CLM Level 1 of the Dungeon (3, -7, D:1) a cursed -3 mace (14, 1, D:1) a +0 club (20, 15, D:1) a +0 whip (21, 0, D:1) a +2 whip of flaming (21, 21, D:1) a +0 hunting sling (23, -3, D:1) a +0 club (25, -2, D:1) a +0 hand axe (35, 1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (7, 4, D:2) a cursed +0 ring mail (10, -27, D:2) a +0 hand axe (13, 4, D:2) a +0 mace (19, -5, D:2) a +2 hand axe of flaming (19, 5, D:2) a +0 leather armour (42, -9, D:2) a +0 hunting sling (45, -16, D:2) 20 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -5, D:3) a +0 hunting sling (4, 8, D:3) a cursed +0 club (6, 12, D:3) a +0 hand axe (6, 13, D:3) 24 arrows (7, -1, D:3) a +0 leather armour a +0 whip (13, -11, D:3) a +0 ring mail (14, 0, D:3) a +0 scimitar (24, -11, D:3) a +0 dagger (39, 4, D:3) 17 poisoned needles (42, 20, D:3) a +0 hand axe (42, 21, D:3) a +0 dagger a +0 robe (43, 20, D:3) a +0 dagger a +0 robe (46, 16, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 trident (10, -18, D:4) a scroll of fog (unseen) (18, -2, D:4) a +0 flail (19, -12, D:4) an uncursed staff of power (25, -3, D:4) a +0 trident (28, 20, D:4) a +0 leather armour (33, -27, D:4) a +0 trident (36, -17, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (2, 6, D:5) a cursed -3 mace (3, 4, D:5) 14 bolts (12, 2, D:5) 17 arrows (19, -10, D:5) a cursed +0 ring mail (19, 9, D:5) a +0 giant club (21, 15, D:5) a +0 giant spiked club (22, 21, D:5) a +0 war axe (28, -8, D:5) a +0 rapier (42, -9, D:5) a +1 flail of protection a +3 ring mail of positive energy (47, -6, D:5) a +0 spear (48, -5, D:5) a +0 spear (48, -4, D:5) a +0 scale mail a +0 halberd (48, -3, D:5) a +0 spear 15 arrows a +0 shortbow (48, 1, D:5) 2 arrows (49, -1, D:5) 15 arrows (49, 0, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) 19 arrows (12, 24, D:6) 18 bolts (23, -13, D:6) a +0 leather armour (27, -21, D:6) a +0 giant spiked club (30, -17, D:6) a +0 dagger (32, 3, D:6) the +4 short sword "Hourrin" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (35, -25, D:6) a +0 spear (still there?) a sling bullet (still there?) (35, -21, D:6) a +0 spear (still there?) a sling bullet (still there?) (38, 24, D:6) a +0 flail (39, -6, D:6) a +0 scale mail (39, 27, D:6) a +0 spear (40, 27, D:6) a +0 spear (41, 27, D:6) a +0 dagger a cursed +0 robe (44, -11, D:6) 15 bolts (45, 2, D:6) a wand of random effects (28) (46, -8, D:6) a +0 club a +0 ring mail a +0 leather armour (46, -6, D:6) a +0 whip 3 tomahawks (46, -2, D:6) a tomahawk (46, 0, D:6) a tomahawk (47, -13, D:6) a +4 dagger a +0 robe (48, 14, D:6) a +0 falchion a +0 leather armour of magic resistance a +0 trident a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (4, -8, D:7) a +0 trident (14, 1, D:7) a +0 animal skin (17, -2, D:7) a +0 giant spiked club (28, 3, D:7) a +0 leather armour (29, -16, D:7) a +7 dagger a +0 robe a +0 hand axe (30, -16, D:7) a cursed -1 battleaxe a +0 robe (30, 5, D:7) a +0 flail (31, 4, D:7) a +0 dagger a +0 robe (31, 5, D:7) a +0 club (32, -13, D:7) a +0 war axe a +0 club a +0 leather armour a +0 robe a +0 flail of protection (34, -18, D:7) a +0 trident (35, -2, D:7) a +1 antimagic short sword (36, -14, D:7) a +0 falchion (37, 25, D:7) a +0 dagger a +0 robe (39, 26, D:7) a +0 ring mail a +0 whip a +0 ring mail a +0 leather armour (40, 26, D:7) a +0 club (44, -14, D:7) a +0 club an uncursed amulet of rage (44, -13, D:7) a +0 mace a +0 plate armour (45, -14, D:7) a +0 flail of protection Level 8 of the Dungeon (0, 0, D:8) a sling bullet (0, 27, D:8) a scroll of identify