CLM Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, 36, D:1) a +0 robe (5, 7, D:1) a +0 dagger (12, 33, D:1) a +0 leather armour (13, 25, D:1) a +0 dagger (25, 21, D:1) a +0 club (49, 59, D:1) a +0 club (60, 56, D:1) a +0 leather armour (61, 3, D:1) a +0 leather armour (69, 22, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) 32 sling bullets (27, -30, D:2) a +0 mace (28, -9, D:2) a +0 leather armour (29, -28, D:2) a cursed +0 club (44, -18, D:2) a +0 blowgun 7 curare-tipped needles {!f} (54, -21, D:2) a +0 club a +0 shield Level 3 of the Dungeon (0, 0, D:3) 2 potions of heal wounds {@q2} (5, 7, D:3) 29 sling bullets (7, 5, D:3) 23 sling bullets (11, 6, D:3) a +0 club (15, 28, D:3) a +0 mace (18, 8, D:3) a +0 hand axe (18, 30, D:3) a +0 dagger (32, 38, D:3) a +0 ring mail (35, 2, D:3) a +0 hand axe (43, 21, D:3) a +0 robe (47, 6, D:3) 25 sling bullets Level 4 of the Dungeon (11, 7, D:4) 30 bolts (12, 9, D:4) a +0 plate armour (15, -2, D:4) a stone (16, 3, D:4) a potion of curing (18, 11, D:4) a potion of heal wounds (21, 22, D:4) a +1 hunting sling of flaming (26, 14, D:4) a +0 war axe