Brandom Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (18, 15, D:1) a +0 ring mail (33, 2, D:1) 29 stones (37, -17, D:1) a +0 hand axe (40, -19, D:1) a +0 short sword (41, 19, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, 11, D:2) a +0 plate armour (16, -14, D:2) 8 arrows (22, 39, D:2) a +0 dagger of holy wrath (25, 23, D:2) a +0 robe (31, -7, D:2) a +0 whip (44, 10, D:2) a +0 club (46, 6, D:2) a +0 whip a +0 club a +0 whip (47, 7, D:2) 42 stones Level 3 of the Dungeon (3, 0, D:3) a +0 leather armour (10, -20, D:3) a +0 short sword (11, 13, D:3) a +0 short sword 3 stones (13, 13, D:3) a +0 chain mail (16, 21, D:3) a +0 club (21, 11, D:3) a +0 pair of boots (35, 19, D:3) 13 stones (39, 26, D:3) a +0 hand axe (42, -9, D:3) a +0 hand axe of electrocution Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (6, 17, D:4) a +4 great mace (6, 24, D:4) a +0 short sword (8, 17, D:4) a +0 giant club (9, 18, D:4) a +0 giant spiked club (10, 18, D:4) a +0 leather armour (12, -12, D:4) 10 poisoned darts (13, 5, D:4) 12 stones (17, -20, D:4) 14 arrows (17, 13, D:4) a +0 dagger 4 stones (18, 6, D:4) a +0 helmet (25, 15, D:4) Sif Muna's Tome of Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 no (30, 29, D:4) a +0 war axe (31, -10, D:4) a +0 robe a +0 flail (45, 17, D:4) 18 stones (54, 3, D:4) a +0 hunting sling (58, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 chain mail (0, 1, D:5) a +0 dagger (1, 1, D:5) a +0 dagger a +0 robe a water moccasin corpse (skeletalised by now) (2, 1, D:5) a +0 dagger a +0 robe a +0 falchion a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, -21, D:5) a +0 giant club (20, -4, D:5) a +0 leather armour (21, 11, D:5) a +0 trident (26, -9, D:5) a +0 ring mail (31, -9, D:5) a quokka corpse (32, -25, D:5) a +0 chain mail (34, 12, D:5) 24 stones (35, -7, D:5) 14 arrows (36, -26, D:5) a +0 flail (39, 5, D:5) the +10 whip of Death {antimagic, Contam Drain rF+++ rCorr} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. rF: It renders you almost immune to fire. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (40, -24, D:5) a hound corpse