Cadaver the Dungeon (0, 0, D) a +3 vampiric demon whip (0, 1, D) a +2 vampiric long sword (unseen) (1, 3, D) a +0 scimitar (2, -3, D) a +0 great sword (unseen) (2, 2, D) a +2 whip (3, -4, D) a +4 trident of protection (3, -3, D) a box of beasts (3, 2, D) a +0 great mace (unseen) (3, 3, D) a cursed +0 great mace (unseen) (4, -17, D) a +5 triple sword (unseen) (4, -16, D) a +5 lajatang (4, -15, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -4, D) the ring of Exhibitionism {rCorr rF+} [ring of resist corrosion] It protects you from fire. (4, -3, D) a scroll of acquirement (5, -17, D) a +5 quick blade a +5 rapier a +5 dagger (5, -16, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -15, D) a +5 bardiche a +5 demon trident (5, -14, D) a +5 executioner's axe (unseen) (5, -12, D) a +3 large shield (unseen) (5, -11, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -4, D) a scroll of brand weapon (5, -3, D) a +2 leather armour of poison resistance (5, 3, D) a +3 battleaxe (unseen) (6, -4, D) a lamp of fire (6, -3, D) the +3 leather armour "Ideh" {rN+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (6, 4, D) a +0 mace (7, -17, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (8, -13, D) a scroll of holy word (11, -18, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, -13, D) an uncursed staff of energy a crystal ball of energy (12, -18, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, -17, D) an arrow (19, -18, D) a +0 longbow 41 arrows a +1 leather armour of cold resistance (19, -17, D) 2 arrows (unseen) (19, -16, D) an arrow (unseen) (20, -19, D) a +3 dagger of distortion (20, -18, D) a phantom mirror (20, -17, D) a +0 dagger of electrocution (unseen) (20, -16, D) a +1 mace of holy wrath (20, -15, D) a +0 rapier a +0 rapier a +0 leather armour (20, 13, D) a +1 war axe (20, 14, D) +1 gold dragon scales (21, -18, D) an uncursed amulet of faith a +0 long sword an uncursed ring of wizardry (21, -17, D) a +4 short sword (21, -16, D) a +2 glaive of venom (21, -3, D) a fan of gales (21, -2, D) a phantom mirror (21, 13, D) a +1 pair of boots of stealth (21, 14, D) the ring of Nijueppy {Wiz Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). (22, -18, D) a cursed -3 short sword a +0 chain mail a +2 scale mail of positive energy (22, -15, D) a +0 rapier (unseen) (22, -14, D) an arrow (22, -3, D) the Guide on Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (22, -2, D) an uncursed staff of air (22, 13, D) a +2 ring mail of poison resistance (22, 14, D) a +2 mace of protection (22, 15, D) an uncursed staff of power (23, -19, D) a phial of floods (23, -18, D) a cursed -3 dagger a +0 leather armour (23, -17, D) a cursed -1 dagger (unseen) (23, -16, D) a +0 rapier a +0 short sword a +0 short sword a +0 leather armour (23, -15, D) a +0 short sword (unseen) (23, -14, D) an arrow (23, -3, D) the +6 glaive of Bizuj {chop, +Rage rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It lets you go berserk. (23, -2, D) a +2 spear of piercing (23, 3, D) 4 scrolls of amnesia a +0 trident 2 scrolls of enchant armour (23, 14, D) a +0 dagger (23, 15, D) a +0 vampiric dagger (24, -19, D) a +4 blowgun (24, -18, D) an uncursed staff of power (24, -17, D) an arrow (24, -16, D) a +0 shortbow (unseen) (24, -14, D) a +3 hand axe of venom (24, -3, D) an uncursed amulet of regeneration (24, -2, D) a +0 vampiric long sword (24, -1, D) Tyrusm's Volume of Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (24, 1, D) a +0 flail (24, 3, D) a +0 morningstar a +0 scimitar (24, 5, D) a potion of blood (24, 14, D) a +6 quarterstaff of protection (24, 15, D) the +11 trident of Fortitude {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +0 robe a +2 rapier of protection a human corpse (24, 16, D) the +5 rapier of Resourcefulness {drain, Str+4 Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It lets you see invisible. (unseen) (25, -19, D) a +1 long sword of protection (25, -18, D) a +2 helmet of see invisible (25, -17, D) a +0 rapier (unseen) (25, -16, D) a +0 long sword (unseen) (25, -3, D) an uncursed ring of see invisible (25, -2, D) a +2 broad axe of chopping (25, -1, D) a +0 hunting sling of freezing (25, 1, D) a +0 mace (unseen) (25, 2, D) a +0 trident (25, 3, D) a +3 whip (25, 13, D) a book of Debilitation (25, 14, D) a +2 ring mail of cold resistance (25, 15, D) a Young Poisoner's Handbook (26, -19, D) a +3 chain mail of cold resistance (26, -18, D) a +0 dagger (26, -12, D) a +0 short sword (unseen) (26, -3, D) the +9 arbalest "Dask" {velocity, rPois rC+ rN+ Int-5} Any bolt fired from it inflicts extra damage. It affects your intelligence (-5). It protects you from cold. It protects you from poison. It protects you from negative energy. (26, -2, D) a +0 hat (26, -1, D) a book of the Earth an uncursed ring of flight (26, 1, D) a +0 battleaxe of pain (still there?) a +3 war axe (still there?) (26, 2, D) a +0 scimitar (unseen) (26, 13, D) a lamp of fire (26, 14, D) a +0 great mace (26, 15, D) the +7 sceptre of Torment (26, 21, D) a necrophage corpse (27, -19, D) an uncursed staff of air (27, -18, D) a book of Conjurations (27, 1, D) a +0 war axe (unseen) (27, 3, D) a Killer Klown corpse (skeletalised by now) (27, 14, D) a +1 dagger of pain (27, 15, D) a +2 robe (28, -19, D) a phial of floods (28, -18, D) a lightning rod (4/4) (28, -3, D) a +0 dire flail (28, -2, D) a crystal ball of energy (28, 0, D) the +5 mace of Emuizxiv {drain, rElec rPois rC- rN+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (28, 1, D) a +0 scimitar (unseen) (28, 14, D) a +0 dire flail of crushing a +0 dagger (28, 15, D) the +6 great mace "Fyfon" {crush, rElec} (still there?) It inflicts extra damage upon your enemies. It insulates you from electricity. the +3 morningstar of Doom {flame, Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (28, 16, D) a +0 dire flail (28, 18, D) a necrophage corpse (29, -19, D) a +0 vampiric rapier (29, -18, D) a phantom mirror (29, -3, D) a book of Beasts (29, 13, D) an uncursed ring of fire (29, 14, D) a book of Power (29, 17, D) a +0 battleaxe (30, -19, D) a lightning rod (4/4) (30, -3, D) a book of the Warp (30, -2, D) a +1 ring mail of cold resistance (30, 13, D) +12 gold dragon scales (30, 14, D) a +3 hunting sling of velocity (30, 15, D) a +0 mace (unseen) (30, 16, D) a +0 trident (30, 18, D) the +11 morningstar of Extinguishment {flame, *Slow rN+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It may slow you when you take damage. a +1 shortbow of freezing a +0 chain mail a +4 ring of dexterity (31, 16, D) a +0 long sword (32, 16, D) a cursed +3 scimitar (unseen) (32, 20, D) a potion of blood (35, 9, D) a +0 leather armour of cold resistance (36, -19, D) the +3 dire flail of Ru's Supremacy {crush, MR++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your resistance to hostile enchantments. (36, -5, D) The Arcane Secrets of Sorcery Spells Type Level a - Ring of Flames Charms/Fire 7 b - Orb of Destruction Conjuration 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (36, -4, D) a phantom mirror (36, 9, D) the +1 robe of the Yeti {Str+3} It affects your strength (+3). (36, 10, D) a book of Minor Magic (37, -19, D) an uncursed ring of see invisible (37, -18, D) an uncursed staff of conjuration (37, -4, D) a lamp of fire (37, 9, D) an uncursed ring of poison resistance (37, 10, D) an uncursed staff of cold (38, -18, D) a +0 vampiric falchion (38, -5, D) a book of Geomancy (38, 9, D) a book of Ice (38, 10, D) a +3 ring of evasion (39, -19, D) a +0 dagger (39, -18, D) a book of Maledictions (39, -4, D) a lamp of fire (39, 9, D) an uncursed staff of power (39, 10, D) a book of the Warp (40, -19, D) a lamp of fire (40, -18, D) a book of Ice (40, -16, D) a +0 dagger (unseen) (40, -15, D) an uncursed staff of poison (unseen) (40, -5, D) a book of Flames (40, 9, D) an uncursed staff of summoning (40, 10, D) a phial of floods (41, -19, D) a phial of floods (41, -18, D) a +0 dagger (41, -16, D) a +0 dagger a +0 robe a +1 morningstar of freezing a +0 robe (41, -5, D) an uncursed staff of summoning a +2 fustibalus of flaming a +5 shortbow of flaming (41, -4, D) an uncursed staff of air (41, -3, D) an uncursed staff of death (41, -1, D) 4 potions of heal wounds (41, 9, D) an uncursed staff of wizardry (41, 10, D) a book of the Tempests (42, -19, D) a book of Power (42, -18, D) the Collected Works on Shifting Orientation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Lesser Beckoning Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Alistair's Intoxication Transmutation/Poison 5 (42, -16, D) an uncursed staff of air a +0 robe (42, -15, D) a cursed +4 falchion a +0 robe (42, -5, D) a +1 plate armour of fire resistance (42, -4, D) a cursed staff of death (42, -3, D) a +5 scythe of flaming (42, 9, D) a crystal ball of energy (42, 10, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (43, -19, D) a Young Poisoner's Handbook (43, -18, D) a +2 morningstar of holy wrath (43, -16, D) a +0 scimitar (43, -5, D) a book of Ice (43, -4, D) a Necronomicon (43, 9, D) a +1 dire flail of crushing (43, 10, D) a +2 broad axe of chopping (44, -5, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (44, -4, D) a phantom mirror (44, 9, D) the +4 shortbow of Usiveut {freeze, rC+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. (44, 10, D) an uncursed amulet of the gourmand (unseen) (45, -9, D) a +0 robe (45, 9, D) the Incunabulum of Lucky Dark Secrets Spells Type Level a - Pain Necromancy 1 b - Swiftness Charms/Air 2 c - Shroud of Golubria Charms/Translocation 2 d - Control Undead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 (49, -2, D) a phantom mirror (49, -1, D) a +2 halberd of venom (unseen) (50, -19, D) a +0 dire flail of draining (50, -3, D) a +0 dagger a +0 robe (50, 5, D) the Catalogue of Flamy Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Death Channel Necromancy 6 (50, 17, D) an uncursed ring of poison resistance (50, 18, D) a lightning rod (4/4) (51, -19, D) a box of beasts (51, -18, D) a lightning rod (4/4) (51, -7, D) the Disquisition on Unholy Secrets and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Regeneration Charms/Necromancy 3 c - Inner Flame Hexes/Fire 3 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (51, -6, D) the Reference Book on Boosting Creation Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Forest Summoning/Translocation 5 (51, -5, D) the +6 short sword "Impbane" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (unseen) (51, -4, D) an uncursed staff of fire a +0 robe (51, -3, D) a potion of blood (51, 5, D) a +1 antimagic rapier (51, 6, D) a +4 hand crossbow (51, 17, D) a cursed -5 ring of intelligence (51, 18, D) the +9 shortbow of Disorder {freeze, rN+ Str+3 Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+8). It protects you from negative energy. (52, -19, D) a book of Transfigurations (52, -18, D) a +2 robe of cold resistance (52, 5, D) a lightning rod (4/4) (52, 6, D) a fan of gales (52, 17, D) a manual of Throwing (52, 18, D) an uncursed staff of poison (53, -19, D) the Tome of Harmful Transmutation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Beastly Appendage Transmutation 1 c - Fireball Conjuration/Fire 5 d - Iron Shot Conjuration/Earth 6 e - Spellforged Servitor Conjuration/Summoning 7 (53, -7, D) a +0 dagger (53, -6, D) a +0 dagger (53, -5, D) a book of Necromancy a +4 short sword of freezing a +0 robe (53, -4, D) a +0 robe (53, -3, D) a +0 robe (53, 5, D) a phial of floods (53, 6, D) a book of Battle (53, 9, D) a +0 antimagic hand axe a +0 animal skin (53, 17, D) a +0 war axe (53, 18, D) an uncursed ring of protection from magic (54, -19, D) a +0 hand axe (54, -18, D) a +0 hand axe (54, -6, D) an uncursed amulet of rage (54, -4, D) a +1 morningstar of protection a +0 robe (54, 5, D) a +5 crystal plate armour (54, 6, D) an uncursed staff of summoning (54, 9, D) a +6 lajatang of pain a +0 robe (54, 17, D) a book of Callings (54, 18, D) a +1 ring mail of cold resistance (55, -19, D) a +1 cloak of poison resistance (55, -18, D) a +3 flail of holy wrath (55, -17, D) a +2 morningstar of venom (unseen) (55, -7, D) a book of Debilitation (55, -6, D) a +0 spear of freezing (55, 5, D) a Grand Grimoire (55, 6, D) a +4 ring of intelligence (55, 17, D) a +3 shortbow of freezing (56, -19, D) an uncursed ring of positive energy (56, -18, D) the +9 chain mail "Aschay" {rN+++ rCorr Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It renders you almost immune to negative energy. It protects you from acid and corrosion. a +6 ring of strength a +6 ring of dexterity (56, -16, D) a +2 morningstar of protection (56, -7, D) a book of Air (56, -6, D) the Papyrus of Venom and Flight Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Lightning Bolt Conjuration/Air 5 e - Conjure Ball Lightning Conjuration/Air 6 (56, 5, D) a +0 leather armour of magic resistance (56, 8, D) a +4 vampiric short sword a +0 animal skin (56, 9, D) a +0 quarterstaff (unseen) (56, 11, D) a +0 flail (57, 10, D) 3 stones a +0 hand axe a +0 animal skin (58, -14, D) a +0 war axe (58, 10, D) a +2 antimagic hand axe a +0 animal skin (58, 11, D) a stone (60, 8, D) the +6 dire flail of the Living Dead {drain, MR- Int+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (60, 17, D) a +6 ring of intelligence (60, 18, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (60, 21, D) a +0 mace (61, -3, D) a +0 helmet a +0 leather armour (61, 17, D) a +0 dagger (61, 18, D) the cursed ring of Eternal Harmony {rElec Int-3} [ring of intelligence] It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. (61, 19, D) an uncursed staff of summoning a +0 robe (61, 20, D) a +0 scimitar (unseen) (61, 21, D) a +0 dagger a +0 robe an uncursed staff of cold a +2 ring of strength (61, 25, D) a +2 dagger of venom (unseen) (62, -11, D) an uncursed staff of power (62, -3, D) an uncursed ring of poison resistance (62, -1, D) a +6 rapier of draining (62, 18, D) a +2 plate armour of cold resistance (63, -18, D) a +3 short sword of draining (63, -2, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (63, 17, D) a +4 giant club (63, 21, D) a +0 dagger (unseen) (64, -11, D) an uncursed staff of conjuration (64, -2, D) a +2 scythe of venom (64, 7, D) the +2 leather armour "Ythir" {+Inv rN+ Regen+} It protects you from negative energy. It lets you turn invisible. It increases your rate of regeneration. (64, 8, D) an uncursed staff of energy (64, 10, D) a +0 rapier a +0 robe (64, 18, D) the Incunabulum of Aerial Black Magic Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Poisonous Vapours Poison/Air 2 d - Static Discharge Conjuration/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 (65, -3, D) an uncursed amulet of rage (65, 7, D) the amulet of Cowardice {Harm *Drain Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. (65, 8, D) an uncursed amulet of guardian spirit (65, 9, D) a +0 short sword (unseen) (70, 17, D) the cursed +0 flail of Wyrd {crush, +Fly rElec Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. It lets you fly. It has a curse placed upon it. (70, 20, D) a +0 dagger a +0 robe (71, 10, D) a +1 scimitar of slicing (71, 17, D) an uncursed staff of earth (71, 18, D) an uncursed amulet of the gourmand (71, 20, D) a +0 dagger (unseen) (72, -11, D) the +1 glaive of Attainder {drain, *Drain +Blink rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you blink. It causes draining when unequipped. (72, -9, D) an uncursed staff of wizardry (72, -3, D) a +0 leather armour of cold resistance (72, 7, D) a +2 leather armour of positive energy (72, 8, D) a +4 spear of venom (72, 10, D) a +0 rapier a +0 robe (72, 17, D) an uncursed amulet of faith (72, 18, D) a crystal ball of energy (72, 20, D) a +0 quarterstaff (unseen) (73, -10, D) a +0 quarterstaff of protection (73, -3, D) a +0 mace (73, 7, D) a book of Minor Magic (73, 8, D) a +0 spear (73, 17, D) the +5 ring mail "Ytuegh" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. (73, 18, D) a +1 plate armour of poison resistance (73, 19, D) a +0 dagger (unseen) (74, -18, D) a +0 crystal plate armour (74, -2, D) a cursed amulet of inaccuracy (74, -1, D) the cursed +3 quarterstaff "Bius" {venom, +Blink rPois rN++ Str-5} It poisons the flesh of those it strikes. It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. (74, 0, D) a +0 halberd a +0 robe (74, 7, D) an uncursed staff of summoning (74, 17, D) a +3 blowgun (74, 18, D) a book of Party Tricks (75, 0, D) a +0 spear a +0 robe (76, -18, D) an uncursed staff of energy