Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 16, D) the amulet "Vogupal" {Spirit *Drain rElec rPois rC-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (61, 26, D) the +7 broad axe of Amortisation {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (61, 30, D) a necrophage corpse (61, 31, D) a +0 scimitar a +0 robe a cursed +3 trident a +0 robe (62, 1, D) a +5 ring of dexterity (62, 8, D) a +0 scale mail of fire resistance (62, 9, D) an uncursed staff of poison (62, 10, D) a +0 dagger a +0 club a +0 chain mail (62, 16, D) an uncursed staff of earth (62, 17, D) an uncursed staff of energy (62, 27, D) an uncursed staff of summoning (63, 10, D) a +0 dagger of speed a +0 leather armour (63, 11, D) a +0 club (63, 27, D) an uncursed staff of power (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of wizardry (64, 26, D) an uncursed staff of conjuration (64, 27, D) a manual of Slings (65, 26, D) a cursed ring of loudness (67, 2, D) a +4 long sword (67, 3, D) a +0 short sword (68, 0, D) the +7 scythe of Reinforcement {slice, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (68, 2, D) a cursed +0 long sword (69, 36, D) a book of Enchantments (70, 9, D) a +4 chain mail of magic resistance (70, 36, D) a +5 battleaxe of electrocution (70, 37, D) a manual of Earth Magic (71, 8, D) a +1 glaive of freezing (71, 16, D) a +0 robe (71, 17, D) a +5 dagger of draining (71, 27, D) a +1 flail of draining (71, 36, D) the +6 dagger of Rirhabax {pierce, +Blink rN+ MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (71, 37, D) a lightning rod (3/4) (72, 9, D) the +11 dagger of Eternal Night {pierce, *Noise rC++ MR+ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It greatly protects you from cold. It affects your resistance to hostile enchantments. It may make noises in combat. (72, 16, D) the cursed +0 scale mail of Haschaic {+Blink Regen+ Int-4 Stlth+} It affects your intelligence (-4). It lets you blink. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (72, 22, D) a +0 war axe of flaming a +0 battleaxe of flaming (72, 23, D) a +0 short sword a +0 leather armour a +0 buckler (72, 26, D) a crystal ball of energy (72, 36, D) 2 potions of might (72, 37, D) a +2 scimitar of slicing (73, 16, D) a +2 plate armour of fire resistance (73, 17, D) a +2 mace of protection (73, 22, D) a +0 long sword an elf corpse (skeletalised by now) (73, 27, D) a +3 ring mail of fire resistance (73, 36, D) a +0 pair of gloves of strength (73, 37, D) a +0 scimitar of flaming (74, 23, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (75, 1, D) an uncursed ring of flight