Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 shield a +0 scale mail (8, 16, D) an uncursed staff of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) the +4 chain mail "Woocrib" {rCorr SInv Stlth-} It lets you see invisible. It protects you from acid and corrosion. It makes you less stealthy. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) an uncursed staff of earth (12, 16, D) a +4 scale mail of cold resistance (17, 7, D) a +1 scythe of venom (17, 9, D) a +4 scythe of venom (18, 8, D) a +0 giant club (18, 11, D) a +2 scythe of venom (19, 0, D) a fan of gales (19, 1, D) the Disquisition on Flamy Stolen Souls Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sublimation of Blood Necromancy 2 d - Vampiric Draining Necromancy 3 e - Dispel Undead Necromancy 5 (19, 8, D) a +1 antimagic demon trident a +3 plate armour of cold resistance (19, 32, D) a book of the Warp (19, 34, D) a +6 ring of strength (20, 0, D) Iles Day's Guide on Quantum Illusion Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Dispersal Translocation 6 e - Dragon's Call Summoning 9 (20, 1, D) the Collected Works on Calling and Lightness Spells Type Level a - Summon Butterflies Summoning 1 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Summon Hydra Summoning 7 (20, 16, D) a +2 giant club (20, 17, D) an uncursed staff of wizardry (20, 32, D) the cursed +1 leather armour "Yxtaavole" {rC+ rN+ Int-5 Stlth+} It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (20, 33, D) a +2 leather armour of fire resistance (21, 0, D) an uncursed staff of poison (21, 16, D) a +1 lajatang of distortion (21, 32, D) an uncursed amulet of faith (21, 33, D) a crystal ball of energy (21, 34, D) a +5 ring of strength (22, 0, D) a book of Power (22, 1, D) a +1 buckler of reflection (22, 17, D) a +1 battleaxe of freezing (22, 32, D) a +0 trident of protection (22, 33, D) the Guide on Congealing Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Searing Ray Conjuration 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Irradiate Conjuration/Transmutation 5 (22, 34, D) a +4 giant club (23, 0, D) an uncursed staff of fire (23, 1, D) an uncursed staff of conjuration (23, 16, D) Luptisir's Handbook of Freezing Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (23, 17, D) an uncursed staff of cold (23, 18, D) an uncursed staff of poison (23, 32, D) the +11 longbow of the Exiled Stories {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (23, 33, D) a Fen Folio (23, 34, D) a +1 executioner's axe of freezing (24, 0, D) an uncursed staff of conjuration (24, 1, D) the Compendium of the Helpful Volcanoes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ozocubu's Armour Charms/Ice 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Deflect Missiles Charms/Air 6 (24, 16, D) the +4 swamp dragon scales of a bazaar {rPois Str+3} It affects your strength (+3). It protects you from poison. (24, 17, D) a +2 scimitar of pain (24, 18, D) an uncursed staff of conjuration (24, 21, D) a +6 ring of intelligence (24, 32, D) the +8 rapier "Vaxkiphu" {pierce, +Blink rN++ Str-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It greatly protects you from negative energy. It lets you blink. (24, 33, D) an uncursed staff of summoning (24, 34, D) a cursed staff of air (25, 0, D) a +1 arbalest of freezing (25, 16, D) the +3 scale mail "Vottae" {rPois rC- Stlth+} It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (25, 18, D) an uncursed staff of cold (25, 32, D) a lightning rod (4/4) (25, 33, D) a crystal ball of energy (25, 34, D) a phial of floods (26, 0, D) an uncursed ring of resist corrosion (26, 1, D) the +2 hunting sling of the Evening {velocity, rN++ MP+9 Int+3} Any stone fired from it inflicts extra damage. It affects your intelligence (+3). It greatly protects you from negative energy. It affects your magic capacity (+9). (26, 16, D) an uncursed staff of wizardry (26, 32, D) an uncursed staff of fire (26, 33, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (26, 34, D) a +2 morningstar of protection (27, 3, D) the +9 fustibalus of Truth {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). the +9 fustibalus "Rioheweb" {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (27, 16, D) a +2 battleaxe of freezing (27, 17, D) the Almanac of Attacks Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Spellforged Servitor Conjuration/Summoning 7 (27, 32, D) a lightning rod (4/4) (27, 33, D) a book of Beasts (27, 34, D) a +0 spear of freezing (28, 0, D) a +2 leather armour of cold resistance (28, 1, D) a book of Transfigurations (28, 16, D) an uncursed amulet of the gourmand (28, 17, D) Xioduf's Handbook of Earthen Dark Secrets Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Lee's Rapid Deconstruction Earth 5 (28, 32, D) a book of Changes (28, 33, D) an uncursed staff of conjuration (29, 0, D) a +2 plate armour of cold resistance (29, 1, D) a book of Power (29, 17, D) a +1 scale mail of magic resistance (29, 32, D) a scroll of brand weapon (29, 33, D) a +1 antimagic war axe (30, 24, D) a +0 dire flail a +0 great mace the +9 flail "Qyllacoe" {flame, rF- MP+9 Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). a scroll of brand weapon 11 large rocks (30, 25, D) 2 large rocks a +0 great mace a +0 dire flail a +0 dire flail a +0 dire flail (30, 26, D) 10 large rocks a +0 great sword of flaming (31, 24, D) an uncursed ring of positive energy a +3 great sword of flaming an uncursed amulet of harm 12 large rocks a +0 battleaxe of freezing a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). a +0 great sword of flaming (31, 25, D) a large rock (31, 26, D) a +2 battleaxe of freezing +1 acid dragon scales 5 large rocks (31, 27, D) 4 scrolls of amnesia (33, 7, D) a +3 scimitar (unseen) (33, 34, D) a +2 quarterstaff of protection a +1 crystal plate armour a +0 trident a +0 trident (34, 7, D) a +2 great sword (unseen) (34, 35, D) an uncursed staff of conjuration (35, 0, D) the +10 whip of Inquiry {slash, rN+ Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It protects you from negative energy. (35, 1, D) a manual of Slings (35, 7, D) a +5 halberd of draining a +0 plate armour (35, 14, D) a +3 spear of flaming (35, 29, D) an uncursed staff of wizardry (35, 34, D) an uncursed staff of poison (36, 1, D) a +0 bardiche of protection (36, 16, D) the Disquisition on Good Luck and Flight Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Shroud of Golubria Charms/Translocation 2 d - Song of Slaying Charms 2 e - Regeneration Charms/Necromancy 3 f - Airstrike Air 4 g - Excruciating Wounds Charms/Necromancy 5 (36, 28, D) a fan of gales (36, 29, D) a crystal ball of energy (36, 30, D) a +6 ring of intelligence (36, 31, D) the ring "Vonotimu" {rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). (37, 0, D) an uncursed staff of summoning (37, 1, D) an uncursed ring of flight (37, 5, D) a +0 trident (37, 7, D) a cursed -3 trident (37, 28, D) an uncursed ring of wizardry (38, 0, D) a phial of floods (38, 14, D) a book of Death (38, 28, D) a book of Conjurations (38, 37, D) a +0 trident an uncursed ring of magical power (39, 0, D) a cursed amulet of inaccuracy (39, 1, D) an uncursed staff of death (39, 15, D) an uncursed staff of summoning (39, 28, D) Nearugick's Tome of Malediction and Stones Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Passwall Transmutation/Earth 2 e - Iron Shot Conjuration/Earth 6 f - Discord Hexes 8 (39, 29, D) an uncursed staff of fire (40, 0, D) an uncursed staff of wizardry (40, 1, D) an uncursed ring of magical power (40, 16, D) a +0 pair of gloves of dexterity (40, 28, D) a fan of gales (40, 29, D) a +2 spear of piercing (41, 0, D) an uncursed staff of death (41, 1, D) an uncursed staff of cold (41, 14, D) a +3 chain mail of fire resistance (41, 31, D) a lamp of fire (inert) (42, 0, D) a crystal ball of energy (42, 1, D) a +1 rapier of speed (42, 20, D) a large rock (still there?) a cursed -3 arbalest (still there?) the +8 war axe "Efriczom" {holy, rN+ MR+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your resistance to hostile enchantments. 22 bolts (still there?) (42, 28, D) a +0 trident (42, 29, D) a +5 glaive of chopping (43, 15, D) the ring of Wisdom {+Inv rPois Str-5 Dex-4 Stlth+} [ring of poison resistance] It affects your strength (-5). It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. It makes you more stealthy. (43, 20, D) 2 large rocks (43, 24, D) 2 large rocks (unseen) (43, 25, D) an arrow (43, 28, D) a +0 scimitar of holy wrath (43, 29, D) a +0 robe (44, 20, D) a bolt a large rock (44, 21, D) a +0 broad axe of chopping (unseen) (44, 23, D) a large rock a bolt a +1 morningstar of protection a +0 shortbow 31 arrows (44, 28, D) an uncursed ring of wizardry (45, 20, D) a +0 longbow (unseen) (45, 21, D) 2 bolts an uncursed staff of fire a +0 longbow 27 arrows 10 large rocks (45, 22, D) an uncursed staff of air (still there?) a bolt (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an uncursed amulet of faith (still there?) a +0 long sword of venom (still there?) a +0 shortbow (still there?) a scroll of fog (still there?) a +0 shortbow (still there?) a large rock (still there?) a +0 longbow (still there?) a +6 spear of venom (still there?) 14 javelins (still there?) a +0 leather armour (still there?) 89 arrows (still there?) (45, 23, D) a +0 shortbow (unseen) (47, 18, D) the cursed +1 lajatang of the Desert {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. a +0 robe a +0 flail the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (47, 19, D) a cursed staff of fire a +0 robe a +2 antimagic flail a +0 animal skin (47, 31, D) a +0 arbalest 7 large rocks a +0 longbow a cursed +0 leather armour a +3 dagger of freezing a +0 shortbow 33 arrows 17 bolts (47, 32, D) a +0 arbalest a +0 arbalest 34 bolts 2 large rocks 3 arrows (47, 33, D) 3 arrows (48, 9, D) a +0 great sword of flaming (48, 18, D) a +2 hand axe of venom a +0 animal skin an uncursed ring of protection from fire a cursed +0 robe an uncursed amulet of harm (48, 32, D) a cursed -1 arbalest an uncursed staff of earth 2 large rocks 14 bolts a +0 shortbow 21 arrows (48, 33, D) a bolt an arrow (48, 41, D) a large rock (49, 0, D) the +5 plate armour "Atiut" {rF- rC+ Slay+5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (49, 8, D) a +2 great sword of flaming a +1 ring of evasion +0 fire dragon scales (49, 9, D) +0 fire dragon scales (49, 24, D) a crystal ball of energy (49, 33, D) 5 bolts 7 arrows 2 large rocks (49, 36, D) a +1 scale mail of fire resistance (49, 37, D) a +2 scale mail of poison resistance (50, 0, D) a +1 ring of protection (50, 7, D) a +4 scimitar of flaming (50, 8, D) a +3 scimitar of flaming (50, 12, D) a +4 falchion of holy wrath (50, 13, D) a +3 ring of intelligence (50, 32, D) a +5 glaive of chopping (unseen) (50, 33, D) a +0 longbow 14 arrows a +0 leather armour (50, 36, D) a lamp of fire (inert) (50, 44, D) a bolt (51, 0, D) a +0 buckler of positive energy (51, 12, D) a +3 shortbow of freezing (51, 16, D) a box of beasts (51, 25, D) an uncursed ring of magical power (51, 33, D) an uncursed amulet of faith (51, 36, D) a book of Transfigurations (51, 37, D) a book of Debilitation (51, 44, D) a bolt an arrow (52, 1, D) an uncursed staff of energy (52, 2, D) a +3 ring of protection (52, 13, D) a lightning rod (4/4) (52, 24, D) an uncursed ring of fire (52, 25, D) a +1 halberd of chopping (52, 42, D) a +1 flail of protection (unseen) (52, 43, D) the +8 great mace of Bocwuf {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). a +0 arbalest a +0 arbalest a +0 arbalest 31 bolts a +0 shortbow (52, 44, D) a +0 shortbow 27 arrows (53, 0, D) a +3 mace of protection (53, 1, D) a +2 morningstar of holy wrath (53, 13, D) a +8 blowgun (53, 24, D) an uncursed ring of fire a +2 robe of cold resistance (53, 25, D) an uncursed staff of energy (53, 36, D) a lightning rod (4/4) (53, 43, D) a +0 shortbow 2 large rocks 2 bolts 17 arrows (53, 44, D) 2 bolts 16 arrows (54, 0, D) a fan of gales (54, 1, D) the +7 spear of Strategic Superiority {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (54, 12, D) an uncursed ring of stealth (54, 13, D) a +0 animal skin (54, 24, D) a +2 quarterstaff of protection (54, 25, D) a lamp of fire (inert) (54, 36, D) a +3 chain mail of fire resistance (54, 42, D) a +0 longbow 15 arrows (54, 44, D) 2 bolts a +0 shortbow 14 arrows (55, 0, D) a +1 helmet of see invisible (55, 1, D) an uncursed staff of summoning (55, 43, D) the +2 hand axe "Daovor" {venom, -Tele +Fly rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. a +0 arbalest 13 bolts (55, 44, D) 3 large rocks 3 arrows a bolt (59, 36, D) a phial of floods (59, 37, D) an uncursed staff of cold (60, 16, D) a fan of gales (60, 36, D) a fan of gales (60, 37, D) Aly Sol's Grimoire of the Volcanoes and Enhancements Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Spectral Weapon Hexes/Charms 3 f - Inner Flame Hexes/Fire 3 g - Deflect Missiles Charms/Air 6 (61, 0, D) an uncursed staff of cold (61, 26, D) a +3 scale mail of cold resistance (61, 38, D) a +6 ring of dexterity (62, 0, D) an uncursed staff of poison (62, 17, D) an uncursed amulet of rage (62, 18, D) the Almanac of the Doomed Glacier Spells Type Level a - Pain Necromancy 1 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (62, 26, D) Sif Muna's Compendium of Combat Magic and Weightlessness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Poisonous Vapours Poison/Air 2 d - Dazzling Spray Conjuration/Hexes 3 e - Force Lance Conjuration/Translocation 4 (62, 27, D) an uncursed ring of wizardry (62, 31, D) a +0 morningstar a +0 robe a +3 dagger of holy wrath (62, 36, D) a +2 chain mail of fire resistance (62, 37, D) an uncursed staff of wizardry (62, 43, D) a +0 great sword of flaming (63, 0, D) the +2 leather armour "Fin Vamp" {-Tele rPois Int+2} It affects your intelligence (+2). It protects you from poison. It prevents most forms of teleportation. (63, 8, D) a +1 ring of protection (63, 16, D) a +0 short sword (63, 27, D) a +0 halberd (63, 31, D) a +0 war axe (63, 36, D) an uncursed ring of stealth (63, 37, D) an uncursed staff of power (63, 43, D) +0 fire dragon scales (64, 16, D) a book of Misfortune (64, 17, D) an uncursed staff of poison (64, 27, D) a +0 mace (64, 31, D) a +6 short sword of freezing (65, 21, D) a +0 hand axe (65, 22, D) a cursed -1 mace (66, 21, D) a +0 long sword (66, 23, D) a +0 flail (67, 0, D) an uncursed staff of power (67, 22, D) the cursed +1 mace of Yeast {protect, rPois MR+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 2, D) +0 steam dragon scales (69, 36, D) a +3 ring mail of cold resistance (69, 37, D) a +5 blowgun (70, 36, D) the Grimoire of Egalitarianism Spells Type Level a - Call Imp Summoning 2 b - Excruciating Wounds Charms/Necromancy 5 c - Spellforged Servitor Conjuration/Summoning 7 (70, 37, D) a +3 leather armour of fire resistance (70, 42, D) a +0 hand axe a +0 chain mail (70, 43, D) a +0 short sword a +0 ring mail (71, 8, D) a +3 shield the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. (71, 16, D) a +0 whip of electrocution (71, 20, D) a +0 mace (71, 21, D) a +0 dagger (71, 36, D) an uncursed staff of poison (71, 38, D) a +5 crystal plate armour (71, 40, D) a +0 dagger a +0 robe (71, 41, D) a +0 long sword a +0 chain mail a +0 battleaxe a cursed -2 plate armour (72, 8, D) an uncursed staff of air (72, 17, D) a +5 broad axe a +0 war axe (72, 20, D) a +0 halberd (72, 26, D) an uncursed staff of fire (72, 36, D) a +3 ring mail of cold resistance (72, 37, D) a +2 ring mail of fire resistance (72, 40, D) a +0 flail (72, 41, D) a +0 mace (72, 42, D) a +0 flail (73, 1, D) the cursed +0 leather armour of Follow the Leader {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (73, 20, D) a +0 scimitar (73, 21, D) a +0 whip (73, 36, D) a crystal ball of energy