CLM Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (8, 12, D:1) a +0 club (11, -2, D:1) a +0 ring mail (15, 28, D:1) a +0 dagger (16, -15, D:1) a +0 dagger (16, 0, D:1) a +0 hunting sling (22, 27, D:1) a +0 club (29, 12, D:1) a +0 dagger (34, 27, D:1) a +0 short sword (40, -7, D:1) 6 tomahawks (40, 28, D:1) a +0 dagger (42, 13, D:1) a +0 club (43, 28, D:1) a +0 robe (48, 18, D:1) 27 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (8, -5, D:2) a +0 club (9, -7, D:2) a +0 spear (16, -9, D:2) a +0 leather armour (18, 36, D:2) a +0 whip (20, 21, D:2) a +0 club (24, -2, D:2) a +0 dagger (31, 14, D:2) a +0 club (31, 17, D:2) a +0 mace (35, 29, D:2) a +0 club (37, 19, D:2) a +0 short sword (48, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (1, -3, D:3) a +1 mace of holy wrath (2, 6, D:3) a +0 robe (3, -11, D:3) a +0 leather armour (5, 6, D:3) a +0 club (6, 4, D:3) a +0 hand axe a cursed +0 ring mail (7, 4, D:3) a +0 club a +0 ring mail (11, 2, D:3) a +0 club (29, -10, D:3) a +1 whip of flaming (34, -5, D:3) a +0 robe (50, 23, D:3) a +0 hand axe a +0 animal skin (54, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (3, -17, D:4) the cursed +1 rapier of Victory {drain, rElec Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (6, 13, D:4) 19 sling bullets (25, -9, D:4) a +0 dagger (29, -20, D:4) a +0 long sword a +0 robe (41, -7, D:4) a +0 whip (41, -5, D:4) a tomahawk (43, -2, D:4) 2 tomahawks (44, -2, D:4) a tomahawk (46, 24, D:4) a +0 giant club (49, -8, D:4) a cursed -2 short sword (49, -7, D:4) a +0 club (50, -6, D:4) a +0 leather armour (53, -4, D:4) a +0 robe (55, -4, D:4) a +0 trident (57, -15, D:4) a +0 spear Level 5 of the Dungeon [Shop] Qonaun's Jewellery Boutique an uncursed ring of wizardry (420 gold) an uncursed ring of fire (350 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of protection from magic (350 gold) an uncursed ring of stealth (245 gold) the ring of Suihapor {rElec rN+ Str+3 Slay-4 Stlth+} (278 gold) [ring of strength] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. a +3 ring of slaying (630 gold) a +6 ring of protection (1092 gold) a cursed ring of teleportation (63 gold) a +5 ring of strength (576 gold) an uncursed amulet of rage (560 gold) [Shop] Joukk's Antique Armour Boutique a +0 robe (20 gold) a +2 chain mail of cold resistance (623 gold) a +2 scale mail of magic resistance (609 gold) a +0 ring mail (116 gold) a scarf of spirit shield (261 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 scale mail (116 gold) [Shop] Faisyph's Antique Armour Boutique a +0 chain mail (94 gold) a +0 robe (14 gold) a +2 leather armour of positive energy (336 gold) a +0 scale mail (84 gold) a +1 ring mail of cold resistance (336 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +0 scale mail (84 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) a +1 plate armour of cold resistance (735 gold) a +0 chain mail (94 gold) (0, 0, D:5) a +0 scythe a +0 robe (9, -3, D:5) a +0 pair of boots (9, -2, D:5) an uncursed ring of loudness a +0 pair of gloves (21, -20, D:5) a +0 war axe (29, -16, D:5) a +0 chain mail a +0 dire flail of holy wrath (35, -17, D:5) a +0 great sword of protection (36, -12, D:5) a cursed -1 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (0, 15, D:6) 3 bolts (3, 33, D:6) a +0 hand axe a +0 chain mail (4, 33, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (5, 33, D:6) a +0 whip (14, 0, D:6) a +0 club (14, 1, D:6) a +0 leather armour a +1 dagger of venom (19, 14, D:6) a +0 dagger (21, 0, D:6) a +0 club (23, 33, D:6) a +0 long sword (24, 0, D:6) a +0 giant club (31, 21, D:6) a +0 trident (33, 12, D:6) a +0 leather armour (34, 19, D:6) 19 poisoned needles Level 7 of the Dungeon (2, 26, D:7) a +0 trident (12, 17, D:7) 22 bolts (13, 31, D:7) a +0 long sword (21, -1, D:7) 18 sling bullets (21, 31, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (4, -3, D:8) a +0 blowgun 10 poisoned needles (6, -2, D:8) a +0 dagger (6, 31, D:8) a +0 giant spiked club a +0 dire flail (6, 33, D:8) a +0 short sword (7, -2, D:8) a +0 club a +0 ring mail (8, -3, D:8) a +0 short sword a +1 ring mail of poison resistance (10, -3, D:8) a +0 long sword a +3 plate armour (11, -3, D:8) a poisoned needle (21, 29, D:8) a +0 giant spiked club (41, 16, D:8) a +0 shortbow (41, 27, D:8) a +0 hunting sling (43, 1, D:8) 16 poisoned needles (44, 2, D:8) a cursed -1 hunting sling Level 9 of the Dungeon [Shop] Irghait's Weapon Emporium a +0 short sword (42 gold) a +2 dagger of venom (201 gold) 17 arrows (47 gold) the +6 hunting sling of Noon {flame, +Fly rElec} (683 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you fly. a +0 quarterstaff (56 gold) a +0 battleaxe (91 gold) a +0 scimitar (56 gold) a +1 mace of protection (148 gold) a +0 war axe (49 gold) a +0 dagger of draining (78 gold) a +0 battleaxe of flaming (191 gold) (0, 0, D:9) a +0 rapier (5, 11, D:9) 2 needles of sleeping (18, -16, D:9) a +0 leather armour (25, -24, D:9) a +2 pair of gloves (26, 0, D:9) a +0 giant club a +0 giant club (28, -18, D:9) 3 poisoned needles a +0 blowgun (28, -17, D:9) a cursed +0 dagger (43, 0, D:9) a +0 leather armour (43, 1, D:9) a +0 war axe a +0 chain mail (49, -10, D:9) a +0 shortbow (49, -8, D:9) a cursed -3 club a +0 whip (49, -7, D:9) a +0 short sword (49, 0, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 12 sling bullets (5, 32, D:10) a +0 mace (10, 6, D:10) a +0 robe (13, 22, D:10) a +0 dagger of protection (13, 23, D:10) a +0 robe a +0 dagger (14, 22, D:10) a +0 scale mail a +0 flail a +0 club (14, 24, D:10) a cursed +0 club (14, 28, D:10) a +0 flail (18, -3, D:10) a +0 scimitar (19, -7, D:10) a +0 pair of boots (20, -21, D:10) a +0 chain mail (20, 5, D:10) the +4 short sword of the Postmodern Nights {freeze, +Blink +Rage rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you blink. It lets you go berserk. (20, 23, D:10) a +0 giant spiked club (22, 11, D:10) a +0 hand axe (24, 11, D:10) a +0 dagger a +0 leather armour a +0 club (24, 12, D:10) a +0 ring mail a +0 club (27, 27, D:10) a +0 hand axe (30, -4, D:10) a +0 shortbow (44, 9, D:10) a +0 flail (47, 22, D:10) a +0 robe (49, -9, D:10) a +0 scimitar of flaming a +0 robe (58, 20, D:10) a +0 shortbow (60, 20, D:10) a +0 buckler Level 11 of the Dungeon (0, 0, D:11) a large rock (4, 5, D:11) a +0 broad axe the Ecumenical Temple