a +2 scale mail of magic resistance (7, 14, D) the +3 mace "Ciocruki" {drain, Fragile +Blink +Rage rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you blink. It lets you go berserk. It will be destroyed if unequipped. (7, 16, D) an uncursed ring of resist corrosion (7, 32, D) the Compendium of Enchanting Ice Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Ozocubu's Armour Charms/Ice 3 d - Confuse Hexes 3 e - Silence Hexes/Air 5 f - Invisibility Hexes 6 (7, 33, D) a +1 leather armour of positive energy (8, 14, D) a +3 ring mail of fire resistance (8, 15, D) a +3 chain mail of positive energy (8, 16, D) a +2 ring of strength (8, 32, D) a +0 short sword (8, 33, D) the cursed -4 pair of gloves of Moral Flaws {rPois} It protects you from poison. It has a curse placed upon it. (8, 34, D) a +3 leather armour of cold resistance (8, 57, D) a chunk of flesh (9, 14, D) a fan of gales (9, 15, D) a +0 antimagic glaive (9, 33, D) an uncursed staff of power (9, 34, D) an uncursed staff of wizardry (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) Lazufui's Volume of the Compass Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Dispersal Translocation 6 a fan of gales (10, 15, D) an uncursed ring of protection from magic (10, 16, D) an uncursed staff of poison (10, 32, D) a +0 spear of venom (10, 33, D) the Almanac of Noxious Feathers Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (10, 34, D) a +0 leather armour of poison resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 16, D) an uncursed amulet of guardian spirit an uncursed staff of poison (11, 32, D) an uncursed staff of death (11, 33, D) a book of Frost (11, 64, D) a +1 falchion of slicing (unseen) (12, 15, D) an uncursed ring of protection from magic an uncursed staff of power (12, 16, D) a +3 dagger of speed (12, 32, D) a +0 whip of pain (12, 33, D) a +1 spear of piercing (12, 61, D) a +4 morningstar of protection (still there?) a +5 demon blade of electrocution (still there?) (12, 65, D) a +3 dagger of chaos a +0 robe 2 potions of ambrosia (13, 32, D) a lamp of fire (13, 33, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (13, 41, D) a +0 spear a cursed +0 robe a naga corpse (skeletalised by now) (13, 43, D) a cursed -1 hand axe (13, 44, D) a +2 scythe of protection (13, 45, D) a +0 long sword (unseen) (13, 61, D) a +2 battleaxe of chopping (unseen) (13, 62, D) a +0 great sword a +0 chain mail the ring of Oenomania {+Inv rC+++ Str+3 Dex-2 Stlth-} [ring of strength] It affects your strength (+3). It affects your dexterity (-2). It renders you almost immune to cold. It lets you turn invisible. It makes you less stealthy. a +2 hand axe of chopping a +1 robe of resistance an uncursed ring of protection from cold a +4 rapier of flaming the +2 faerie dragon scales {rElec MR+ rCorr Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +1 buckler of reflection a chunk of flesh the human corpse of Jessica the corpse of the Enchantress (13, 63, D) a +2 quarterstaff of chaos (unseen) (13, 64, D) a +4 demon trident of electrocution (unseen) (13, 65, D) a +0 great sword of electrocution a +3 ring mail of cold resistance a +0 morningstar of protection a +0 plate armour a +0 large shield 2 arrows the human corpse of Louise (skeletalised by now) (13, 66, D) a +4 scimitar of flaming an arrow (14, 45, D) a black mamba corpse (skeletalised by now) (14, 58, D) an uncursed staff of wizardry (unseen) (14, 62, D) a +1 long sword of electrocution (unseen) (14, 63, D) a large rock of returning (unseen) (14, 65, D) 3 arrows (14, 66, D) a manual of Fighting 3 arrows (15, 44, D) a cursed +0 trident (unseen) (15, 45, D) a cursed -3 flail (17, 9, D) a +0 trident (17, 10, D) a +2 great mace of draining a +0 robe (18, 9, D) a +0 rapier a +0 robe a +2 spear of piercing a +4 hunting sling a +0 leather armour (19, 0, D) a +2 trident of venom (19, 1, D) a lightning rod (4/4) (19, 8, D) a +0 trident (unseen) (19, 9, D) a +0 trident (19, 10, D) a +0 trident a +0 robe the +7 broad axe of Unusuorr {vamp, MR+ Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 leather armour (19, 16, D) +0 storm dragon scales (19, 17, D) a book of Transfigurations (19, 33, D) a +0 demon whip (20, 0, D) a +0 spear of piercing (20, 1, D) a book of Maledictions (20, 8, D) a +2 rapier of draining a +0 robe (20, 16, D) an uncursed ring of protection from fire (20, 32, D) a +0 dagger (20, 33, D) the +5 shortbow of the Eel {venom, rC+ Str+6} It poisons the ammo it fires. It affects your strength (+6). It protects you from cold. (21, 0, D) an uncursed staff of death (21, 10, D) a book of Conjurations (21, 11, D) a +5 rapier of venom a +0 robe (21, 16, D) a +2 plate armour of fire resistance (21, 17, D) a +3 plate armour of fire resistance (21, 18, D) 4 scrolls of amnesia (21, 32, D) a +0 robe (21, 33, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (21, 34, D) an uncursed staff of cold (22, 0, D) a lamp of fire (22, 1, D) an uncursed staff of power (22, 16, D) an uncursed staff of fire (22, 17, D) an uncursed staff of air (22, 32, D) a +0 eveningstar of flaming (22, 33, D) a +0 robe (22, 34, D) Labbien's Collected Works on the Frigorific Mountains Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Stone Arrow Conjuration/Earth 3 e - Summon Ice Beast Ice/Summoning 4 f - Simulacrum Ice/Necromancy 6 (23, 0, D) a crystal ball of energy (23, 1, D) an uncursed staff of power (23, 16, D) the Papyrus of Bewitching Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Poisonous Vapours Poison/Air 2 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Summon Mana Viper Hexes/Summoning 5 f - Silence Hexes/Air 5 (23, 17, D) a +3 short sword of holy wrath (23, 18, D) a lamp of fire (23, 32, D) a +1 fustibalus of flaming (23, 33, D) an uncursed staff of air (23, 34, D) a +0 hunting sling of flaming (24, 0, D) an uncursed staff of power (24, 17, D) the Collected Works on Fiery Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 d - Ignition Fire 8 (24, 18, D) a +1 mace of holy wrath (24, 32, D) a +0 pair of gloves of strength (24, 33, D) an uncursed staff of power (24, 34, D) the cursed +1 ring mail "Xioprola" {SInv Stlth+} It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (25, 0, D) an uncursed staff of air (25, 1, D) a crystal ball of energy (25, 2, D) a book of Alchemy (25, 3, D) a +0 hat a +0 pair of gloves of archery (25, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (25, 18, D) an uncursed staff of conjuration (25, 32, D) an uncursed staff of fire (25, 33, D) the ring "Keessaf" {rElec rF+++ rC- MR+ Dex-4} [ring of protection from magic] It affects your dexterity (-4). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (25, 34, D) a +0 glaive of protection (26, 1, D) an uncursed ring of wizardry (26, 16, D) a +0 mace of draining (26, 32, D) a +1 robe of magic resistance (26, 33, D) a +4 spear of venom (26, 34, D) an uncursed amulet of magic regeneration (27, 1, D) an uncursed staff of wizardry (27, 16, D) an uncursed staff of summoning (27, 17, D) an uncursed staff of wizardry (27, 32, D) a +1 buckler of fire resistance (27, 33, D) a +2 trident of freezing (27, 34, D) a +0 shield of positive energy (unseen) (28, 1, D) a crystal ball of energy (28, 16, D) a +0 shortbow of flaming (28, 17, D) the +4 lajatang "Impslayer" {drain, -Tele +Fly rPois Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from poison. It lets you fly. It prevents most forms of teleportation. (28, 28, D) (unseen) (28, 32, D) a lamp of fire (28, 33, D) a +2 ring mail of fire resistance (29, 0, D) an uncursed staff of air (29, 1, D) a +2 hunting sling of freezing (29, 16, D) a +2 scimitar of slicing (29, 17, D) an uncursed staff of fire (29, 32, D) an uncursed staff of energy (29, 33, D) a potion of might (34, 35, D) a +1 great mace of draining a +1 chain mail of fire resistance an uncursed amulet of guardian spirit (35, 0, D) a +3 spear of pain (35, 14, D) a +2 ring of strength (35, 15, D) a +2 trident of protection (35, 28, D) a +0 glaive (35, 29, D) the Catalogue of Conjuration and Venom Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (36, 0, D) an uncursed ring of protection from magic (36, 8, D) +0 fire dragon scales (36, 14, D) a +7 blowgun (36, 15, D) an uncursed ring of flight (37, 0, D) a +1 trident of freezing (37, 8, D) a +1 glaive of flaming (37, 9, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (37, 15, D) a +3 great sword of flaming (37, 28, D) a +2 whip of flaming (37, 29, D) a lightning rod (4/4) (38, 0, D) a +1 great sword of flaming (38, 1, D) a +1 scimitar of flaming (38, 14, D) a fan of gales (38, 15, D) a fan of gales (39, 1, D) a +3 hunting sling of flaming (39, 14, D) a +1 arbalest of flaming (39, 15, D) a +7 long sword of flaming (39, 29, D) a +1 great sword of protection (39, 30, D) a +6 ring of intelligence (40, 0, D) a +4 chain mail of fire resistance (40, 1, D) a lamp of fire (40, 14, D) the cursed +1 short sword of Might {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. (40, 15, D) a +0 hand crossbow of freezing (40, 29, D) a +1 great mace of protection (41, 0, D) a +1 buckler of positive energy (41, 1, D) the cursed +1 scale mail "Tumiah" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (41, 14, D) Myllaur's Reference Book on Good Luck and Execration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Tukima's Dance Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 (41, 15, D) an uncursed staff of earth (41, 28, D) a lamp of fire (42, 0, D) the ring "Kabeteel" {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. (42, 1, D) a +5 rapier of flaming (42, 14, D) a +1 leather armour of cold resistance (42, 15, D) an uncursed staff of power (42, 16, D) an uncursed amulet of faith (42, 28, D) the Disquisition on Dark Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Dispel Undead Necromancy 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Simulacrum Ice/Necromancy 6 (42, 29, D) an uncursed staff of fire (42, 37, D) the +6 dire flail of Infinity {protect, Int+5 Dex+10} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+5). It affects your dexterity (+10). an uncursed ring of fire a +2 trident of venom (42, 38, D) a +1 scythe of protection (43, 14, D) a +3 falchion of venom (43, 28, D) an uncursed staff of cold (43, 38, D) a +3 falchion of freezing a +0 robe an uncursed staff of cold a +1 shortbow of velocity (45, 35, D) a +0 scimitar the ring "Sosuck" {rF+ Str+5} [ring of protection from fire] It affects your strength (+5). It protects you from fire. (47, 8, D) a +3 mace a +0 robe (47, 20, D) a +0 great sword a +0 plate armour (48, 6, D) an uncursed staff of power (unseen) (48, 8, D) a +0 dagger a +0 robe (48, 19, D) a +0 dagger a +0 robe (49, 1, D) a crystal ball of energy (49, 9, D) a +3 dagger a +0 robe (49, 12, D) a crystal ball of energy (49, 24, D) an uncursed staff of energy (49, 25, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (49, 37, D) an uncursed staff of death (50, 0, D) a +3 whip of flaming (50, 1, D) a +0 dagger (50, 12, D) Narr's Tome of Shifting Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Petrify Transmutation/Earth 4 g - Irradiate Conjuration/Transmutation 5 (50, 19, D) a +3 spear (unseen) (50, 25, D) the +6 arbalest "Hellblazer" {flame, rPois Str+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It makes you more stealthy. (50, 36, D) an uncursed staff of cold (51, 0, D) the cursed +0 arbalest "Bitsis" {venom, rPois Str-4 Int+6 Stlth-} It poisons the ammo it fires. It affects your strength (-4). It affects your intelligence (+6). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (51, 9, D) a +3 scimitar a cursed +0 robe a +0 buckler of positive energy (51, 12, D) a +6 ring of intelligence (51, 13, D) a +2 quarterstaff of speed (51, 20, D) a cursed +3 dagger (unseen) (51, 21, D) a +0 spear (unseen) (51, 24, D) an uncursed staff of cold (51, 25, D) a +1 helmet of intelligence (51, 26, D) a +5 trident of protection (unseen) (51, 36, D) a +2 helmet of see invisible (52, 1, D) the Volume of Igneous Air Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Tornado Air 9 (52, 8, D) a +0 robe (52, 24, D) an uncursed staff of cold (52, 25, D) the +5 chain mail of Nauqusu {rPois rCorr MP+9 Stlth-} It protects you from poison. It affects your magic capacity (+9). It protects you from acid and corrosion. It makes you less stealthy. (52, 26, D) a +4 war axe of electrocution a +0 robe a cursed +0 trident (52, 36, D) a fan of gales (52, 37, D) an uncursed amulet of magic regeneration (52, 42, D) a +0 club a +0 scale mail (53, 1, D) an uncursed staff of cold (53, 12, D) an uncursed staff of earth (53, 13, D) a phial of floods (53, 36, D) a +0 dagger (53, 37, D) a +0 dagger (53, 43, D) a +3 vampiric glaive a +0 robe (54, 0, D) a book of Callings (54, 12, D) a Young Poisoner's Handbook (54, 14, D) an uncursed ring of magical power a +6 ring of intelligence a +6 ring of dexterity a +0 cloak of poison resistance (54, 24, D) a manual of Polearms (54, 25, D) a +0 trident of flaming (54, 26, D) a +0 trident (unseen) (54, 44, D) a +1 great mace a +0 chain mail a +0 dagger a +0 robe a +0 giant club (55, 1, D) a book of Death (55, 12, D) an uncursed staff of conjuration (55, 13, D) an uncursed staff of poison (55, 24, D) a crystal ball of energy (55, 41, D) a +0 hand axe a +0 plate armour (55, 42, D) an uncursed staff of conjuration a +0 robe (55, 43, D) a +0 broad axe a +0 plate armour (59, 36, D) an uncursed staff of conjuration (59, 37, D) a +0 fustibalus of flaming (60, 36, D) the +0 robe "Adeethat" {rF+} It protects you from fire. (60, 37, D) a +2 triple crossbow of freezing (61, 0, D) a +1 scale mail of cold resistance (61, 11, D) a +0 arbalest 23 bolts (61, 12, D) a +0 shortbow 10 arrows (61, 13, D) a bolt (61, 16, D) a +0 trident (61, 37, D) the +9 glaive "Peruad" {chop, +Fly rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It lets you fly. (61, 39, D) an uncursed ring of magical power a manual of Stealth an uncursed ring of ice (62, 0, D) a +0 flail of crushing (62, 11, D) a +0 flail a +0 robe (62, 12, D) a bolt (62, 13, D) a bolt an arrow (62, 16, D) a +0 dagger (62, 17, D) a fan of gales (62, 19, D) a +1 hand axe of freezing a +0 chain mail (62, 20, D) a +0 morningstar of protection (62, 26, D) a +0 war axe (62, 27, D) a +0 hand axe of venom (62, 32, D) a +3 triple sword of draining a +0 club (62, 36, D) an uncursed staff of earth (62, 37, D) an uncursed staff of earth (63, 0, D) a +2 robe of magic resistance (63, 8, D) the +7 shortbow of Bloody Death {venom, +Inv +Fly rN+++ Dex-5} It poisons the ammo it fires. It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you turn invisible. It lets you fly. (63, 13, D) an arrow a bolt (63, 17, D) a +0 dagger (63, 18, D) a +0 club (63, 19, D) a +0 dagger a +0 robe a +0 leather armour a +0 dagger a +0 robe (63, 26, D) a +2 ring mail of cold resistance (63, 32, D) a +0 mace a +0 dire flail (63, 36, D) a +2 triple crossbow of flaming (63, 38, D) the Almanac of Wyrd Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Conjure Ball Lightning Conjuration/Air 6 (64, 17, D) a lamp of fire (64, 19, D) an uncursed staff of air a cursed +0 robe (64, 26, D) a +0 centaur barding of fire resistance (64, 27, D) a +5 ring of intelligence (64, 30, D) a +0 battleaxe (64, 33, D) a +4 morningstar of flaming a +0 mace (65, 16, D) an uncursed ring of magical power (67, 0, D) a book of Unlife (68, 0, D) a +3 leather armour of poison resistance (69, 36, D) an uncursed staff of air (69, 37, D) a +5 broad axe (71, 8, D) a +2 ring mail of magic resistance (71, 16, D) a +0 spear (71, 17, D) the +8 long sword "Abry" {venom, rPois Str+5 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your dexterity (-4). It protects you from poison. (71, 27, D) a +7 flail of protection (71, 37, D) a +1 ring mail of fire resistance (72, 8, D) the +5 hunting sling "Boschi Mouc" {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (72, 9, D) a cursed amulet of inaccuracy (72, 16, D) a +5 giant club (72, 17, D) a +4 ring of strength (72, 21, D) a +0 spear (72, 22, D) a +4 quarterstaff of protection a +0 rapier a +0 robe (72, 26, D) a crystal ball of energy (72, 36, D) an uncursed staff of cold (73, 1, D) the +7 dagger of Traps {protect, Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). (73, 17, D) a +3 ring of evasion (73, 26, D) an uncursed staff of cold (73, 38, D) a Young Poisoner's Handbook