Dungeon Sprint DCSS version 0.21-a0-297-ga3d34c2 (webtiles) character file. 10 Cadaver the Conjurer (level 2, -5/19 HPs) Began as a Human Conjurer on Sept 28, 2017. Splashed by an oklob sapling's acid (13 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:01:03 (122 turns). Cadaver the Conjurer (Human Conjurer) Turns: 122, Time: 00:01:03 Health: -5/19 AC: -2 Str: 8 XL: 2 Next: 30% Magic: 3/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: corroded A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration h - a chunk of flesh Skills: - Level 2.0 Dodging + Level 2.2 Stealth - Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... b - Searing Ray Conj ###... 3% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Message History Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Marking area around the oklob sapling as unsafe for travelling. An oklob sapling comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - oklob sapling Aim: an oklob sapling The searing ray hits the oklob sapling. The oklob sapling is heavily damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid hits you! Ouch! That really hurt! The acid corrodes you! You are splashed with acid! The acid burns! Ouch! That really hurt! You die... ############ #<†.P#....@# #PP..'.[...'.# #PPPP#.....#P# ############## You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Cadaver the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 5 in Conjurations 15 | D | Reached XP level 2. HP: 17/19 MP: 0/5 118 | D | Learned a level 2 spell: Searing Ray 121 | D | Noticed an oklob sapling 122 | D | Splashed by an oklob sapling's acid Vault maps used: D: dungeon_sprint_fedhas Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 2 | 0.0 | 122 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 15 | 0.0 | 0 | 2 | 0.0 | 122 +---------+---------+-------+---------+---------+-------+---------