Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 robe (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 0, D) a +0 rapier (68, 0, D) a +1 plate armour of fire resistance (69, 0, D) the Catalogue of Attacks and Poison Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lightning Bolt Conjuration/Air 5 d - Iron Shot Conjuration/Earth 6 (69, 4, D) a +1 dire flail of holy wrath (70, 3, D) a +0 falchion of venom (unseen) (73, 3, D) a scorpion corpse (74, 3, D) a scorpion corpse