Britaniac Level 1 of the Dungeon (0, 0, D:1) 12 sling bullets (0, 28, D:1) 16 stones (11, 33, D:1) 22 stones (13, 33, D:1) a +0 dagger (15, 15, D:1) a +0 dagger (15, 31, D:1) a +0 rapier (15, 40, D:1) a +0 leather armour (21, 38, D:1) a +0 whip (25, 40, D:1) a +0 hunting sling (27, 1, D:1) a +0 whip (27, 6, D:1) a +0 dagger 3 stones (30, 34, D:1) 23 stones (42, 11, D:1) 7 arrows Level 2 of the Dungeon (0, 0, D:2) 22 arrows (7, -10, D:2) a +0 dagger (8, -8, D:2) a +0 club (11, 32, D:2) a +0 dagger a stone (14, 16, D:2) a +0 short sword (15, 11, D:2) a +0 club (16, 37, D:2) a +0 spear (19, 35, D:2) a +0 club (22, -4, D:2) a +0 short sword (22, 39, D:2) a +0 club (24, 35, D:2) a +0 quarterstaff (25, 23, D:2) a +0 robe (26, -6, D:2) 14 stones Level 3 of the Dungeon (3, 42, D:3) a +0 leather armour (16, 41, D:3) a +0 short sword (unseen) (18, 15, D:3) a +0 club (31, 42, D:3) a +0 short sword (42, 34, D:3) a +0 short sword a +0 leather armour (47, -2, D:3) a +0 whip 2 stones (53, 7, D:3) a +0 dagger (57, 2, D:3) 26 stones (58, 46, D:3) a scroll of noise Level 4 of the Dungeon (4, -4, D:4) a +0 giant club (8, 7, D:4) a +0 war axe (11, -15, D:4) a +0 club (11, -14, D:4) a +0 leather armour a +0 dagger (11, -13, D:4) a +0 dagger (13, -30, D:4) 6 boomerangs (14, -9, D:4) a +0 chain mail (16, -23, D:4) a +0 short sword (16, -21, D:4) 5 stones a +0 dagger (16, 12, D:4) a +0 club (19, 11, D:4) a +0 hand axe (27, -1, D:4) a +0 robe a +0 dagger of draining (32, -15, D:4) a +0 giant club (37, -23, D:4) a +0 short sword 3 stones (38, -23, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, 24, D:5) a +0 club (5, 23, D:5) a +3 short sword a +0 robe (6, 28, D:5) 22 bolts (12, 24, D:5) a +0 halberd (17, 31, D:5) a +0 whip a +0 leather armour a gnoll corpse (18, 12, D:5) the +5 war axe of the Iron City of Dis {vamp, *Rage rPois rF++ Will+++} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It greatly protects you from fire. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (18, 24, D:5) 14 stones (18, 32, D:5) a +0 hand axe (23, 19, D:5) a necrophage corpse (25, -7, D:5) a +0 club a +0 leather armour (25, 5, D:5) a +0 club (25, 38, D:5) a hound corpse (skeletalised by now) (32, 1, D:5) a +0 leather armour (33, 33, D:5) a +2 ring mail of fire resistance (44, 24, D:5) 20 stones the Ecumenical Temple