Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 4, D) a +0 dagger (62, 0, D) an uncursed amulet of harm (62, 1, D) a cursed -3 long sword a +0 leather armour a +3 ring mail of fire resistance (62, 4, D) a +1 short sword of distortion (62, 8, D) a +2 mace of holy wrath (62, 11, D) a scorpion corpse (62, 12, D) a scorpion corpse (64, 5, D) a +0 dagger a +0 scale mail (67, 0, D) a +4 hunting sling of freezing (68, 0, D) a cursed -2 ring of intelligence (70, 9, D) the cursed +1 plate armour of Surprise {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (71, 16, D) a +2 plate armour of fire resistance (71, 26, D) the +7 plate armour "Wunit" {rElec Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. (71, 27, D) a box of beasts (72, 8, D) a +0 hand axe of chopping (72, 9, D) a +0 naga barding of fire resistance (72, 16, D) a +0 great mace of protection (72, 17, D) an uncursed amulet of the gourmand (72, 26, D) the amulet "Plog" {Faith +Inv} [amulet of faith] It allows you to gain divine favour quickly. It lets you turn invisible. (72, 27, D) a crystal ball of energy (73, 1, D) the +0 robe of Gunarph {rF+ MR- rCorr} It protects you from fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (73, 3, D) a +0 giant spiked club (73, 16, D) a +2 glaive of freezing (73, 26, D) an uncursed staff of death (73, 27, D) a +0 scimitar of flaming (still there?) the +11 war axe of Massacring {flame, rElec Int+2 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. (74, 3, D) a +0 giant spiked club (75, 1, D) a +7 hunting sling