Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13446084449892385925 0 Brandom the Gusty (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Aug 11, 2021. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Brandom the Gusty (Merfolk Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Potions c - a potion of curing {@q1} Skills: + Level 1.0 Bows + Level 1.3 Armour + Level 1.1 Stealth + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 2.4 Air Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 12% 1d3 21% 1 Static Discharge Conj/Air 3% N/A 30% 2 Freeze Ice 0% 1d3 32% 1 Swiftness Air 5% N/A 36% 3 Frozen Ramparts Ice 0% 1d2 67% 3 Airstrike Air 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You add the spells Shock, Static Discharge, Swiftness and Airstrike to your library. You add the spells Frozen Ramparts and Freeze to your library. Options error: Bad channel -- pray (~/.crawlrc:4160) Options error: Bad channel -- food (~/.crawlrc:4163) Options error: Bad channel -- rotten_meat (~/.crawlrc:4180) Welcome, Brandom the Merfolk Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a potion of curing {@q1}; and the following spells available to memorise: Shock, Static Discharge, Freeze, Swiftness, Frozen Ramparts, Airstrike. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #.....# +..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Brandom the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Brandom set off with the following items: a +0 club, a +0 | robe, a potion of curing {@q1}; and the following spells | available to memorise: Shock, Static Discharge, Freeze, | Swiftness, Frozen Ramparts, Airstrike 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, basic_ecumenical_altar