C0ssack Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) a stone (0, 2, D:1) a stone (0, 3, D:1) a stone (0, 5, D:1) 7 stones (4, -4, D:1) 17 stones (13, -23, D:1) a +0 club (13, -9, D:1) a +0 dagger (21, -7, D:1) 21 stones (24, 26, D:1) a +0 dagger (30, -7, D:1) a +0 hand axe (35, 7, D:1) a +0 hunting sling (39, 14, D:1) a stone (40, 13, D:1) a stone (42, 10, D:1) a +0 dagger (46, -12, D:1) a +0 club (58, 14, D:1) a +0 whip 2 stones (58, 16, D:1) a stone (58, 19, D:1) 2 stones (58, 21, D:1) a +0 helmet (59, 2, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (6, 9, D:2) a +0 club (6, 10, D:2) a cursed +0 club (8, 6, D:2) a +0 club (11, -4, D:2) 12 stones (13, 2, D:2) a +0 short sword (14, 1, D:2) a stone (16, -3, D:2) 14 stones (36, 11, D:2) 28 stones (39, 27, D:2) a +0 hunting sling (44, 35, D:2) a +0 dagger Level 3 of the Dungeon (5, -25, D:3) a +0 scale mail (9, -31, D:3) a +0 dagger a +0 hunting sling a stone (12, -29, D:3) a stone (13, -29, D:3) 4 stones (27, 6, D:3) a +0 leather armour (40, -37, D:3) a +0 robe (42, -21, D:3) a +0 club (45, -29, D:3) a +0 club (53, 5, D:3) a +1 dagger of speed (54, -3, D:3) a +0 dagger a +0 robe (54, -1, D:3) a +0 leather armour (55, -2, D:3) a +0 dagger a +0 robe (55, -1, D:3) a +0 hand axe 2 tomahawks of returning (55, 1, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Renohocyg's Jewellery Shop a cursed -5 ring of dexterity (24 gold) an uncursed amulet of faith (480 gold) a +4 ring of protection (432 gold) a +4 ring of intelligence (324 gold) an uncursed ring of protection from cold (300 gold) an uncursed ring of protection from magic (300 gold) an uncursed amulet of magic regeneration (360 gold) the ring of Undoing {*Tele *Contam rElec MP+9 Dex+6} (342 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+6). It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. a +5 ring of dexterity (494 gold) the ring of Zuixzuac {rElec rPois rF- MR+ Str-5 Stlth+} (342 gold) [ring of protection from magic] It affects your strength (-5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (0, 0, D:4) a +0 ring mail (7, 1, D:4) a +2 vampiric dagger (7, 11, D:4) a +0 dagger (11, 32, D:4) a +0 scale mail (19, 18, D:4) a +4 quarterstaff of chaos (22, 4, D:4) a +0 hand axe (24, 16, D:4) a +0 cloak (25, 16, D:4) a +0 mace (32, 16, D:4) a +0 leather armour (35, 11, D:4) a +0 giant spiked club (54, 6, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a centaur corpse (13, 18, D:5) a +0 quarterstaff (14, 3, D:5) a +0 ring mail (14, 8, D:5) a cursed -3 dagger (15, 8, D:5) a +0 whip a +0 leather armour (16, 13, D:5) a +0 dagger a +0 robe (21, -16, D:5) a cursed -2 whip (21, 8, D:5) a +0 cloak (24, -16, D:5) a +0 dagger a +0 robe (24, -15, D:5) a +0 leather armour (48, 1, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (unseen)