CLM Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 19, D:1) a +0 dagger (12, 12, D:1) a +0 whip (14, 29, D:1) 13 gold pieces (15, 28, D:1) 5 gold pieces (15, 29, D:1) 9 gold pieces (16, 30, D:1) 12 gold pieces (17, -5, D:1) a +0 ring mail (19, 29, D:1) 13 gold pieces (21, 51, D:1) a +0 chain mail (27, 4, D:1) a +0 club (41, 26, D:1) 16 arrows (42, 39, D:1) a +0 club (56, 35, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 3 large rocks (2, 12, D:2) a +0 short sword (14, 16, D:2) a +0 whip (23, 1, D:2) a +0 naga barding (28, 9, D:2) a +0 club (31, 23, D:2) a +0 dagger (34, -3, D:2) a +0 ring mail (35, -2, D:2) a +0 scale mail (42, 4, D:2) a +0 short sword (45, 5, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 1, D:3) a +0 club (3, -24, D:3) a +0 dagger (6, 7, D:3) a +0 quarterstaff (14, 4, D:3) a +0 dagger (15, -15, D:3) a +0 dagger (20, -18, D:3) a +0 club (unseen) (22, -19, D:3) a +0 leather armour (28, -10, D:3) a +0 club (31, 7, D:3) 27 arrows (35, -6, D:3) a +0 ring mail (37, 10, D:3) a cursed -1 club (38, 10, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Doogaff's Antique Weapon Boutique a +2 great sword of slicing (651 gold) a +0 dagger (60 gold) a +0 battleaxe (195 gold) the +7 fustibalus of the Shore {velocity, Str+4 Dex+4 Stlth-} (2397 gold) Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+4). It makes you less stealthy. a +0 rapier (120 gold) a +0 mace (90 gold) a +0 great sword (195 gold) the +2 short sword of the Original Sin {protect, MR+ Int+4} (1038 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 mace (90 gold) a +0 quarterstaff (120 gold) a +0 dagger (60 gold) (3, -1, D:4) a +0 hand axe (9, 24, D:4) a +0 leather armour a +0 flail (10, 24, D:4) a +0 robe a +0 dagger (11, 1, D:4) a wand of flame (36) (11, 11, D:4) a ration (12, 11, D:4) 7 stones (15, 14, D:4) a +0 spear of venom (15, 20, D:4) a +0 dagger a +0 robe (16, 12, D:4) a +0 short sword (16, 13, D:4) a +0 hand axe a +0 chain mail (21, 8, D:4) a +0 flail (25, 23, D:4) a +0 shield (25, 35, D:4) a +0 ring mail (38, 7, D:4) an uncursed ring of loudness Level 5 of the Dungeon [Shop] Nenwetosch's Assorted Antiques a wand of disintegration (12) (448 gold) a scroll of fear (98 gold) the +7 arbalest of Salomuorph {elec, +Inv rElec Int+2 Stlth+} (2077 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. a scroll of amnesia (98 gold) a scroll of brand weapon (560 gold) a +0 large shield (126 gold) a +0 shortbow (84 gold) a potion of heal wounds (140 gold) a +0 cloak (126 gold) a +0 robe (19 gold) a +3 plate armour of fire resistance (1260 gold) (1, -8, D:5) a +0 long sword (2, 4, D:5) a +0 hand axe of draining 3 tomahawks a +0 chain mail (12, -1, D:5) a wand of random effects (37) (30, 13, D:5) a +0 dagger (30, 26, D:5) a +0 club (30, 30, D:5) a +0 hunting sling (31, 22, D:5) a +0 whip (31, 23, D:5) a +0 dagger a +0 hunting sling (34, 15, D:5) a +0 whip (35, 12, D:5) a cursed +0 club (35, 14, D:5) a +0 hunting sling (35, 18, D:5) a +0 flail a +0 club (36, 24, D:5) a +0 club (41, 25, D:5) a +0 hand axe (52, 12, D:5) a +0 short sword (53, 0, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Usir's Antique Armour Shoppe a +0 robe (10 gold) a +0 chain mail (67 gold) a +0 pair of boots (67 gold) a +0 buckler (67 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) the +6 scale mail "Zask" {rC+ rN+} (783 gold) It protects you from cold. It protects you from negative energy. a +3 scale mail of fire resistance (390 gold) (0, 0, D:6) a +0 ring mail (5, 34, D:6) a +0 hand axe a +0 robe (6, -9, D:6) a +0 leather armour (7, -5, D:6) a +0 scale mail (24, -1, D:6) 17 arrows the Ecumenical Temple