Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 hunting sling of velocity (49, 37, D) a +0 falchion of holy wrath (49, 40, D) a +2 mace (50, 36, D) an uncursed staff of cold (50, 38, D) a +0 robe (51, 36, D) an uncursed staff of earth (51, 37, D) a +2 ring mail of poison resistance (51, 41, D) an inedible chunk of flesh (52, 37, D) a +2 whip of venom (52, 40, D) an inedible chunk of flesh (53, 36, D) a book of Flames (53, 43, D) a +2 spear (unseen) (57, 43, D) a +0 war axe (58, 44, D) +0 ice dragon scales (59, 30, D) a +0 battleaxe (59, 32, D) a +2 battleaxe of chopping a +0 club a +0 hand axe (59, 36, D) the Catalogue of Execration Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Confuse Hexes 3 e - Darkness Hexes 6 (59, 37, D) a book of Geomancy (60, 16, D) an uncursed ring of poison resistance (60, 36, D) an uncursed staff of death (60, 37, D) the +0 plate armour of Purpose {Int-5 Dex+4} It affects your intelligence (-5). It affects your dexterity (+4). (61, 1, D) a +4 ring of dexterity (61, 5, D) a +0 short sword (unseen) (61, 8, D) the +1 ring mail of the Moon Troll {rN+ Dex+7} It affects your dexterity (+7). It protects you from negative energy. (61, 20, D) a +0 scythe (unseen) (61, 26, D) an uncursed staff of death (61, 27, D) a scarf of repulsion (61, 33, D) a +2 war axe of electrocution a +0 robe (61, 37, D) a Young Poisoner's Handbook (62, 3, D) a +3 halberd (62, 17, D) a +0 dagger (62, 37, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (63, 0, D) a +2 hunting sling of flaming (63, 8, D) the +1 robe of Fastut {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (63, 16, D) a +3 hunting sling of velocity (63, 20, D) a +1 flail of crushing a +0 ring mail (63, 21, D) a +2 short sword of electrocution a +0 leather armour (63, 26, D) a book of Maledictions (63, 27, D) a lamp of fire (63, 36, D) the Reference Book on Bewitching Lightness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spectral Weapon Hexes/Charms 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Silence Hexes/Air 5 (63, 37, D) a +0 demon blade of draining (64, 16, D) +2 fire dragon scales (64, 17, D) an uncursed staff of conjuration (64, 20, D) a +0 long sword a +0 robe (64, 21, D) +5 shadow dragon scales a +0 robe (64, 23, D) a +2 dire flail of protection (64, 26, D) a +6 ring of dexterity an uncursed ring of wizardry a phial of floods (65, 20, D) a +4 quarterstaff of chaos (65, 22, D) a +0 robe (65, 23, D) a +4 great sword of slicing (unseen) (67, 0, D) the cursed +2 quarterstaff "Beetlebane" {vamp, rN+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from negative energy. It has a curse placed upon it. (70, 8, D) a +0 falchion of protection (70, 9, D) a +2 leather armour of cold resistance (70, 18, D) a +3 large shield a +5 demon whip a +0 flail (70, 36, D) an uncursed staff of energy (70, 37, D) a +6 halberd of protection (70, 39, D) a +5 great mace (71, 16, D) a +1 glaive of protection (71, 17, D) a cursed -2 ring of intelligence (71, 27, D) an uncursed amulet of the gourmand (71, 40, D) a book of Power (72, 17, D) a +2 robe of cold resistance (72, 26, D) a book of Maledictions (72, 36, D) a +0 dagger of venom (73, 1, D) a +1 triple crossbow of flaming (73, 16, D) the amulet "Ytoa" {Gourm MP+9 Str-5 Int+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It affects your intelligence (+6). It affects your magic capacity (+9). (73, 17, D) an uncursed staff of wizardry (73, 27, D) an uncursed staff of air (73, 36, D) a +4 halberd of flaming (73, 37, D) a +1 hand crossbow of freezing (75, 22, D) a +0 short sword of venom a +0 robe