Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +5 plate armour of Ycuug {rC- MR- Int+9 Dex+4} It affects your intelligence (+9). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. Zin disapproves of the use of such an item. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Zin disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Zin disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 38, D) a dryad corpse (58, 39, D) a +1 vampiric lajatang (unseen) (59, 18, D) a +0 dagger a +1 robe of cold resistance a +0 buckler (59, 36, D) the ring "Rastoace" {rElec rF+ rN+ MR+ Stlth+} [ring of positive energy] It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (59, 37, D) a bolt (still there?) a sack of spiders (still there?) (60, 18, D) a +0 spear (60, 36, D) a +3 glaive of protection (60, 37, D) a scroll of brand weapon (60, 39, D) a +0 quarterstaff (unseen) (61, 16, D) a +5 quick blade a +5 hand crossbow a +0 leather armour a +2 shortbow of flaming (61, 26, D) a +2 long sword of protection (61, 36, D) a book of Alchemy (61, 37, D) an uncursed amulet of the acrobat (62, 8, D) a +3 flail of draining (62, 9, D) an uncursed staff of fire (62, 26, D) an uncursed staff of fire (62, 27, D) a +1 hand axe of draining (62, 32, D) a hell hound corpse (skeletalised by now) (62, 36, D) a fan of gales (inert) (62, 37, D) a +2 spear of flaming (63, 0, D) a +0 hunting sling of flaming (63, 8, D) an uncursed staff of power (63, 21, D) a +0 rapier a +0 robe a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 22, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 32, D) the +6 hand axe "Keapnuqei" {freeze, rF+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. a hell hound corpse (skeletalised by now) (63, 36, D) a +5 ring of evasion (63, 37, D) an uncursed staff of fire (64, 27, D) a +1 scale mail of cold resistance (67, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (68, 40, D) a jumping spider corpse (69, 36, D) a +3 chain mail of fire resistance (70, 8, D) a +2 robe (70, 27, D) a +0 flail (70, 28, D) a +0 trident (70, 29, D) a +0 trident (70, 36, D) a cursed amulet of inaccuracy (70, 43, D) a redback corpse (71, 16, D) a +3 halberd of flaming (71, 17, D) a +0 dagger (71, 21, D) a +0 long sword of holy wrath (unseen) (71, 22, D) a +0 dagger a +0 robe (71, 23, D) a +0 short sword a +0 robe (71, 26, D) an uncursed staff of energy (71, 28, D) a +0 whip (71, 31, D) a box of beasts (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +5 dagger a +2 robe of cold resistance (71, 42, D) a redback corpse (72, 8, D) a +5 shortbow of freezing (72, 9, D) a +3 mace of protection (72, 22, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 robe (72, 26, D) a cursed staff of summoning (72, 27, D) the +1 cloak of Kaam {*Corrode rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (72, 32, D) a +0 club (72, 37, D) a +1 shortbow of flaming (72, 42, D) a scorpion corpse (73, 1, D) a +1 crystal plate armour (73, 27, D) a +2 hunting sling of flaming (73, 32, D) a +0 dagger (unseen) (73, 37, D) an uncursed staff of summoning (74, 16, D) a +0 short sword a +1 hand crossbow