Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 leather armour a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 4, D) a river rat corpse (61, 4, D) a river rat corpse (61, 8, D) a +5 dagger of venom (62, 8, D) a +2 mace of crushing (62, 12, D) a porcupine skeleton (63, 0, D) an uncursed staff of summoning (63, 12, D) a river rat corpse (67, 0, D) an uncursed staff of summoning (67, 4, D) a wolf skeleton (68, 4, D) a +0 rapier a +0 robe a spriggan corpse (69, 0, D) a +0 dagger (69, 4, D) an uncursed staff of poison a +0 robe a spriggan corpse (70, 8, D) an uncursed amulet of regeneration (71, 16, D) a +4 ring of dexterity (71, 17, D) a +0 hat (71, 26, D) a +4 whip of electrocution (71, 27, D) a cursed ring of loudness (72, 8, D) an uncursed staff of poison (72, 16, D) a +0 shortbow (72, 23, D) a large rock 3 arrows 3 bolts (72, 26, D) an uncursed staff of earth (72, 27, D) an uncursed staff of cold (73, 17, D) a cursed ring of loudness (73, 20, D) a +2 shortbow of flaming 17 arrows (73, 21, D) a +0 shortbow 10 arrows (73, 22, D) 2 large rocks a +2 short sword of draining a +0 arbalest 8 bolts a yaktaur corpse (73, 23, D) a bolt 4 arrows (73, 26, D) an uncursed ring of poison resistance (73, 27, D) an uncursed staff of poison (74, 20, D) a cursed -2 arbalest 9 bolts (74, 21, D) a +0 shortbow 4 arrows (74, 22, D) 2 arrows 3 bolts (75, 23, D) a bolt