BulkMonkey Level 1 of the Dungeon (0, 0, D:1) a +2 robe of the Archmagi (12, 2, D:1) a +0 club (16, -11, D:1) a +0 dagger (21, -12, D:1) a +0 club (26, 7, D:1) 21 arrows (32, 15, D:1) a +0 dagger (34, -9, D:1) a +4 dagger (35, 14, D:1) a +0 hand axe (43, 16, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric dagger a stone (2, -6, D:2) 24 stones (3, -21, D:2) a +0 club (15, -33, D:2) a +0 hand axe (21, -4, D:2) 14 arrows (27, -21, D:2) a +0 club (27, -20, D:2) a +0 club (27, -18, D:2) a +0 spear (32, -6, D:2) 2 stones (32, -5, D:2) 2 stones (32, -4, D:2) 2 stones (33, -9, D:2) a +0 club (33, -8, D:2) a stone (33, -7, D:2) a stone (43, -23, D:2) a +0 club (43, -17, D:2) a +0 pair of gloves (45, -2, D:2) a +0 hunting sling (57, -8, D:2) 12 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 mace (4, 5, D:3) a +0 pair of gloves (6, -5, D:3) a +0 dagger a +0 hunting sling 9 stones (9, -5, D:3) a stone (16, -9, D:3) a +0 robe (16, -3, D:3) a +0 leather armour a cursed -2 club a +0 club a +0 club a +0 whip a +0 chain mail a +0 hand axe a +0 leather armour (17, -3, D:3) a +0 club (21, 14, D:3) a +3 whip of venom (30, 11, D:3) a stone (31, 21, D:3) a +0 chain mail (37, 28, D:3) a cursed -1 hand axe (39, 20, D:3) 28 stones (51, 12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail (2, -19, D:4) 13 arrows (5, -10, D:4) a +0 hand axe a cursed -1 club (5, -9, D:4) a +0 dagger a +0 leather armour (15, 7, D:4) a +0 short sword (15, 9, D:4) a +0 dagger a +0 robe (23, -27, D:4) 25 arrows (23, -18, D:4) 14 stones (25, 23, D:4) a +0 morningstar (33, -4, D:4) 5 needles of confusion (46, -6, D:4) 12 bolts Level 5 of the Dungeon (0, 0, D:5) 23 stones (0, 1, D:5) 17 sling bullets (4, 7, D:5) 16 sling bullets (5, 3, D:5) a +0 scale mail (10, 13, D:5) 2 arrows (11, 16, D:5) the +2 pair of boots of Sif Muna's Whim {rN+ MR- rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (12, 17, D:5) a +0 dagger (14, 20, D:5) a +1 pair of gloves of archery (16, 15, D:5) 20 bolts (18, -16, D:5) a +0 leather armour (18, -8, D:5) a +0 ring mail (18, 10, D:5) 12 arrows (19, -17, D:5) a +0 whip (20, 18, D:5) a +0 flail (20, 19, D:5) a +0 hand axe (20, 20, D:5) a +0 mace (21, 21, D:5) a +0 mace (29, 7, D:5) a +0 leather armour (34, 21, D:5) 23 stones Level 6 of the Dungeon [Shop] Qawapran's Antique Weapon Shoppe a +0 trident (94 gold) a +0 dagger (54 gold) a +0 longbow (121 gold) a cursed -1 hunting sling (2 gold) a +0 whip (67 gold) the +10 short sword of the Beast {elec, +Inv rPois MR+++ Dex-5} (2062 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. the +7 spear of Fedhas's Delight {pierce, +Fly} (1312 gold) It inflicts extra damage upon your enemies. It lets you fly. the +5 great mace "Bepeff" {speed, *Corrode +Fly rElec rC+++} (2430 gold) Attacks with this weapon are significantly faster. It renders you almost immune to cold. It insulates you from electricity. It lets you fly. It may corrode you when you take damage. a +0 dagger (54 gold) a +0 hand crossbow of flaming (224 gold) (0, 0, D:6) 19 sling bullets (19, -12, D:6) 16 bolts (19, 2, D:6) a +0 cloak (21, 4, D:6) a +0 scale mail (25, -11, D:6) a +0 hunting sling (30, -5, D:6) a +0 robe (32, -13, D:6) a -3 spear (37, -29, D:6) a +0 dagger (39, 3, D:6) a +1 mace of protection (42, 11, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) an arrow (0, 1, D:7) 2 arrows (0, 2, D:7) an arrow (1, -25, D:7) a cursed -1 leather armour (13, 4, D:7) a +0 spear (15, 3, D:7) a +0 spear (15, 4, D:7) a +0 club (15, 8, D:7) a +0 war axe (16, 2, D:7) a +0 club a cursed -3 whip a +0 robe (17, 2, D:7) a +0 halberd (18, 15, D:7) 20 arrows (19, 12, D:7) a +0 robe (24, 13, D:7) 20 arrows (25, -22, D:7) 14 bolts (25, 13, D:7) a +0 ring mail (25, 20, D:7) 17 stones (31, 17, D:7) a +0 giant spiked club (32, 17, D:7) a +0 rapier a +0 robe (34, 17, D:7) a +0 robe a +0 morningstar (35, 16, D:7) a +0 robe a cursed -2 short sword (36, 13, D:7) a +0 giant spiked club (36, 15, D:7) a +1 robe of resistance a cursed +3 spear (37, 19, D:7) a +0 short sword (55, -9, D:7) a +0 shield Level 8 of the Dungeon (0, 0, D:8) a +0 long sword a +0 chain mail (1, 0, D:8) a cursed -1 hand axe a +0 leather armour (1, 1, D:8) a +0 whip a +0 scale mail (3, -1, D:8) a +0 dagger a +0 robe (5, 6, D:8) a +0 robe (12, 18, D:8) a +0 dagger a +0 ring mail (14, 18, D:8) a +0 scale mail (16, -10, D:8) a +0 club a +0 short sword a +0 club a +0 plate armour a +0 hand axe (16, 23, D:8) 14 stones (20, 26, D:8) a cursed -2 plate armour (20, 27, D:8) a +0 robe a +0 dagger (21, 27, D:8) a +0 dagger (22, 16, D:8) a +0 ring mail (25, 40, D:8) a +0 shortbow 21 arrows (26, -6, D:8) a +0 ring mail (27, 36, D:8) an arrow (27, 37, D:8) an arrow (29, 36, D:8) an arrow (38, 0, D:8) a +0 buckler (58, 19, D:8) a +0 chain mail Level 9 of the Dungeon (5, 10, D:9) 20 arrows a +0 shortbow (8, -2, D:9) a +0 plate armour (25, 29, D:9) a +0 ring mail (38, 3, D:9) a +0 flail a +0 flail a +0 robe a +0 dagger (39, 3, D:9) a +0 dagger (39, 26, D:9) 21 stones (41, -4, D:9) 16 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a sling bullet the Ecumenical Temple Level 1 of the Lair of Beasts (13, -15, Lair:1) a book of the Tempests a book of Envenomations an uncursed ring of wizardry a potion of mutation 4 beef jerkies a wand of flame (2/48) 2 scrolls of noise 2 scrolls of enchant weapon 4 meat rations 3 scrolls of amnesia a book of Ice a scroll of enchant armour 6 fruits a +2 leather armour a +0 falchion of chaos (34, 11, Lair:1) a +0 trident Level 2 of the Lair of Beasts (0, 0, Lair:2) 26 stones (6, -6, Lair:2) a cursed -3 dagger (6, -2, Lair:2) a +0 falchion (16, 26, Lair:2) the +4 hand axe "Exisu" {chop, *Noise +Rage rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you go berserk. It may make noises in combat. (17, 5, Lair:2) a +0 long sword (19, 7, Lair:2) a +0 robe (20, -29, Lair:2) a +0 scale mail (34, 11, Lair:2) a cursed -1 hunting sling (39, -4, Lair:2) 9 sling bullets (39, 6, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 24 stones (5, -19, Lair:3) a +0 ring mail (9, -31, Lair:3) a +0 ring mail (14, -13, Lair:3) a +0 battleaxe (16, 18, Lair:3) a +0 spear (36, 1, Lair:3) 19 stones (37, -24, Lair:3) a +0 scale mail (37, 6, Lair:3) 21 arrows (43, -20, Lair:3) a tomahawk (47, -18, Lair:3) a tomahawk (52, 16, Lair:3) a blink frog corpse (skeletalised by now) (55, 0, Lair:3) a black mamba skeleton (60, -1, Lair:3) a +0 scale mail (63, 14, Lair:3) a sheep corpse (69, 20, Lair:3) 22 stones