Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a +2 leather armour of positive energy (35, 15, D) an uncursed staff of air (35, 16, D) a +0 hat (36, 0, D) a +0 spear (36, 14, D) a crystal ball of energy (36, 15, D) a book of Maledictions (37, 0, D) a book of Death (37, 1, D) the Incunabulum of the Sixty-Six Deaths Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Summon Mana Viper Hexes/Summoning 5 (37, 14, D) a +0 lajatang of protection (37, 16, D) an uncursed ring of wizardry (38, 0, D) a book of the Dragon (38, 1, D) a +0 great sword of freezing (38, 4, D) a +0 quarterstaff (38, 9, D) a +0 robe (38, 15, D) an uncursed staff of summoning (39, 0, D) an uncursed staff of conjuration (39, 1, D) a fan of gales a fan of gales (39, 9, D) a +2 rapier of venom 15 arrows (39, 14, D) a cursed amulet of inaccuracy (39, 15, D) the +6 halberd of Valiance {protect, rC+ Str-3 Int+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your intelligence (+6). It protects you from cold. (39, 18, D) +0 steam dragon scales (unseen) (40, 0, D) a +0 glaive of venom (40, 1, D) a +2 ring mail of magic resistance (40, 5, D) a +0 buckler a +0 robe (40, 15, D) a +0 shortbow of flaming (40, 22, D) a swamp drake corpse (41, 5, D) a +0 war axe a +0 robe (41, 6, D) a +0 animal skin a +0 spear (41, 14, D) a +3 leather armour of poison resistance (41, 15, D) a book of Transfigurations (41, 20, D) a death drake corpse (41, 23, D) +0 swamp dragon scales a swamp dragon corpse (42, 0, D) a +0 short sword of venom (42, 1, D) a +0 spear (still there?) a +0 spear (still there?) (42, 9, D) a +0 longbow (42, 10, D) a +1 dagger of protection the +3 ring mail "Iviclal" {rElec rN+ Int+5 Stlth-} It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +0 quarterstaff (42, 11, D) a +0 robe (42, 14, D) a +2 chain mail of fire resistance (42, 15, D) the +8 battleaxe "Omnius" {venom, Fragile rN+ Str+3 Int+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It protects you from negative energy. It will be destroyed if unequipped. (43, 10, D) a +0 robe (43, 14, D) an uncursed staff of air (43, 15, D) a +1 short sword of venom (43, 24, D) a hydra corpse (44, 10, D) a +0 quarterstaff a +1 hunting sling of velocity 7 stones (45, 10, D) an arrow (45, 11, D) a +5 giant club a +0 animal skin (47, 43, D) a +0 rapier a +0 rapier a +0 leather armour (48, 0, D) a book of Party Tricks (48, 40, D) a +0 long sword (48, 43, D) a +2 trident of piercing (48, 44, D) a cursed -2 short sword a +0 chain mail an arrow (49, 0, D) an uncursed staff of summoning (49, 12, D) an uncursed staff of summoning (49, 24, D) a +6 quarterstaff of draining (49, 36, D) an uncursed staff of wizardry (49, 38, D) a +2 mace of crushing (50, 0, D) a +1 scale mail of poison resistance (50, 1, D) the +7 ring mail "Fiase" {MR+ Regen+ rCorr Stlth+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It protects you from acid and corrosion. It makes you more stealthy. (50, 13, D) a +0 long sword of draining (50, 24, D) a +2 hunting sling of velocity (50, 36, D) a +0 rapier (50, 37, D) a +3 great sword of flaming (50, 38, D) a Fen Folio (50, 39, D) a +1 antimagic rapier (unseen) (50, 40, D) a +0 shortbow (unseen) (50, 42, D) a +0 ring mail (unseen) (51, 0, D) the cursed +1 glaive of Oczudyiky {speed, +Rage rF+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from fire. It lets you go berserk. It has a curse placed upon it. (51, 1, D) a +4 scimitar of protection (51, 13, D) a book of Changes (51, 18, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 20, D) a cursed ring of loudness (51, 24, D) a +1 plate armour of fire resistance (51, 25, D) the Guide on Shifting Necromancy Spells Type Level a - Pain Necromancy 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Simulacrum Ice/Necromancy 6 f - Statue Form Transmutation/Earth 6 (51, 36, D) an uncursed staff of death (51, 37, D) a +1 centaur barding of flying (51, 39, D) a +0 scimitar (unseen) (52, 0, D) the Tome of the Assistive Glacier Spells Type Level a - Freeze Ice 1 b - Song of Slaying Charms 2 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (52, 1, D) a lightning rod (4/4) (52, 3, D) a +0 troll leather armour (52, 4, D) a +0 giant spiked club (unseen) (52, 6, D) a +0 giant spiked club (unseen) (52, 7, D) a +0 giant club (52, 13, D) a +0 rapier (52, 14, D) the Handbook of Helpful Flames Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Throw Flame Conjuration/Fire 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Deflect Missiles Charms/Air 6 (52, 20, D) a +0 robe (52, 25, D) an uncursed staff of power (52, 37, D) a +0 long sword of holy wrath (52, 39, D) a +0 longbow (unseen) (53, 0, D) a book of the Dragon (53, 1, D) a book of Spatial Translocations (53, 12, D) a +2 ring of dexterity (53, 17, D) 9 tomahawks (53, 20, D) a +4 trident of venom a +0 leather armour (53, 27, D) a book of Party Tricks (53, 36, D) a cursed staff of air (53, 37, D) an uncursed amulet of faith (54, 0, D) an uncursed staff of conjuration (54, 1, D) a +4 great sword of holy wrath (54, 13, D) a lamp of fire (54, 20, D) a cursed +0 trident a +0 leather armour (54, 21, D) a +3 ring of evasion a +1 spear of flaming a +0 leather armour (54, 24, D) a +0 great sword of holy wrath (54, 25, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (54, 33, D) +0 ice dragon scales (unseen) (54, 36, D) Sif Muna's Reference Book on Protection Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Shroud of Golubria Charms/Translocation 2 e - Spectral Weapon Hexes/Charms 3 (55, 0, D) an uncursed staff of earth (55, 1, D) an uncursed staff of energy (55, 3, D) a cursed +0 giant club (55, 12, D) a +2 hand axe of electrocution (55, 21, D) a +4 spear a +0 leather armour (55, 24, D) an uncursed staff of energy (56, 6, D) a +0 giant club a +0 giant club (56, 7, D) a +0 giant club a +0 giant club (56, 13, D) a phantom mirror (56, 20, D) a +0 rapier a +0 robe (57, 18, D) a +0 rapier a +0 robe (57, 20, D) a +2 vampiric rapier a +0 robe an uncursed ring of protection from cold (57, 36, D) an uncursed ring of poison resistance (58, 36, D) a book of Beasts (59, 36, D) a book of Changes (59, 37, D) an uncursed staff of power (59, 40, D) a +1 trident of protection the +6 hunting sling "Qomox" {venom, Str+5 Stlth+} It poisons the ammo it fires. It affects your strength (+5). It makes you more stealthy. a +0 robe (60, 16, D) a +0 robe a +0 flail (60, 36, D) an uncursed staff of fire (60, 41, D) a +0 trident (60, 42, D) a +3 trident of protection a +0 robe (61, 0, D) a +2 ring mail of fire resistance (61, 8, D) a +5 hunting sling of flaming (61, 9, D) a +0 dagger a +0 robe (61, 18, D) an uncursed staff of power (unseen) (61, 26, D) a +1 war axe of venom (61, 36, D) a +0 spear (61, 37, D) a lightning rod (4/4) (61, 38, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (61, 41, D) a cursed -2 trident (61, 42, D) a +0 trident of pain a +0 robe (62, 0, D) a +2 ring of evasion (62, 8, D) a +5 blowgun (62, 9, D) a cursed amulet of inaccuracy (62, 10, D) a +2 vampiric trident a +0 leather armour (62, 16, D) an uncursed ring of ice (62, 21, D) 13 bolts (unseen) (62, 26, D) an uncursed ring of poison resistance (62, 36, D) an uncursed staff of energy (62, 37, D) the +0 chain mail "Joggiludeb" {*Drain rN++ Stlth+} It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (62, 39, D) a +0 spear (unseen) (63, 0, D) an uncursed amulet of rage (63, 8, D) a +0 antimagic whip a +0 robe a +0 dagger (63, 16, D) a +2 trident of distortion (63, 17, D) a +5 demon whip (63, 23, D) an arrow (63, 25, D) a +3 falchion of freezing (63, 27, D) a +3 ring mail of poison resistance (63, 37, D) an uncursed ring of wizardry (64, 12, D) a +0 dagger a +0 robe (64, 16, D) a +1 hunting sling of freezing (64, 19, D) a +0 dagger (unseen) (64, 22, D) a large rock (64, 27, D) a +2 robe (65, 18, D) a +0 shortbow a +0 scimitar 14 arrows a +0 ring mail (65, 23, D) 2 large rocks (65, 26, D) a +2 scale mail of magic resistance the +1 robe of Kywn {rC+ SInv} It protects you from cold. It lets you see invisible. (66, 23, D) a +2 antimagic war axe a +0 plate armour (67, 0, D) a +2 morningstar of venom (67, 22, D) a +0 battleaxe a +1 hunting sling of freezing a +0 chain mail (69, 36, D) a +1 rapier of venom (69, 37, D) a lightning rod (4/4) a lightning rod (4/4) (70, 11, D) a +0 trident (70, 37, D) a +1 shortbow of freezing (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 11, D) a +2 bardiche of flaming (71, 26, D) a +4 ring of dexterity (71, 27, D) an uncursed staff of summoning (71, 37, D) a +1 buckler of poison resistance (72, 8, D) a +0 trident (72, 9, D) a crystal ball of energy a +0 trident (72, 20, D) an uncursed staff of fire (72, 36, D) a +3 hand axe of flaming (72, 37, D) a +4 ring of strength (73, 17, D) a +5 blowgun (73, 26, D) an uncursed staff of power (73, 27, D) a +5 hand crossbow of flaming (73, 36, D) the +4 demon blade of Ybety {freeze, *Corrode +Blink +Inv Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you turn invisible. It lets you blink. It may corrode you when you take damage. (73, 37, D) an uncursed staff of energy (74, 1, D) a manual of Long Blades