Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) a cursed staff of death (59, 37, D) the +4 ring mail "Nidulod" {Int+4} It affects your intelligence (+4). (60, 36, D) a +3 dagger of holy wrath (60, 37, D) a book of the Dragon (61, 0, D) a +3 ring mail of fire resistance (61, 16, D) the +1 quarterstaff of Perversion {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. (61, 26, D) an uncursed staff of summoning (61, 31, D) a rime drake skeleton (61, 36, D) a +3 falchion of electrocution (61, 37, D) a disc of storms (62, 0, D) a +3 trident of flaming (62, 1, D) a +0 hand axe of distortion (62, 8, D) an uncursed staff of energy (62, 9, D) an uncursed staff of wizardry (62, 16, D) a +2 greatsling of freezing (62, 26, D) the Reference Book on Cold Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (62, 27, D) a Necronomicon (62, 36, D) a book of Maledictions (62, 37, D) an uncursed staff of summoning (63, 8, D) the cursed +1 leather armour of Orthodoxy {rN++ MP+9 Int+2 Dex-4} It affects your intelligence (+2). It affects your dexterity (-4). It greatly protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (63, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (63, 17, D) a +2 plate armour of cold resistance (63, 26, D) a +4 rapier of electrocution (63, 27, D) a +6 giant club (63, 31, D) a steam dragon hide (63, 36, D) a crystal ball of energy (63, 37, D) an uncursed staff of poison (64, 16, D) an uncursed staff of poison (64, 17, D) a +3 hunting sling (64, 26, D) the +7 lajatang "Maficudi" {venom, *Noise rElec Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It may make noises in combat. (64, 27, D) a book of Beasts (65, 26, D) a +1 plate armour of cold resistance (68, 0, D) the +1 short sword "Vaga" {freeze, *Contam rN+++ MR+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (69, 0, D) a +3 vampiric rapier (69, 36, D) a +1 hand crossbow of flaming (70, 8, D) a +1 scimitar of flaming (70, 36, D) an uncursed staff of poison (71, 9, D) a +0 war axe (still there?) a +0 war axe (still there?) a +0 leather armour (still there?) (71, 16, D) a +1 morningstar of protection (71, 17, D) a +2 ring mail of magic resistance (71, 26, D) the +7 chain mail of Resourcefulness {rF+} It protects you from fire. (71, 37, D) a +0 chain mail of cold resistance (72, 8, D) the Guide on Igneous Flight Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Fireball Conjuration/Fire 5 d - Delayed Fireball Conjuration/Fire 7 (72, 12, D) a +0 battleaxe (72, 16, D) a +0 storm dragon armour (72, 17, D) an uncursed staff of summoning (72, 26, D) the +11 halberd "Hituec" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (72, 27, D) a +0 quarterstaff of protection (72, 32, D) a spiny frog skeleton (72, 36, D) an uncursed staff of death (72, 37, D) the +7 morningstar of Terra Cotta {crush, rN++ Str+5 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-5). It greatly protects you from negative energy. (73, 16, D) an uncursed staff of death (73, 17, D) the +7 falchion of Woe {slice, rF++ rN+ Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from fire. It protects you from negative energy. It makes you more stealthy. (73, 27, D) the cursed +3 flail of the Undead {elec, Str+6 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (+4). It has a curse placed upon it. (73, 36, D) the Almanac of Envenoming and Lightness Spells Type Level a - Sting Conjuration/Poison 1 b - Spider Form Transmutation/Poison 3 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 (75, 1, D) the cursed +1 mace of Awia {venom, MP+9 Int+7 Dex-5 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your dexterity (-5). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it.