Brandom Level 1 of the Dungeon (0, 0, D:1) 14 poisoned needles (10, -3, D:1) 3 stones (26, 8, D:1) a +0 chain mail (28, -4, D:1) a +0 club (35, -3, D:1) a +0 dagger (42, 29, D:1) a +0 club (44, 22, D:1) a +0 club (46, -7, D:1) a +0 hunting sling (65, 16, D:1) a +0 club Level 2 of the Dungeon (5, -1, D:2) a +0 club (unseen) (6, 1, D:2) a +0 scale mail a +0 ring mail a +0 club (7, 13, D:2) a +1 vampiric rapier (28, 4, D:2) 20 stones (29, 0, D:2) a +0 ring mail (31, 7, D:2) 10 stones (34, 17, D:2) 8 stones a +0 club a +0 hunting sling (34, 19, D:2) a +0 dagger (35, 19, D:2) 10 stones (43, 1, D:2) a stone (44, 1, D:2) a stone (45, 1, D:2) a stone (47, 2, D:2) 2 stones (56, 11, D:2) a +0 short sword a stone (57, 10, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (10, 17, D:3) a +0 ring mail (13, -19, D:3) 29 stones (14, -6, D:3) a +0 dagger a stone (14, -2, D:3) a stone (17, -5, D:3) 15 arrows (17, 28, D:3) a cursed -2 ring mail (19, -21, D:3) a +0 club (23, -21, D:3) a +0 flail a +0 flail (29, -11, D:3) a stone (29, -10, D:3) a +0 club 4 stones a +0 short sword a +0 whip (31, -14, D:3) a +2 leather armour of magic resistance a +0 flail (36, -11, D:3) 17 sling bullets (39, -13, D:3) a +0 dagger of venom a +0 ring mail (39, -12, D:3) a +0 hand axe a +0 leather armour (49, -8, D:3) a +0 club 17 stones (51, -8, D:3) a stone (51, 15, D:3) 21 arrows (53, -21, D:3) a +0 falchion a +0 chain mail a +0 dagger (53, -8, D:3) 2 stones (55, -8, D:3) a stone (56, 26, D:3) a +0 leather armour (60, 26, D:3) 25 bolts Level 4 of the Dungeon [Shop] Iqurim's Gadget Boutique a lightning rod (4/4) (480 gold) a lightning rod (4/4) (480 gold) a wand of acid (8) (288 gold) a wand of random effects (40) (252 gold) a lamp of fire (480 gold) a crystal ball of energy (240 gold) a wand of enslavement (12) (168 gold) a wand of disintegration (15) (228 gold) a wand of disintegration (6) (120 gold) (0, 0, D:4) 16 stones (3, 31, D:4) a +0 long sword (10, -6, D:4) a cursed -1 club (13, -5, D:4) a +0 hunting sling (13, 25, D:4) a +0 flail (14, 15, D:4) a +0 dagger a +0 leather armour (14, 16, D:4) a +0 dagger a +0 robe a +0 flail (30, 21, D:4) a +0 short sword (32, -2, D:4) 6 tomahawks (34, 5, D:4) 8 tomahawks (42, -2, D:4) a +0 chain mail (50, 22, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (13, 30, D:5) a +0 spear (14, 32, D:5) a +0 spear (15, 34, D:5) a +0 spear (24, 32, D:5) a +0 robe (25, 30, D:5) 5 tomahawks (27, 34, D:5) a +0 dagger (49, 55, D:5) 24 stones (56, 53, D:5) a +0 rapier (59, 31, D:5) 25 stones (63, 42, D:5) 4 large rocks Level 6 of the Dungeon [Shop] Raiger's Antique Weapon Boutique a +2 mace of holy wrath (452 gold) a +0 hunting sling (39 gold) a +4 mace of protection (665 gold) a +0 battleaxe (169 gold) the +2 rapier of Utriacw {speed, rF+ Int+2 Dex-3} (881 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. a cursed +0 trident (13 gold) a +0 hand axe (78 gold) a +0 club (26 gold) a +2 lajatang of electrocution (1287 gold) (6, 9, D:6) a +0 giant club a +2 long sword a +0 robe a +0 scimitar a +0 robe (6, 11, D:6) a +4 mace a +0 robe (7, 29, D:6) a +0 club (8, 16, D:6) a +0 whip (13, 43, D:6) a +0 dagger (15, 43, D:6) a +0 ring mail a +0 hand axe (23, 32, D:6) the +2 arbalest "Ynean" {venom, rPois rF+ MR+ Str-2} It poisons the ammo it fires. It affects your strength (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (29, 8, D:6) a +0 hand axe of flaming a +0 scale mail (30, 7, D:6) a +0 shortbow 13 arrows (35, 3, D:6) a +0 dagger (61, 13, D:6) a cursed +0 club Level 7 of the Dungeon (0, 0, D:7) 11 gold pieces (3, 6, D:7) a +0 hand axe (4, 6, D:7) a +0 hand axe (5, 3, D:7) a +0 hand axe (6, -1, D:7) a ration (7, 1, D:7) a potion of curing (7, 9, D:7) 12 gold pieces the Ecumenical Temple a bailey (0, 0, Bailey) 3 tomahawks of returning (1, -1, Bailey) 4 tomahawks of returning (2, -5, Bailey) a tomahawk of returning (2, -3, Bailey) a tomahawk of returning (2, -2, Bailey) 2 tomahawks of returning (3, -3, Bailey) 3 tomahawks of returning (3, -2, Bailey) 3 tomahawks of returning (4, -16, Bailey) 2 potions of curing (6, -2, Bailey) 4 tomahawks of returning a kobold corpse (skeletalised by now) (7, -17, Bailey) a +0 halberd a gnoll corpse (7, -1, Bailey) 4 tomahawks of returning (8, -8, Bailey) a +1 halberd of electrocution (8, 0, Bailey) a +0 halberd 2 tomahawks of returning a +2 halberd of electrocution a +2 halberd of electrocution a kobold corpse (skeletalised by now) a gnoll skeleton (9, -18, Bailey) 3 tomahawks of returning 4 potions of magic a kobold corpse (10, -18, Bailey) a +0 halberd a gnoll corpse (10, 0, Bailey) 5 tomahawks of returning (11, -17, Bailey) 4 tomahawks of returning a potion of heal wounds {@q2} a kobold corpse (11, -1, Bailey) a tomahawk of returning a +1 halberd of electrocution (12, -3, Bailey) a +0 halberd (13, -2, Bailey) 4 tomahawks of returning (14, -13, Bailey) 4 potions of mutation (unseen) (15, -14, Bailey) a tomahawk of returning (15, -13, Bailey) 2 tomahawks of returning (16, -12, Bailey) a +0 halberd 5 tomahawks of returning a kobold corpse (16, -6, Bailey) a hobgoblin corpse (18, -10, Bailey) 3 tomahawks of returning (18, -9, Bailey) 2 tomahawks of returning a +1 halberd of electrocution a kobold corpse a gnoll corpse (18, -8, Bailey) a +0 halberd 2 tomahawks of returning a gnoll skeleton