Cadaver the Dungeon (0, 41, D) a +4 longbow (unseen) (0, 50, D) Fuoxuiv's Further Steps in Spellcraft Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Venom Bolt Conjuration/Poison 5 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dispel Undead Necromancy 5 f - Alistair's Intoxication Transmutation/Poison 5 (0, 51, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (0, 52, D) a +0 spear (1, 32, D) the +1 robe of the Jolly Moons {rElec rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. (1, 33, D) a +0 long sword (unseen) (1, 34, D) Woekhle's Disquisition on Lucky Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Song of Slaying Charms 2 c - Throw Flame Conjuration/Fire 2 d - Spectral Weapon Hexes/Charms 3 (unseen) (1, 51, D) a phial of floods (1, 52, D) +1 ice dragon scales (1, 54, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. 11 javelins a +0 leather armour (2, 14, D) a fan of gales (2, 15, D) a book of Beasts (2, 16, D) a +1 hand axe of flaming (2, 32, D) a +0 short sword (unseen) (2, 33, D) an uncursed ring of protection from fire (unseen) (2, 50, D) a phial of floods (2, 51, D) a box of beasts (2, 54, D) a +0 war axe of chopping (still there?) 2 large rocks (still there?) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of poison (3, 15, D) a Young Poisoner's Handbook (3, 32, D) a +0 ring mail (unseen) (3, 34, D) an uncursed staff of air (unseen) (3, 35, D) a +2 dagger of draining (still there?) a cursed +0 long sword (still there?) (3, 46, D) an arrow (3, 51, D) a +0 pair of gloves of strength (3, 52, D) a +0 trident (3, 53, D) a +0 trident of venom a +0 robe (3, 55, D) a +2 glaive of chopping (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 mace of protection (4, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (4, 32, D) a book of Conjurations (unseen) (4, 33, D) a phial of floods a +0 long sword a +0 short sword a +0 leather armour a +2 rapier of freezing the +8 mace of Tenacity {venom, *Contam +Blink Str-5 Dex+8} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+8). It lets you blink. It causes magical contamination when unequipped. the cursed +1 dire flail of Shrieking Terror {speed, rElec rF+ Str+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 mace of protection a +0 scale mail a +0 long sword a +2 chain mail of fire resistance a +3 ring of intelligence an uncursed staff of cold (4, 34, D) a +0 ring mail a phial of floods (4, 38, D) the cursed +1 long sword "Hyzekeaxt" {vamp, rElec rF- Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (4, 40, D) a +0 buckler (4, 50, D) a book of Ice (4, 51, D) a lamp of fire (4, 52, D) a +0 spear (4, 53, D) a +0 spear a +0 robe a +0 rapier 7 poisoned tomahawks (4, 54, D) a +1 trident of protection the cursed +1 shortbow of Distant Worlds {venom, +Fly rElec Str-5 Dex+6} It poisons the ammo it fires. It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. It lets you fly. It has a curse placed upon it. a +0 robe a +3 rapier of flaming a cursed +0 robe (5, 14, D) a box of beasts (5, 15, D) a phial of floods (5, 16, D) the +2 trident "Satedom" {venom, MP-9 Str+2 Int+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It affects your magic capacity (-9). (5, 32, D) 18 arrows (unseen) (5, 42, D) an arrow (5, 51, D) an uncursed staff of energy (5, 52, D) a +5 trident of protection (unseen) (5, 54, D) a +0 trident a +3 ring mail of cold resistance a +0 spear of piercing 17 javelins of penetration a +0 leather armour (6, 14, D) a +5 hand axe of chopping (6, 16, D) the cursed +1 flail of Distant Shores {pain, rElec Str+6 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (6, 40, D) an arrow (6, 50, D) a crystal ball of energy (6, 51, D) the Volume of the Ashen Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Lesser Beckoning Translocation 3 d - Passage of Golubria Translocation 4 e - Petrify Transmutation/Earth 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (6, 52, D) a +2 pair of boots of flying (6, 54, D) a +0 spear of pain 10 javelins of returning a +0 leather armour a cursed -3 ring of intelligence the amulet "Irheesko" {rN+ Regen+ Stlth+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (6, 60, D) a poisoned tomahawk (6, 61, D) 6 javelins a poisoned tomahawk (7, 15, D) an uncursed amulet of magic regeneration (unseen) (7, 32, D) a +1 shortbow of velocity (unseen) (7, 33, D) a +0 leather armour (still there?) the +7 hunting sling of Fanereuke {venom, rF++ Dex-5} (still there?) It poisons the ammo it fires. It affects your dexterity (-5). It greatly protects you from fire. (7, 50, D) an uncursed staff of power (7, 52, D) a +0 spear (7, 54, D) a +4 trident of venom a +1 trident of freezing a +2 ring mail of cold resistance a +0 trident 6 poisoned tomahawks (7, 62, D) a javelin (8, 14, D) the Disquisition on Fiery Companions Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Ignition Fire 8 (8, 15, D) a +5 quarterstaff of protection (8, 16, D) a +2 hand axe of freezing (unseen) (8, 33, D) a +0 leather armour (unseen) (8, 51, D) the +2 pair of boots of Distant Worlds {+Blink Int+2} It affects your intelligence (+2). It lets you blink. (8, 52, D) a book of Battle (8, 53, D) a +0 robe (8, 56, D) a +0 leather armour (9, 3, D) a +0 short sword a +0 robe (9, 14, D) the cursed +1 chain mail of Creativity {*Drain rPois rF++ rC+} It greatly protects you from fire. It protects you from cold. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (9, 15, D) a +0 falchion of slicing an uncursed ring of see invisible (9, 32, D) a sack of spiders (unseen) (9, 33, D) a +0 long sword (unseen) (9, 39, D) a +0 leather armour (9, 42, D) 2 arrows (9, 50, D) a lightning rod (4/4) (9, 52, D) an uncursed staff of energy (9, 55, D) 14 javelins (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 hand axe of freezing (10, 15, D) the Compendium of Displaced Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Blink Translocation 2 c - Conjure Ball Lightning Conjuration/Air 6 d - Malign Gateway Summoning/Translocation 7 a +2 spear of piercing (10, 22, D) the cursed +2 hand axe "Newtbane" {freeze, rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (10, 31, D) a +0 dagger (10, 34, D) the +4 rapier of Menisuetruch {pierce, rC+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from cold. (10, 51, D) the +1 leather armour "Anomot" {-Tele rPois rC+++ MR+} It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (10, 52, D) a +0 shortbow (10, 54, D) a +0 spear (still there?) a +2 vampiric rapier (still there?) (10, 55, D) a +3 spear of venom (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +4 hunting sling of flaming (11, 15, D) a phial of floods (11, 32, D) the +5 long sword of the Scavenger {flame, rF++ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It greatly protects you from fire. It makes you more stealthy. (11, 33, D) a +0 leather armour (unseen) (11, 34, D) a +0 leather armour a +0 longbow 46 arrows a +0 longbow a crystal ball of energy (11, 50, D) an uncursed ring of protection from cold (11, 51, D) a +1 ring of protection (11, 52, D) an uncursed ring of magical power (11, 55, D) a +1 battleaxe of flaming (unseen) (12, 14, D) a +0 vampiric short sword (12, 15, D) a +3 scimitar of draining (12, 32, D) a fan of gales (unseen) (12, 33, D) a +0 long sword (unseen) (12, 37, D) an uncursed ring of protection from cold a +0 ring mail a +0 short sword 50 arrows a +0 leather armour a cursed +0 rapier a cursed +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier (12, 52, D) a book of the Sky (12, 54, D) a +5 rapier of protection (unseen) (13, 32, D) an uncursed ring of flight (unseen) (13, 37, D) a +0 rapier (13, 40, D) a +0 rapier (13, 51, D) an uncursed ring of positive energy (13, 52, D) a +3 rapier of speed (unseen) (13, 54, D) a cursed +0 trident (unseen) (14, 51, D) the +8 dagger of Sulphur {pierce, *Contam rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (14, 52, D) an uncursed staff of conjuration (15, 35, D) a +2 war axe of electrocution (15, 36, D) a +0 longbow (unseen) (17, 36, D) a +0 leather armour (unseen) (17, 44, D) an arrow (18, 5, D) a +3 scythe of flaming (18, 50, D) the cursed +1 leather armour of the Voivode {*Drain MR+ Stlth+} It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (19, 0, D) an uncursed ring of poison resistance (19, 1, D) an uncursed staff of power (19, 16, D) a book of Summonings (19, 17, D) a +3 leather armour of fire resistance (19, 32, D) a box of beasts (19, 33, D) a +0 leather armour (19, 35, D) 17 arrows (unseen) (19, 48, D) an uncursed staff of air (19, 49, D) an uncursed staff of summoning (19, 50, D) an uncursed staff of cold (19, 52, D) a +0 mace (unseen) (20, 0, D) a +0 dagger (20, 16, D) the +5 chain mail of Ceelimaw {*Drain rElec MR+ Str+2} It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (20, 33, D) an uncursed staff of summoning (20, 34, D) a book of Debilitation (20, 37, D) a +0 short sword (unseen) (20, 38, D) a +0 halberd (unseen) (20, 48, D) an uncursed staff of air (20, 49, D) a +1 broad axe of pain (20, 50, D) an uncursed staff of power (20, 52, D) a +0 scale mail (21, 1, D) the +2 hand axe of Ohoity {freeze, rF+ rC- MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (21, 2, D) an uncursed staff of earth (21, 6, D) an uncursed staff of summoning (unseen) (21, 16, D) the +1 robe "Wuuviwo" {*Contam Regen+ rCorr Int+3} It affects your intelligence (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. (21, 17, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (21, 32, D) a Fen Folio (21, 33, D) a sack of spiders (21, 35, D) a +0 trident of distortion (still there?) a +0 trident of distortion (still there?) (21, 41, D) a +0 chain mail (21, 43, D) a +0 rapier (21, 50, D) a +1 robe of magic resistance (22, 0, D) a book of Spatial Translocations (22, 1, D) a +1 leather armour of poison resistance (22, 3, D) a +0 robe (22, 32, D) the +8 hand axe of Loptulem {protect, Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). (22, 33, D) the Volume of Ashen Dislocation Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Leda's Liquefaction Hexes/Earth 4 d - Passage of Golubria Translocation 4 e - Malign Gateway Summoning/Translocation 7 (unseen) (22, 34, D) a +0 long sword (unseen) (22, 36, D) a +5 great mace (22, 39, D) a +2 broad axe of chopping (unseen) (22, 41, D) a +0 long sword (22, 48, D) a fan of gales (22, 49, D) a +2 quarterstaff of draining (22, 50, D) a phial of floods (22, 52, D) a +0 scimitar (22, 62, D) a +2 demon trident of venom a +0 plate armour (23, 17, D) an uncursed staff of air (23, 18, D) a +7 giant club (23, 20, D) a +0 antimagic demon whip (23, 32, D) a +3 dagger of venom (23, 34, D) a +0 dagger (23, 35, D) a +0 rapier (unseen) (23, 38, D) a cursed -2 short sword a +0 ring mail a +0 short sword a +0 longbow 52 arrows a +0 leather armour (23, 40, D) a +0 leather armour the amulet of Qahim {+Rage rPois rC+ MR- Dex+3} [amulet of rage] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (23, 49, D) a +1 pair of gloves of archery (23, 50, D) a +0 chain mail (24, 0, D) a +5 ring of protection an uncursed ring of protection from cold a +2 whip of electrocution (24, 1, D) the Papyrus of the Vitriolic Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 (24, 3, D) a +0 short sword (unseen) (24, 17, D) an uncursed staff of conjuration (24, 18, D) a +4 shortbow (24, 32, D) a +0 dagger (24, 36, D) a -2 shortbow (unseen) (24, 42, D) a +0 long sword (24, 48, D) a +0 dagger (24, 49, D) a +3 fustibalus of velocity (24, 50, D) an uncursed staff of summoning (24, 57, D) a +2 demon blade of electrocution a +0 robe (25, 0, D) a +3 short sword of flaming (25, 1, D) an uncursed staff of air (25, 7, D) a +2 battleaxe (25, 16, D) the +2 halberd of Pride {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. (25, 17, D) a +0 quarterstaff (25, 18, D) a +2 spear of venom a +0 robe (25, 23, D) a +0 scythe of flaming (25, 32, D) a +0 hunting sling of freezing (25, 34, D) a +0 short sword (25, 36, D) a +0 leather armour (unseen) (25, 39, D) a +2 short sword of venom (25, 41, D) a +3 leather armour of poison resistance (25, 48, D) +1 fire dragon scales (25, 49, D) a lamp of fire (25, 53, D) a +2 scimitar of slicing (unseen) (26, 0, D) a +4 blowgun (26, 1, D) an uncursed staff of fire (26, 16, D) a +1 double sword of slicing (26, 17, D) a +0 shortbow of velocity (26, 32, D) an uncursed staff of power (26, 33, D) a +0 long sword (26, 34, D) an uncursed staff of wizardry (26, 40, D) a +4 falchion of holy wrath (26, 41, D) a +0 rapier (26, 49, D) a +2 trident of freezing (26, 50, D) a +4 longbow of freezing (27, 0, D) a +0 mace (27, 16, D) a +1 trident of piercing (27, 17, D) a Young Poisoner's Handbook (27, 19, D) the cursed +1 scythe of the Sun {protect, rElec rF+ Int+4 SInv} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. a +0 robe (27, 33, D) a crystal ball of energy (27, 34, D) a book of Dreams (27, 48, D) Wuatuph's Disquisition on the Shifting Birds Spells Type Level a - Shock Conjuration/Air 1 b - Silence Hexes/Air 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Deflect Missiles Charms/Air 6 (27, 49, D) a +3 hunting sling of freezing (27, 52, D) a +0 dagger (unseen) (28, 0, D) a book of Summonings (28, 1, D) a book of the Warp (28, 16, D) the Compendium of Icy Companions Spells Type Level a - Freeze Ice 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Throw Icicle Conjuration/Ice 4 e - Simulacrum Ice/Necromancy 6 (28, 17, D) a +0 long sword (28, 18, D) a +3 ring of protection (28, 32, D) Sif Muna's Volume of Dislocation and Calling Spells Type Level a - Spellforged Servitor Conjuration/Summoning 7 b - Malign Gateway Summoning/Translocation 7 (28, 33, D) a +0 dagger (28, 48, D) a +2 ring of evasion (28, 49, D) a +3 hand axe of draining (28, 50, D) a lamp of fire (29, 0, D) a +1 dagger of freezing (29, 1, D) a +0 helmet of intelligence (29, 6, D) a +0 scythe of protection (29, 16, D) a +2 vampiric battleaxe (29, 17, D) a +5 glaive of chopping (29, 32, D) an uncursed staff of conjuration (29, 48, D) an uncursed staff of fire (29, 49, D) a +0 whip of flaming (29, 50, D) a +2 chain mail of fire resistance (30, 10, D) the cursed +3 morningstar "Iczaulel" {speed, *Rage +Rage MR+ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. a +1 quarterstaff of speed (30, 48, D) an uncursed staff of energy (30, 49, D) a +5 giant club (31, 10, D) a +1 scythe of venom a +1 scythe of distortion (31, 48, D) a book of Spatial Translocations (31, 49, D) a +3 dire flail of crushing (32, 48, D) a +0 pair of boots of stealth (32, 49, D) a +1 long sword of holy wrath (32, 50, D) an uncursed staff of death (33, 48, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (33, 49, D) the cursed +0 pair of boots of Negligence {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (33, 50, D) the +2 pair of boots "Qashremp" {rCorr} It protects you from acid and corrosion. (33, 51, D) the Guide on the Compass and Earth Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (34, 48, D) a +0 leather armour of cold resistance (34, 49, D) a Fen Folio (34, 50, D) an uncursed ring of positive energy (35, 0, D) a fan of gales (35, 15, D) an uncursed ring of poison resistance (35, 28, D) a +1 trident of piercing (36, 0, D) the +9 broad axe of the Jester {venom, rC- Int+3 Dex+9} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+9). It makes you vulnerable to cold. (36, 1, D) a +2 battleaxe of flaming (36, 14, D) a fan of gales (36, 15, D) a +1 arbalest of freezing (36, 28, D) the cursed +1 troll leather armour of the Gloaming {Regen+ Str+3 Int+5} It affects your strength (+3). It affects your intelligence (+5). It increases your rate of regeneration. It has a curse placed upon it. (36, 29, D) a phial of floods (36, 30, D) a +0 club (37, 0, D) an uncursed staff of air (37, 1, D) a fan of gales (37, 14, D) a cursed ring of loudness (37, 15, D) the Guide on Hexes and Changing Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Summon Mana Viper Hexes/Summoning 5 (37, 28, D) the +6 shortbow of Truth {flame, rPois MR+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (37, 29, D) a cursed -6 ring of strength an uncursed staff of wizardry (37, 34, D) a +0 glaive (unseen) (38, 0, D) an uncursed staff of fire (38, 1, D) a crystal ball of energy (38, 14, D) the Papyrus of Vitriolic Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Poisonous Vapours Poison/Air 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Venom Bolt Conjuration/Poison 5 f - Deflect Missiles Charms/Air 6 (38, 15, D) an uncursed staff of death (38, 16, D) the amulet "Daas Luq" {RegenMP *Slow +Blink Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It lets you blink. It may slow you when you take damage. (38, 17, D) a +0 troll leather armour (unseen) (38, 22, D) a +0 giant club (38, 29, D) a box of beasts (38, 48, D) a cursed amulet of inaccuracy (38, 49, D) a +4 hand axe of chopping (38, 50, D) an uncursed staff of earth (39, 0, D) a lightning rod (4/4) (39, 1, D) a fan of gales (39, 15, D) a +0 long sword of holy wrath (39, 17, D) a +0 giant spiked club (unseen) (39, 28, D) a +2 halberd of venom (39, 29, D) a lamp of fire (39, 48, D) a +6 blowgun (39, 49, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (39, 50, D) the +7 scimitar "Leenot" {protect, +Rage +Inv rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It lets you turn invisible. It lets you go berserk. (40, 0, D) a phial of floods a lightning rod (4/4) (40, 14, D) an uncursed staff of cold (40, 15, D) a lamp of fire (40, 28, D) an uncursed staff of poison (40, 29, D) a phantom mirror (40, 31, D) a +0 glaive (unseen) (40, 48, D) a +9 giant spiked club (40, 49, D) the +7 scimitar "Jeluf" {elec, rN+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from negative energy. (41, 0, D) an uncursed ring of magical power (41, 1, D) a cursed ring of loudness (41, 14, D) a +0 long sword of electrocution (41, 15, D) a +5 blowgun (41, 22, D) a +0 giant spiked club a cursed -1 giant club (41, 28, D) a book of Beasts (41, 29, D) a book of Beasts (41, 31, D) a +0 spear (unseen) (41, 34, D) a +0 spear of piercing a +0 robe (41, 48, D) a +0 longbow of flaming (41, 50, D) a +1 hand axe of freezing (42, -1, D) a +2 battleaxe of venom (42, 9, D) a cursed -3 mace (42, 14, D) a +2 glaive of freezing (42, 15, D) Vyllepp's Almanac of Necromancy and the Arsonist Spells Type Level a - Inner Flame Hexes/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Simulacrum Ice/Necromancy 6 (42, 18, D) a +0 giant club (unseen) (42, 20, D) a +0 giant club (42, 31, D) a +0 halberd (unseen) (42, 48, D) the ring of Xom's Ringing Laughter {rPois AC+2 Str+4} [ring of protection] It affects your AC (+2). It affects your strength (+4). It protects you from poison. (42, 49, D) the ring "Poxigeniqugh" {Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (43, 14, D) an uncursed staff of summoning (43, 15, D) the +1 morningstar of the Shining Light {speed, rN+ MP+9} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your magic capacity (+9). (43, 28, D) an uncursed staff of power (43, 29, D) a lamp of fire (43, 32, D) a +0 whip (unseen) (43, 48, D) a book of Conjurations (43, 49, D) an uncursed ring of fire (43, 50, D) a book of the Dragon (44, 21, D) a +0 giant spiked club (unseen) (44, 23, D) a +0 giant club (44, 28, D) a book of Clouds (44, 48, D) a +1 halberd of venom (44, 49, D) an uncursed staff of power (44, 51, D) a book of Dreams (45, 21, D) a +0 giant club (45, 23, D) (unseen) (45, 48, D) a sack of spiders (45, 49, D) a +3 spear of pain (45, 50, D) the ring "Fobygres" {Wiz rC+ rN+ Str+3 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. It protects you from negative energy. (45, 51, D) a lamp of fire (46, 48, D) a fan of gales (46, 49, D) an uncursed staff of energy (46, 50, D) a +2 battleaxe of freezing (46, 51, D) the Papyrus of Ice Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Cold Conjuration/Ice 6 e - Simulacrum Ice/Necromancy 6 (47, 49, D) a book of Unlife (47, 50, D) a +1 great sword of distortion (47, 51, D) a +4 ring of strength a +2 helmet of see invisible (48, 48, D) a +3 flail of protection (48, 49, D) the Papyrus of Evil and the Entourage Spells Type Level a - Sublimation of Blood Necromancy 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Excruciating Wounds Charms/Necromancy 5 d - Spellforged Servitor Conjuration/Summoning 7 (48, 50, D) a +0 longbow of freezing (48, 51, D) a +0 pair of boots of flying (49, 0, D) a +2 antimagic lajatang (49, 1, D) a box of beasts (49, 12, D) a lightning rod (4/4) (49, 24, D) a book of Dreams (49, 29, D) a book of Party Tricks (49, 36, D) a +0 war axe (unseen) (49, 37, D) a +0 longbow (still there?) the Reference Book on Captivating Enhancements (still there?) Spells Type Level a - Infusion Charms 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Darkness Hexes 6 e - Ring of Flames Charms/Fire 7 (49, 48, D) a +1 pair of gloves of strength (49, 49, D) a scroll of enchant armour (49, 59, D) a +1 mace of venom (49, 61, D) (unseen) (50, 0, D) the +5 bardiche of Ritius {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. (50, 12, D) an uncursed staff of poison (50, 13, D) a +4 ring mail of fire resistance (50, 24, D) a book of Transfigurations (50, 37, D) a +1 dire flail of protection (50, 48, D) the cursed +0 robe "Earthly Heaven" {rF- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (50, 49, D) the ring of Tuqi {Ice -Tele rPois rN+ Slay+3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (50, 50, D) a +2 dagger of protection (50, 55, D) (unseen) (51, 0, D) an uncursed staff of poison (51, 12, D) a +6 blowgun (51, 24, D) a +2 ring mail of fire resistance (51, 25, D) the +7 plate armour "Kofol" {rF+ Dex-5 SInv} It affects your dexterity (-5). It protects you from fire. It lets you see invisible. (51, 29, D) a +2 morningstar of protection a +0 robe (51, 31, D) a +0 robe (51, 35, D) a +1 hat (51, 36, D) an uncursed staff of conjuration (51, 37, D) a +5 demon whip a +1 dagger of holy wrath (51, 38, D) a +1 antimagic broad axe a +0 animal skin (51, 39, D) a +0 quarterstaff (unseen) (51, 48, D) a book of Air (51, 49, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (51, 50, D) a lightning rod (4/4) (51, 58, D) (unseen) (52, 1, D) a book of Ice (52, 7, D) a +0 hand axe a +3 shortbow of velocity (52, 24, D) a +2 rapier of protection (52, 25, D) a Necronomicon (52, 36, D) a +0 plate armour of fire resistance (52, 38, D) a +1 spear of piercing (52, 48, D) an uncursed staff of air (52, 49, D) an uncursed staff of power (52, 50, D) a +2 plate armour of poison resistance (53, 0, D) an uncursed staff of energy (53, 1, D) a +2 robe of magic resistance (53, 8, D) a cursed -1 broad axe (53, 25, D) a book of Party Tricks (53, 37, D) an uncursed ring of magical power (53, 48, D) an uncursed ring of protection from cold (53, 49, D) a cursed -3 ring of protection (53, 50, D) a +3 scimitar of holy wrath (54, 0, D) a +0 trident of distortion (54, 1, D) a +6 short sword of electrocution (54, 12, D) an uncursed staff of death (54, 18, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (54, 24, D) a +1 falchion of holy wrath (54, 25, D) a box of beasts (54, 36, D) an uncursed ring of protection from cold (54, 40, D) a +0 rapier a +0 animal skin (54, 48, D) an uncursed ring of poison resistance (54, 49, D) the cursed +0 trident of Cheibriados's Scorn {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (54, 50, D) the +4 spear of Dajumov {pierce, *Slow +Blink rF++ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from fire. It lets you blink. It may slow you when you take damage. It makes you more stealthy. (55, 12, D) a +4 hand crossbow of velocity (55, 15, D) the ring of Dissent {Fire MR- Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (55, 24, D) a book of Party Tricks (56, 16, D) an uncursed ring of protection from cold (unseen) (57, 17, D) an uncursed amulet of regeneration (still there?) a large rock (still there?) (57, 19, D) a large rock (58, 36, D) a +6 ring of dexterity (58, 37, D) a +3 scimitar of flaming (58, 47, D) a phial of floods (58, 48, D) the cursed ring "Xakliyr" {rC- MR- Dex-5 Slay+4 SInv} [ring of dexterity] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. the amulet "Coefy" {Inacc Fragile rPois Int+3 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It will be destroyed if unequipped. (59, 37, D) a +0 pair of boots of running (59, 47, D) an uncursed staff of cold (59, 48, D) a +2 amulet of reflection (59, 49, D) a +0 trident of protection (60, 21, D) the +10 spear "Jer Aradd" {freeze, rElec Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. a +0 robe (60, 22, D) a +2 vampiric dagger a +0 robe a +0 buckler (60, 36, D) the Catalogue of Stolen Souls and Companions Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Excruciating Wounds Charms/Necromancy 5 d - Agony Necromancy 5 (60, 37, D) the +0 pair of gloves "Voatsile" {rF+++ Str+3 Slay-4 Stlth-} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to fire. It makes you less stealthy. (60, 48, D) a +3 amulet of reflection (60, 49, D) a +2 robe of cold resistance (61, 0, D) a +1 antimagic mace (61, 8, D) +0 fire dragon scales (61, 16, D) a +0 pair of gloves of strength (61, 26, D) a sack of spiders (61, 30, D) a +0 dagger a +0 robe a +0 morningstar a cursed +0 plate armour (61, 31, D) a +5 long sword of holy wrath a cursed +0 chain mail (61, 32, D) a +0 mace a +0 scale mail (61, 36, D) a book of Party Tricks an uncursed staff of fire (61, 37, D) an uncursed ring of fire (61, 41, D) a +1 great sword of flaming (61, 47, D) a +2 vampiric short sword (61, 48, D) a book of the Tempests (62, 0, D) a +3 flail of venom (62, 1, D) a +1 shortbow of freezing (62, 16, D) a +0 short sword (62, 17, D) a book of Party Tricks (62, 26, D) a +0 long sword (62, 27, D) an uncursed staff of fire (62, 36, D) an uncursed amulet of regeneration (62, 37, D) the +5 spear of Febron {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (62, 47, D) an uncursed staff of wizardry (62, 49, D) an uncursed staff of death (62, 50, D) an uncursed ring of protection from cold (unseen) (63, 0, D) a +2 hunting sling of velocity (63, 17, D) an uncursed amulet of regeneration (63, 26, D) a Necronomicon (63, 27, D) a +0 club (still there?) a lamp of fire (still there?) (63, 28, D) a +0 flail of draining a +0 ring mail (63, 32, D) a +0 flail (63, 47, D) a lamp of fire (63, 48, D) a +3 battleaxe of electrocution (63, 49, D) the ring "Heampir" {rN++ MR+ SInv} [ring of protection from magic] It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 58, D) a glowing shapeshifter corpse (64, 16, D) the +3 leather armour "Gykkag" {rF+ Regen+ Dex-2} It affects your dexterity (-2). It protects you from fire. It increases your rate of regeneration. (64, 26, D) a box of beasts (64, 27, D) the +5 hand axe "Beastslayer" {venom, *Noise rElec Int+2 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It may make noises in combat. (64, 47, D) a book of Unlife (64, 48, D) a +1 trident of flaming (64, 49, D) an uncursed staff of wizardry (64, 55, D) a glowing shapeshifter corpse (64, 59, D) a glowing shapeshifter corpse (64, 60, D) a glowing shapeshifter corpse (65, 47, D) the +8 double sword of the Hummingbird {speed, *Contam rPois rN++ SInv} Attacks with this weapon are significantly faster. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (65, 48, D) a +2 great mace of holy wrath (65, 49, D) a cursed staff of power (65, 50, D) a +2 short sword of protection (65, 56, D) a glowing shapeshifter corpse (65, 61, D) a shapeshifter corpse (66, 48, D) an uncursed staff of earth (66, 49, D) a cursed staff of fire (66, 50, D) a +2 hand crossbow of freezing (66, 51, D) a +5 mace of draining (66, 56, D) a glowing shapeshifter corpse (67, 0, D) a +2 hunting sling of velocity (67, 47, D) an uncursed staff of wizardry (67, 48, D) a lamp of fire (67, 49, D) a +2 mace of protection (67, 56, D) a glowing shapeshifter corpse (67, 59, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (67, 60, D) a glowing shapeshifter corpse (68, 47, D) an uncursed staff of earth (68, 48, D) a box of beasts (68, 49, D) a lightning rod (4/4) (68, 50, D) the +5 dire flail of Cieveuko {freeze, +Fly Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you see invisible. It lets you fly. (68, 55, D) a glowing shapeshifter corpse (68, 60, D) a glowing shapeshifter corpse (69, 0, D) a book of Changes (69, 36, D) the +4 ring mail of Paqeph {rC+ Regen+ Dex-5} It affects your dexterity (-5). It protects you from cold. It increases your rate of regeneration. (69, 47, D) an uncursed staff of cold (69, 48, D) a +2 robe of positive energy (69, 50, D) the Tome of the Icy Voyage Spells Type Level a - Freeze Ice 1 b - Apportation Translocation 1 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Controlled Blink Translocation 8 (69, 65, D) a glowing shapeshifter corpse (unseen) (70, 28, D) an uncursed staff of air (70, 37, D) the +11 scale mail of the Constellations {rElec Dex+2 SInv} It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. (70, 47, D) the cursed +3 falchion of the Volcano {flame, Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (70, 48, D) an uncursed staff of cold (70, 49, D) a +1 pair of boots of running (70, 58, D) a glowing shapeshifter corpse (71, 17, D) a sack of spiders (71, 27, D) a sack of spiders (71, 36, D) an uncursed staff of death (71, 37, D) a book of Debilitation (71, 47, D) an uncursed ring of poison resistance (71, 48, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (71, 49, D) a +1 halberd of flaming (72, 8, D) a +0 leather armour of positive energy (72, 16, D) a +5 hunting sling of flaming (72, 17, D) an uncursed staff of wizardry (72, 37, D) a +3 quarterstaff of protection (72, 47, D) a +1 ring mail of magic resistance (72, 48, D) a +1 glaive of freezing (72, 49, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (73, 17, D) an uncursed staff of summoning (73, 26, D) a book of Party Tricks (73, 27, D) a +3 mace of draining (73, 36, D) an uncursed staff of death (73, 37, D) a box of beasts (73, 47, D) a book of Spatial Translocations (73, 48, D) the Disquisition on Noxious Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (73, 49, D) a +0 spear of venom (74, 47, D) a +4 falchion of slicing (74, 48, D) a +2 buckler of protection (74, 49, D) the Papyrus of Fetching Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Portal Projectile Hexes/Translocation 3 e - Silence Hexes/Air 5 (75, 1, D) a +4 blowgun (75, 47, D) an uncursed staff of conjuration (75, 48, D) a +1 plate armour of magic resistance (75, 49, D) 4 scrolls of enchant armour