Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) an uncursed staff of conjuration (60, 27, D) a book of Spatial Translocations (60, 37, D) a +2 scale mail of cold resistance (61, 8, D) a +4 demon trident of freezing (61, 26, D) an uncursed staff of air (61, 37, D) a book of Debilitation (62, 0, D) a fan of gales (62, 1, D) a +0 rapier (62, 9, D) a +5 blowgun (62, 26, D) a +1 crystal plate armour (62, 33, D) a wolf skeleton (62, 37, D) the +9 shortbow of Qaunu {venom, rPois rC+ Dex-5} It poisons the ammo it fires. It affects your dexterity (-5). It protects you from cold. It protects you from poison. (63, 4, D) a +2 hand axe of chopping (63, 5, D) a +3 vampiric short sword a +0 scale mail (63, 8, D) a +0 great mace of protection (63, 17, D) a +3 broad axe of pain (63, 26, D) a fan of gales (63, 27, D) the cursed +3 trident "Laubuu" {drain, Fragile rElec rN+++ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It insulates you from electricity. It renders you almost immune to negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (63, 37, D) a sack of spiders (64, 3, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour (64, 5, D) 3 arrows (64, 16, D) the +9 shortbow "Uree" {freeze, *Corrode Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It may corrode you when you take damage. It makes you more stealthy. (64, 17, D) a +0 scimitar (64, 21, D) an uncursed staff of power a +0 robe a naga corpse (64, 26, D) a +0 dagger of freezing (64, 27, D) an uncursed staff of air (64, 31, D) a basilisk corpse (65, 21, D) a +3 hand axe of venom a naga corpse (67, 2, D) a +0 trident (67, 22, D) a water moccasin corpse (67, 43, D) a +0 morningstar (68, 0, D) an uncursed ring of flight (68, 2, D) a +0 trident (68, 43, D) a +0 flail (69, 2, D) a +0 trident (69, 36, D) the cursed +1 hunting sling "Kutyruci" {freeze, Int+4 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (70, 9, D) a +0 arbalest 6 bolts (70, 10, D) an uncursed staff of death a +0 arbalest 15 bolts (70, 13, D) a bolt (70, 36, D) a book of the Sky (70, 37, D) a +5 longbow of freezing (71, 9, D) a cursed +0 shortbow an uncursed staff of poison 15 arrows a +0 vampiric demon trident a +0 arbalest 19 bolts (71, 10, D) an arrow (71, 11, D) a bolt (71, 12, D) a bolt an arrow (71, 13, D) an arrow a bolt (71, 17, D) a +0 short sword (71, 26, D) a crystal ball of energy (71, 27, D) the +0 robe of Impressiveness {Dex+5} It affects your dexterity (+5). (71, 31, D) a +0 great mace a +0 ring mail (71, 33, D) a +0 war axe a +0 chain mail a +0 shield (71, 36, D) a +0 fustibalus of freezing (71, 37, D) a +2 robe of magic resistance (72, 9, D) a +1 mace of protection a +0 arbalest 20 bolts (72, 13, D) a bolt (72, 17, D) a +0 long sword (72, 19, D) a +0 long sword (72, 26, D) a +6 double sword of holy wrath (72, 27, D) an uncursed staff of wizardry (72, 32, D) a +0 whip a +0 robe (72, 33, D) a +0 trident a +0 robe (72, 37, D) a crystal ball of energy (73, 1, D) a +0 vampiric trident (73, 16, D) a +0 long sword (73, 17, D) the +6 halberd of Jarer {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (73, 21, D) the +10 long sword of the Common Good {slice, *Slow Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It may slow you when you take damage. (73, 26, D) an uncursed amulet of rage (73, 27, D) an uncursed staff of air (73, 32, D) a +0 war axe a +0 plate armour (73, 33, D) a +1 war axe a +0 chain mail (73, 37, D) a Fen Folio (74, 21, D) a +3 hand axe of freezing a +0 falchion of draining a +0 morningstar of freezing a +0 leather armour