CLM Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, -11, D:1) a +0 robe (12, -20, D:1) a +0 dagger (24, -3, D:1) a +0 mace (32, -21, D:1) a +0 short sword (32, -15, D:1) a +0 leather armour (32, 11, D:1) 4 tomahawks (34, 19, D:1) a +0 club (42, 9, D:1) a +0 club (42, 11, D:1) a +0 dagger (43, -2, D:1) 20 sling bullets (46, -18, D:1) a +0 dagger (49, 3, D:1) a +0 club (53, -18, D:1) 20 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 10, D:2) a +0 dagger (7, 2, D:2) a +0 plate armour (7, 15, D:2) a +0 hunting sling (16, -9, D:2) a +0 dagger a +1 chain mail of poison resistance (16, -3, D:2) a +0 leather armour (24, 4, D:2) a +0 short sword (39, 6, D:2) 9 poisoned needles (39, 14, D:2) a +0 scythe a +0 robe (50, 4, D:2) a +0 club (54, 5, D:2) a +0 leather armour (60, 19, D:2) 9 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a cursed +0 ring mail (3, -22, D:3) a poisoned needle (5, -31, D:3) a +0 blowgun 8 poisoned needles (6, -15, D:3) a +0 hand axe (7, -20, D:3) a poisoned needle (8, -34, D:3) a +0 trident a cursed +0 scale mail (8, -32, D:3) a poisoned needle (9, -33, D:3) a +0 dagger a +0 robe (9, -31, D:3) 26 bolts (11, -35, D:3) a +0 flail (11, -34, D:3) 2 poisoned needles (11, -20, D:3) a +0 club (21, -18, D:3) a +0 large shield (24, -13, D:3) 6 tomahawks (43, -27, D:3) a +0 dagger (55, -12, D:3) a cursed +0 spear (55, -10, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 mace (0, 27, D:4) a +0 mace (1, -1, D:4) a +0 robe (5, 34, D:4) a +0 club a +0 chain mail (6, 10, D:4) a +0 dagger a +0 ring mail (6, 34, D:4) a +0 flail a +0 club (18, 17, D:4) a +0 ring mail (19, 17, D:4) a +0 flail a +0 leather armour a +0 dagger a +0 robe (20, 17, D:4) a +0 rapier a +0 leather armour (21, 14, D:4) a +0 dagger a +0 robe (30, 1, D:4) a +1 whip of freezing a +2 robe of fire resistance a +0 animal skin (30, 11, D:4) a +0 dagger a +0 scale mail (31, 11, D:4) a +0 robe a +0 dagger (35, 26, D:4) a +0 dagger a +0 robe (36, 25, D:4) a +0 animal skin a +0 scale mail (44, 34, D:4) a +0 trident a +0 leather armour (45, 34, D:4) a +0 trident (45, 36, D:4) a cursed -3 mace (46, 36, D:4) a +1 flail of draining a +0 whip (50, 4, D:4) the +6 flail of War {flame, rF+ Int-2 Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+4). It protects you from fire. It lets you see invisible. (53, 5, D:4) a +0 leather armour (54, 35, D:4) a +0 robe (56, 13, D:4) 3 tomahawks (58, 11, D:4) a +0 flail 2 tomahawks a +0 ring mail (58, 13, D:4) a +0 dagger (59, 12, D:4) a cursed -2 hand axe a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (4, -19, D:5) a +0 ring mail (11, -17, D:5) a scroll of noise {!r} (12, 16, D:5) a +0 spear (15, -10, D:5) an uncursed staff of cold (18, -18, D:5) an uncursed ring of ice (21, -25, D:5) a +1 antimagic battleaxe (24, -26, D:5) a +0 rapier of draining (25, -17, D:5) a +0 plate armour (27, -13, D:5) a +0 rapier (27, -11, D:5) a cursed +0 leather armour (28, -15, D:5) a cursed -3 hand axe a +0 leather armour (30, -15, D:5) a +0 mace (30, 19, D:5) a +0 giant spiked club a +0 dire flail (31, -16, D:5) a +0 mace a +0 leather armour (31, -15, D:5) a +2 dagger of draining a +0 robe (38, 5, D:5) a +0 whip (39, -7, D:5) 10 sling bullets (41, -7, D:5) a +2 dagger of flaming a +0 robe (42, -8, D:5) a +0 short sword a +1 scale mail of positive energy Level 6 of the Dungeon (0, 0, D:6) a cursed -1 club (2, 15, D:6) a +0 short sword of protection a +0 blowgun 6 poisoned needles (3, 35, D:6) a +0 short sword a +0 leather armour a +0 long sword a +0 plate armour (3, 38, D:6) a +0 ring mail (4, 15, D:6) a poisoned needle a +0 club a +0 club a +0 dagger (26, -4, D:6) a +0 giant club (32, 13, D:6) a +2 hunting sling of velocity Level 7 of the Dungeon (2, -41, D:7) a +0 mace (2, 0, D:7) a +0 morningstar (5, -45, D:7) a +0 dagger (5, -44, D:7) a +0 ring mail a +0 flail (5, -29, D:7) 26 sling bullets (7, -31, D:7) a +0 leather armour (8, -43, D:7) a +0 chain mail a +0 short sword (24, -27, D:7) a +0 leather armour of fire resistance a +0 hunting sling 15 sling bullets a +0 quarterstaff (25, -25, D:7) a sling bullet (26, -23, D:7) 2 sling bullets (33, -48, D:7) a +2 trident of freezing (36, -9, D:7) a +2 morningstar of freezing (39, -18, D:7) a +0 robe (43, -16, D:7) a +2 short sword of venom (43, -14, D:7) a +0 mace (54, -26, D:7) a +0 shortbow Level 8 of the Dungeon (10, -12, D:8) a +0 mace a +0 robe (10, -8, D:8) a +0 robe (11, -6, D:8) a +0 dagger (14, -12, D:8) a +0 giant spiked club (18, 0, D:8) 4 large rocks (18, 3, D:8) a +0 dagger (20, 0, D:8) a +0 leather armour (22, 1, D:8) a large rock (23, -13, D:8) 22 sling bullets (23, 12, D:8) a +0 plate armour (25, -2, D:8) a +0 leather armour (25, 6, D:8) a +0 dagger a +0 longbow a +0 robe (25, 8, D:8) a cursed +0 robe a +4 scimitar of flaming (26, 10, D:8) a +0 dagger (30, 9, D:8) an uncursed amulet of rage (36, -12, D:8) a +0 robe a +1 dagger of distortion {!w} (41, -6, D:8) a +0 club (42, -8, D:8) a +0 leather armour a +0 club (44, -4, D:8) a +0 hand axe a +0 flail a +0 falchion a +0 leather armour a +0 club (45, -17, D:8) a +0 battleaxe (45, -4, D:8) a +0 robe a +0 dagger (50, 18, D:8) a +0 trident a +0 ring mail (51, -20, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (20, -3, D:9) a +0 robe (22, -6, D:9) a +0 giant club a +0 giant club (24, 7, D:9) a +0 dagger a +0 leather armour (25, 8, D:9) a +0 hand axe of chopping (26, 3, D:9) a +0 flail a +0 leather armour (34, 0, D:9) a +0 chain mail (36, 9, D:9) a tomahawk (38, 9, D:9) a +0 short sword (39, 9, D:9) a +0 mace a +0 chain mail (41, 9, D:9) a +0 short sword a +0 leather armour a +0 dagger (41, 10, D:9) 3 tomahawks (52, -14, D:9) a +0 ring mail (52, -1, D:9) an uncursed amulet of faith {!P} (56, 3, D:9) a +0 whip (60, 1, D:9) a cursed +3 flail a +0 robe a +0 war axe a +0 robe (60, 16, D:9) 3 javelins of penetration (61, 2, D:9) a +0 mace (61, 4, D:9) a +1 spear of piercing (62, 1, D:9) a cursed +2 hand axe a +0 robe (63, -10, D:9) 25 sling bullets (63, 2, D:9) a +0 falchion (63, 4, D:9) a cursed -2 hand axe Level 10 of the Dungeon (0, 0, D:10) a +0 glaive a +0 plate armour (0, 1, D:10) a +0 hand axe (1, 1, D:10) a +0 club (2, 7, D:10) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (5, 43, Lair:1) 3 needles of sleeping (10, 16, Lair:1) 20 bolts (10, 21, Lair:1) a +0 dagger (13, -3, Lair:1) a +0 ring mail (13, 30, Lair:1) an uncursed staff of power (15, 0, Lair:1) a +0 mace (22, 46, Lair:1) the -5 pair of boots of Greed {Dex+3} It affects your dexterity (+3). (29, 2, Lair:1) a +0 ring mail (33, 3, Lair:1) 10 poisoned needles (44, 19, Lair:1) 16 poisoned needles (45, -2, Lair:1) a +1 robe of magic resistance Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (3, -1, Lair:2) a +0 club (8, -33, Lair:2) a +0 ring mail (25, -30, Lair:2) a +0 leather armour (37, -24, Lair:2) a +2 demon trident 3 javelins a +0 ring mail (38, -24, Lair:2) a +0 chain mail (39, -30, Lair:2) 3 javelins (55, -9, Lair:2) a +0 dagger a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (9, 6, Lair:3) a +0 hunting sling (10, 0, Lair:3) the +7 chain mail "Jethrigh" {rElec rPois rN+ Stlth+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you more stealthy. (22, -8, Lair:3) a +0 spear (33, 8, Lair:3) a +0 trident (33, 14, Lair:3) a +0 leather armour (39, 30, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 spear (11, -29, Lair:4) 12 sling bullets (13, -15, Lair:4) a +0 robe (18, -26, Lair:4) a +0 arbalest (28, -23, Lair:4) a cursed -2 glaive (39, -30, Lair:4) a +0 buckler (40, -14, Lair:4) a +2 scythe of distortion (40, -13, Lair:4) 33 gold pieces (40, -12, Lair:4) 21 gold pieces (46, -26, Lair:4) 12 bolts Level 5 of the Lair of Beasts (0, 1, Lair:5) a +0 hat (1, 3, Lair:5) a curare-tipped needle {!f} (2, 3, Lair:5) a curare-tipped needle {!f} (2, 4, Lair:5) 7 curare-tipped needles {!f} a +4 blowgun a +2 short sword of draining (9, 5, Lair:5) a +0 buckler (14, -4, Lair:5) 20 poisoned needles (15, 3, Lair:5) 24 sling bullets (17, 3, Lair:5) the +1 trident "Uvept" {venom, Dex+4 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+4). It lets you see invisible. (25, 26, Lair:5) a +0 rapier (26, 28, Lair:5) a polar bear skeleton (32, 33, Lair:5) a +0 hand axe (45, 18, Lair:5) 24 bolts (48, -14, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (7, 15, Lair:6) a +0 dagger (8, -12, Lair:6) a +0 leather armour (16, -2, Lair:6) a +0 quarterstaff (26, 13, Lair:6) a +0 robe (34, -15, Lair:6) a spiny frog corpse (skeletalised by now) (41, 15, Lair:6) 24 gold pieces (50, -26, Lair:6) a ration