Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +5 great sword of slicing (62, 8, D) a +2 plate armour of cold resistance (62, 11, D) a +0 short sword (unseen) (63, 8, D) a +3 leather armour of fire resistance (63, 9, D) a +0 dagger (unseen) (67, 0, D) an uncursed amulet of guardian spirit (68, 0, D) the +2 leather armour of Enokin {Int+4} It affects your intelligence (+4). a river rat corpse (73, 1, D) the +3 plate armour of Joy {MR+} It affects your resistance to hostile enchantments.