Bronet Level 1 of the Dungeon (0, 0, D:1) 16 stones (4, -22, D:1) 15 stones (5, -27, D:1) 13 stones (5, -9, D:1) a +0 robe (6, 0, D:1) a +0 robe (8, -26, D:1) a +0 club (9, -28, D:1) a +0 club (9, -26, D:1) a +0 hand axe (10, 2, D:1) a +0 club 2 stones (11, 5, D:1) a +0 whip (11, 7, D:1) a stone (11, 9, D:1) a stone (24, -15, D:1) a +0 club (29, -24, D:1) a +0 club (30, -24, D:1) a stone (31, -24, D:1) a stone (32, 10, D:1) 6 curare-tipped needles (34, -23, D:1) a +0 club (41, 6, D:1) 2 tomahawks (44, -14, D:1) 11 stones (44, -8, D:1) a +0 club (47, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 2, D:2) a +6 club a +0 robe (3, 12, D:2) a +0 dagger of draining (3, 23, D:2) a +0 hand axe (4, -6, D:2) 18 stones (22, -2, D:2) a +0 short sword (25, 28, D:2) 12 poisoned needles (28, 24, D:2) 20 stones (29, 17, D:2) a +0 robe (36, -1, D:2) 5 large rocks (38, 14, D:2) a +0 spear (38, 32, D:2) 19 arrows (50, 11, D:2) 3 needles of paralysis Level 3 of the Dungeon (0, 0, D:3) 13 arrows (4, -29, D:3) a +0 club (4, 12, D:3) a +0 short sword (7, 0, D:3) 18 stones (11, 8, D:3) a +0 club (16, -19, D:3) a +0 mace (16, -11, D:3) a stone (16, -9, D:3) a stone (17, -15, D:3) a stone (18, 1, D:3) a +0 club (19, -21, D:3) 4 poisoned needles (21, -24, D:3) a +0 shield (27, -31, D:3) a +0 mace (30, -15, D:3) a +0 leather armour (33, -23, D:3) a +0 whip (34, -9, D:3) 26 bolts Level 4 of the Dungeon [Shop] Fijaxzin's Weapon Boutique a +0 war axe (49 gold) 30 bolts (84 gold) a cursed -3 shortbow (1 gold) 17 arrows (47 gold) a +0 short sword (42 gold) a +0 spear (42 gold) 21 arrows (58 gold) the +9 dagger of the Fox {freeze, rC+ Int+2 Dex-5 SInv} (847 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (-5). It protects you from cold. It lets you see invisible. a +0 great mace (91 gold) 26 arrows (72 gold) (0, 0, D:4) 21 stones (2, -1, D:4) 6 tomahawks (5, 3, D:4) a +0 ring mail (14, -11, D:4) a +0 giant club (15, 21, D:4) 16 sling bullets (19, -24, D:4) a +0 morningstar Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, -11, D:5) a +0 short sword (10, -18, D:5) 17 stones (21, -19, D:5) a +0 ring mail (29, 11, D:5) 16 stones (35, -33, D:5) a -2 ring of dexterity (35, -20, D:5) 11 sling bullets (39, -3, D:5) a +0 leather armour (41, -35, D:5) an uncursed staff of fire (41, -32, D:5) a +0 chain mail (41, -11, D:5) 5 stones (43, 1, D:5) a +0 club (47, -2, D:5) a +0 dagger (unseen) (48, 0, D:5) a +0 dagger a +0 robe (50, -17, D:5) 24 stones (52, -9, D:5) the +9 dagger of the Thirteen Ghosts {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (1, -1, D:6) a +0 club a +0 leather armour (13, -3, D:6) 10 arrows (13, -1, D:6) a +0 spear (14, 10, D:6) a +0 scale mail (14, 22, D:6) a +0 shortbow 21 arrows (14, 24, D:6) 2 arrows (14, 25, D:6) 2 arrows (17, 2, D:6) a +0 flail (18, 8, D:6) a +0 long sword (18, 18, D:6) 10 bolts (22, 15, D:6) 14 stones (22, 23, D:6) a +0 robe Level 7 of the Dungeon [Shop] Hanko's Antique Weapon Boutique a +5 blowgun (796 gold) a +0 hand axe (81 gold) a +0 quarterstaff (108 gold) a +1 demon whip of pain (1201 gold) a +1 morningstar of draining (383 gold) a +0 war axe (94 gold) a +0 club (27 gold) a +0 trident (94 gold) a +0 fustibalus (405 gold) a +0 rapier (108 gold) a +0 battleaxe (175 gold) a +0 flail of protection (167 gold) (0, 0, D:7) a +0 trident (1, -2, D:7) a +0 trident a +0 scale mail (1, -1, D:7) a +0 hand axe a +0 chain mail (2, -1, D:7) a +0 dagger a +0 robe (8, 1, D:7) a +0 giant club (10, -36, D:7) a +0 flail (11, -36, D:7) a +0 giant spiked club (12, -33, D:7) a +0 dagger a +0 mace (12, -22, D:7) a throwing net (12, -6, D:7) a cursed +0 dagger a +0 robe (18, -26, D:7) a +0 battleaxe (26, 0, D:7) a +0 scale mail (43, -32, D:7) a +0 leather armour (48, -39, D:7) 24 bolts (48, -8, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (1, 0, D:8) 23 stones (1, 25, D:8) a +0 flail a +0 leather armour a +0 hand axe a +0 trident a +0 plate armour (2, 24, D:8) a +0 mace (4, 21, D:8) a +0 club (6, 13, D:8) a +0 short sword (9, 1, D:8) a +0 shortbow 23 arrows (11, 20, D:8) a stone (11, 25, D:8) a stone (11, 27, D:8) a +2 hand axe of chopping 25 stones a +0 chain mail (14, 34, D:8) 2 large rocks (19, 13, D:8) a large rock (19, 35, D:8) a large rock (20, 14, D:8) a large rock (20, 26, D:8) a +0 long sword (21, 16, D:8) a large rock (26, 20, D:8) a +0 hand axe (36, 50, D:8) a cursed -1 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (5, -18, D:9) 12 poisoned needles (16, -5, D:9) a +0 long sword a tomahawk a +0 chain mail (16, -4, D:9) 4 tomahawks a +0 short sword a +0 leather armour (16, -3, D:9) a tomahawk (18, -11, D:9) a cursed -2 short sword a +0 mace (21, -14, D:9) a +0 short sword (22, -17, D:9) a +0 robe a +0 dagger (23, -31, D:9) a +0 whip of venom a +0 ring mail a +0 flail a +0 robe (28, -17, D:9) a +0 giant club (unseen) (36, -15, D:9) a +0 mace (41, -14, D:9) a +0 club (42, -8, D:9) a +0 ring mail (43, -12, D:9) a +0 short sword (43, 5, D:9) 26 arrows (44, -14, D:9) a +0 dagger (44, -13, D:9) a +0 mace 14 stones (44, -12, D:9) 2 stones (44, -11, D:9) a stone (44, -10, D:9) 2 stones (44, -8, D:9) a stone (45, -16, D:9) a +0 falchion (46, -16, D:9) a +0 dagger a +0 robe (47, -17, D:9) a throwing net (47, -13, D:9) a +0 spear (48, -13, D:9) a +0 spear a +0 scale mail a +0 buckler (52, -28, D:9) a +0 quarterstaff a +0 scale mail (53, -28, D:9) a +0 hand axe of freezing (54, -8, D:9) a potion of ambrosia (59, -27, D:9) a +0 leather armour (61, -19, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a +0 spear (3, -19, D:10) a +0 leather armour (8, 19, D:10) a +0 ring mail a +0 hand axe a +0 chain mail a +0 dire flail (9, 0, D:10) a +0 dagger a +0 robe a +0 hand axe (9, 15, D:10) a +0 leather armour a +0 dagger (9, 19, D:10) a +0 leather armour a +0 falchion (17, 12, D:10) a +0 long sword (21, 15, D:10) a +0 club (22, -16, D:10) a poisoned needle a +0 whip (22, -15, D:10) a +0 whip a +0 blowgun a +0 dagger 3 poisoned needles 4 stones (23, -15, D:10) a +0 club a +0 short sword 3 stones (23, -13, D:10) a poisoned needle (26, -12, D:10) 11 poisoned needles a +0 blowgun (27, -11, D:10) a poisoned needle (31, 4, D:10) a +0 long sword (38, 7, D:10) 16 stones (41, 8, D:10) a +0 whip (unseen) (41, 9, D:10) a +0 dagger (42, 10, D:10) a +0 dagger (44, 0, D:10) a +0 hand axe (44, 1, D:10) a +0 hand axe (46, -29, D:10) 13 sling bullets (50, 18, D:10) a +0 plate armour (51, -29, D:10) 20 stones (51, -27, D:10) a +0 dagger a +0 whip a +0 scale mail a +0 dagger a +0 leather armour a +0 leather armour (51, -26, D:10) a +0 halberd a +0 plate armour Level 11 of the Dungeon (0, 0, D:11) a +2 spear of venom (1, 8, D:11) a +3 rapier of flaming (11, 10, D:11) a +0 troll leather armour (12, -22, D:11) a +0 short sword (22, 13, D:11) a wand of polymorph (7/24) a wand of random effects (21/48) a +0 trident a wand of polymorph (9/24) an uncursed ring of fire an uncursed ring of wizardry an uncursed ring of magical power a +0 chain mail a +0 animal skin a +0 spear (24, 0, D:11) 29 arrows (26, -15, D:11) a cursed -1 shortbow 11 arrows (27, -18, D:11) 4 arrows (27, -3, D:11) a stone (28, -19, D:11) 2 arrows (29, -9, D:11) a stone (29, -8, D:11) a +0 troll leather armour a stone (29, -7, D:11) a +0 short sword a +0 dagger a stone a +0 short sword (29, -2, D:11) a stone (29, 3, D:11) a cursed +0 short sword (30, -31, D:11) the +3 rapier "Siet" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (30, -11, D:11) a +0 whip (30, -8, D:11) a +0 short sword (30, -7, D:11) a +0 dagger 3 stones (30, -6, D:11) a +0 hand axe (31, -11, D:11) a +0 flail a +0 ring mail a +0 short sword a +0 whip (33, -11, D:11) a stone (33, 14, D:11) a +0 scale mail (35, -27, D:11) a +0 giant club a +0 giant spiked club (35, 0, D:11) a +0 giant club a +0 giant club (36, 0, D:11) a +1 flail of draining (36, 17, D:11) an arrow (37, 17, D:11) a +0 shortbow 15 arrows (39, 17, D:11) an arrow (40, 14, D:11) an arrow (40, 16, D:11) a +0 shortbow a +0 shortbow 40 arrows (40, 17, D:11) a +0 shortbow 24 arrows (41, -20, D:11) a +0 dagger a +0 robe (44, -22, D:11) a +0 flail (44, 4, D:11) a +0 spear (57, -11, D:11) 2 arrows (58, -9, D:11) a +0 shortbow 22 arrows Level 1 of the Orcish Mines (0, 0, Orc:1) 27 gold pieces (3, -7, Orc:1) 32 gold pieces (9, 0, Orc:1) 19 gold pieces (10, 1, Orc:1) 15 gold pieces (11, -5, Orc:1) 27 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 arrows (1, -1, Lair:1) 19 stones (29, -37, Lair:1) the +1 mace of Kerfluffle {crush, +Rage rElec MP+9 Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It insulates you from electricity. It affects your magic capacity (+9). It lets you go berserk. (31, 1, Lair:1) a +0 ring mail (32, -21, Lair:1) a +1 morningstar of protection (32, 14, Lair:1) an arrow (33, 10, Lair:1) 2 arrows (33, 12, Lair:1) 9 arrows a +0 shortbow (33, 13, Lair:1) an arrow (35, -14, Lair:1) a +0 halberd of flaming a +0 animal skin (35, 7, Lair:1) 3 arrows (36, -6, Lair:1) 16 stones (39, -2, Lair:1) 24 arrows (46, -9, Lair:1) a +0 robe (68, -17, Lair:1) a +0 bardiche Level 2 of the Lair of Beasts (0, 0, Lair:2) a +3 antimagic scimitar (0, 5, Lair:2) a +0 leather armour (12, -26, Lair:2) a +0 blowgun (14, -25, Lair:2) a +0 robe (15, -33, Lair:2) 18 stones (29, -18, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 24 stones (11, -8, Lair:3) a +0 mace (12, 6, Lair:3) a +0 ring mail (13, 16, Lair:3) 18 stones (25, 1, Lair:3) 2 needles of confusion (25, 7, Lair:3) 10 stones (28, 17, Lair:3) 20 arrows (30, -11, Lair:3) a +0 rapier (32, -28, Lair:3) a +0 arbalest Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of power (10, -2, Lair:4) 3 curare-tipped needles (10, 0, Lair:4) a curare-tipped needle (12, 46, Lair:4) 13 bolts (13, 1, Lair:4) 3 curare-tipped needles a +2 short sword of distortion a +0 blowgun (14, 2, Lair:4) a curare-tipped needle (14, 3, Lair:4) a +0 plate armour (14, 44, Lair:4) 17 stones (16, 7, Lair:4) a curare-tipped needle (16, 10, Lair:4) a book of Changes a wand of flame (28/48) a wand of flame (20/48) a wand of flame (18/48) (17, 9, Lair:4) a +1 glaive of flaming (17, 10, Lair:4) a +0 robe (27, 23, Lair:4) a +0 ring mail (31, -10, Lair:4) 17 stones (37, 27, Lair:4) a +2 dagger of speed (38, 1, Lair:4) 16 stones (39, -3, Lair:4) a +0 chain mail of cold resistance (43, 23, Lair:4) a +0 pair of boots (48, 4, Lair:4) a +0 rapier (55, -10, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (4, -19, Lair:5) 10 stones (5, 2, Lair:5) a +0 scythe (20, -6, Lair:5) a +0 scimitar (29, -7, Lair:5) a +0 scale mail (41, -14, Lair:5) an uncursed staff of summoning (46, -10, Lair:5) 26 stones (58, -3, Lair:5) 26 bolts Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 club (12, 11, Lair:6) 19 stones (15, 21, Lair:6) a crystal ball of energy (15, 23, Lair:6) the +7 morningstar of Peril {venom, rN++ Str+4 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+4). It greatly protects you from negative energy. It makes you less stealthy. (16, 22, Lair:6) the +1 war axe "Jabbeatiu" {chop, *Contam rElec MR++ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (21, -3, Lair:6) 20 bolts (22, 36, Lair:6) 13 bolts (31, 16, Lair:6) a +0 flail (35, 27, Lair:6) a wand of flame (30/48) a wand of lightning (2/15) a wand of polymorph (14/24) a wand of confusion (21/48) (43, -18, Lair:6) a +0 robe (43, 21, Lair:6) 11 arrows (45, 11, Lair:6) 19 arrows (49, -22, Lair:6) 7 javelins of penetration (50, -6, Lair:6) 7 needles of sleeping (61, -9, Lair:6) a +0 naga barding of cold resistance